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THE 



THE DEFINITIVE GAMES GUIDE FOR YOUR COMPUTER 

"iSS£L^r ISSUE 38 • NOVEMBER 1991 ,.™;^„i 




SUB STANDARD! 

SILENT 

SERVICE II 

surfaces on 

the ST 



GREAT SNEAK PREVIEW DISK 

Fully playable demo and a 
complete 3D game 






\ 



ISK? SEE yOUR NEWSAGENT 



V* 



AudioscnicJ 



LASS 
RUGBY 



Ocean's WWrSuperstars 
Get Mean / 



INSIDE THIS ISSUE: 

• BARBARIAN II - Hesor Blimey! 

• HEAD OVER HEELS - Complete 
Players Guide and Map 

• ROBOCOD - The return of 
James Pond 



;c3 






i 




3D Construction Kit 
Winner 



* 





ACCLftlW" AND MASTEBS OF THE GAME^ ABE TRADEMARKS OF ACCLAIM EN[ERIAINMENT INC. 
THE SIMPSONS'" TM ft.^ I WD TWENHETH CENTURY FOX FILM CORP. ALL RIGHTS RESERVED. 












I i 

, ffclfow bunians 
artholpmew 1, Simpson here, with a very Jinporl 



liuElIn 



's risht man! A buncha slimV/ horrible, 
Sross and putrid monsters arc taking over the bodies 
: of the people who live here and they wanna build a 
weapon that's gonna take over the entire planet! i^ 
I . H>RcTTy CoOL, HUMNL^ ^fP^ ^^^1 

Anyway, yours truly is the only one who can see 'e 
ire gotta spray-paint things, get radical on my /f 
skateboard, use my trusty slingshot, and in general 
behave like a nuisance, man. j|^L' Trf 
Plus, with evil dudes like Nelsonthe bully and 
. Sideshow Bob getting in my way, its a good thi 
^ I've got the rest of the Simpsons to help me out 

So if you're a decent person 
r a patriot, and somebody 
who cares about this sorry 
planet, you'll do the right 





m 




ft. 



BUyTHiSfiaME! 
Thanks man* 

,^ Of) o» £ 



AND MASTERS OF THt GAWE'* A 
OFACCIAIM ENTEPTAIfJMENTlT 

FOX FILfvl COr^F All HSMVESEQVED. 



f^-flrr SHDSJiJfi 




OCEAN S< 

6 CENTRAL STREET ■ MAPJCHESTEP ■ M2 5NS 
TELEPHONE. 061 833 6633 FAX 061 &ZA 065D 



r^^r\ 





ubifHa 



S138'NOyEMe!«Lti 



£195 




Ul.^b^J ^ 



Mr 




fullnplarabkdenioanda 
complete ID jame 



Ocean's npcrstars 




iHEADOViR 

PljyefsGyide 
iRODOCOD- 

\i\ 



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It seems that Atari 
ha& made up its 
mind - the ST is not 
a games machine! 
You and I know 
better ot course - 
it's a superb games 
machine, but it's in 
a class of its own in 
many other respects 
as wen. What is so 
great about owning 
an 5J is that one 
minute you can be 
playing superb new 
games such as 
I/room or Silent 
Sen/ice U (both 
reviewed in this 
issue), and the next 
you can be putting 
the finishing 
touches to a 
newsletter using a 
sophisticated DTP 
package such as 
Calamus. But just in 
case you have yet to 
discover the other 
side of the Atari 5T, 
just leaf through 
our supplement. It's 
, the first of a series 
I of three guides that 
' win tell vou an you 
need to Know about 
the ST's more 
serious aspects. So 
don't be fooled into 
thinking that the 
machine you've 
chosen isn't a games 
machine, just be 
satisfied that you 
own the most 
versatile 16-bit 
machine there is. 

Laurence 
Scotford 




I I 




LtMME TELL VOU SOMETHING, Ocean's 
biggie for Chrimble features large, muscular 
men with sHly names, beating eath other 
up. No, it's not 72 but Wresf/emama and we 
take you ringside in our Work In Progress. 



..J 



12 NEWS 

A chance to taked 
sneak p? ak aL 

everybody's pre- 
Chnstmasoffenngs, 
including an atlemptto 
take Dj;ngeon Waster's 
crown, a football 
simulation that uses 
vectors, and the long 
awaited 16-bU version 
of /VJyth from Syslem i. 

26 PROFILES 

The second of cur 

software industry 
portraits features king 
olthe racing Sims Geoff 
Crammondr Hal 
Bdpwood, profecl 
manager at Lucasfilm, 
and Dean Le^er, head 
of Teque and PR 
manager of KrisaJis. 



30 LETTERS 

Three pages of 
commenEurate whining 
and whinging - and 
that'% just our repllev 
TheSarge is his usual 
miserly selfn while 
Speaker's Corner 
continues to reverberate 
to the moans of mail 
order users from 
Minehead 
to Malta- 



34 

WORK 
IN 
PROGRESS 

World Wrestling is the 
latest phenomenon to 

grab mass attention - 
probably because it's 
the most violent 




NOVEMBER 1991 

^Cl 1S91, EMAP ^magfi5. ?t\ut^ Courl, 3C^3& FsrrlFtgdtjn Lano_ Landnn EClR 3AU 



^ 




EDUORtAL: Editor Garan BrEnnan Associate Editor Laurence Scotford Production Editor 
Heather Turley Art Editor Gordon Barrick Staff Writer Paul Presley Trainee Staff Writer 
Joofs Wat^ham Contribut<>r^ John Cook, Geoff Fowler (illustration), Kdti Ham?a Rik Haynes 
Gordon Houghlon, Brian Nesbitt, Lee Paddon, Mike PaUenden, Simon Poulter (additional 
design), Ian Watson (photoqr^phy) ADVERTISING- Manager Calhy Cate^ Senior Sales 
Executive James Ca^5 Production Assistant Sarah Milne ADMIN tSTRATIDK: Publisher 
Mike Frey Marketing Manager Mart Swallow 

TfteOnefor^TGamei n produced via Apple Maqriltish DHktop Puhliih^ng, uiing OuJ/* EAom^ v^Oand-^tfabe 
niujtfBiof Film output hy D-gitflrTyptiiBUing, ?DEoiAlmg Green UiJie. Landon EClfiOBD. W our On qiriaiion bv Balmoral 
Graphics, I9QA Nev^ North RoEid, London Nl Printed by bulhern Prim, ifpion Fadti-y, Upian, Poole, Dor^ei. Dlsirlbuled 
by Bflt Fronlline 

Telephpne numheri: Edllorial ^nd Adv9rTi?mg Q?! ?51 &3?3r071 SOB ^978 ffan). Suhitriirtion* and Back 
l»ues 0fl5a410 5lOf41DBflB (Ansvui-rphune?. Ndw^trade Ouerie* (0731) 555161, 



Sf^K! 





continues to reverberate 
to the moans of mail 
order users from 
Minehead to Malta. 

34 WORK IN 
PROGRESS 

World Wrestling is the 
latKl phenomenon to 
grab mass attention - 
probably b5Cau» 
it's one of line 
most violent 
televised sporti 
around. We go a 
few rounds with 
Ocean's 

Wre^tiem^ni^. We 
al^o preview 
Random Accesses 
conversion oi Doubh 
Dragon 3 for Storm. 

42 LINK 
GAMES 

There's no doubt that 
gamlng's even butler 
when it's against a 
friend- we offer a 
guide to the best link- 
ups available. 



Lose those 'old TV blues' 
In this great The 
One/Philips competition. 

48 VIRTUAL 
THEATRE 

There's fl graphic 
adventure 
revolution 
going on in 
Hull. Th^On^ 
ventured 
riQTth to 
examine an 
I impressive new 

gaming system^ 
Virtual Theatre, 
and Its first 
Frnplementationn a 
fanlasy entitled ture Of 
The renapFress. 

so MY IDEAL 
COMPILATION 

The Bitmap Brothers' 

Eric Matthews selects his 
aLI-tJme favourite slices 
of gaming software. 



■Jt^ 




55 REVIEW 

The seasonal deluge has 
begun -and it's raining 
platform games. 

90 BUDGET 

Vo/anda, Turrif^n, 
Power Dnft and NinJB 
W&rffOr^ - all for under 
a tenner. 

92 WIN EXTRA 

MEMORY 

POWER 

Youf chance to expand 
the Size of your machine 
by winning a '/^meg 
memory board, 

94 ARCADES 

John Cook reports back 
from tfie AMOA coin-op 
show m Las Vegas with 
a sneak preview of neict 



We lake our regular 
look at the PD scene 
Thii month there's a bit 
of culture in th& shape 
of some Mozart and 
same rip-roaring race 
action in the Super 
5*0^3 ChaJ/enge {some 
mishtayke shorely - £dj- 

103 STRATEGY 

Lee Paddon reports 
from the ECES Show on 



forthcoming strategy 
releases, 

106 TIPS 

Ten pagE^ of essential 
gaming tips including a 
players gujde for 
Sensible Software's 
Megs fo Manis, some 
coaching far Jimmy 
White's Wbtrfwind 
Snooker, a rescue pEan 
for players of 
Thunderhswk, and a 
huge map for He&d Over 
ttee/j. 




GAMES FEATURED THIS ISSUE 



BARBARIAN n 

Ifsygnosis 



THE BLUES BROTHERS 

Titus 86 

BOSTON BOMB CLUB 

Silmarils 63 

DOUBLE DRAGON 3 

Storm 

FACE-OFF ICE HOCKEY 
Krisalis 67 



GRAND PRIX 

icroProse 



r 



81 HEAD OVER HEELS 

Hit Squad 118 

HEIMDALL 76 

Core Design 

HUDSON HAWK 70 

Ocean 

JIMMY WHITE'S 

WHIRLWIND 

SNOOKER 

Virgin Games 110 

LEANDER 60 

Psygnosis 

56 MEGA lo MANIA 106 

Image Works 



PiTFIGHTER 

Domark 



78 



RAILROAD TYCOON 

Micro Prose 120 

ROBOCOD 74 

Millennium 

SUPER SPACE 
INVADERS 84 

Domark 

THUNDERHAWK 114 

Core Design 

WRESTLEMANtA 34 

Ocean 



THE Or^E NOVEMBER 1 BB 



..5 



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■ ^ _ 



There can only he one .,. 
Just make sure if sijouYs. 




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In 



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Love Th}! Neighbour? 

OrMHimToTheSuwd? 

The Choke is Yours, 

for the first thiK ijon ciin tijke 
COMPLETE control of^onnfint thsiimi ds 
^ou attempt to dofnmatc an eulitt} world. 



Tih' ndgldhiuriis^ Realms 

are growing in ^tnngtfi at ^oarexi^nisc. Do 

ijoiibmld lines of supplij to barter ivitlstiim? 

Orbuiliiimiii'stohattli'imththem? Each 

Rciilui f'/cs h ba tk' stitimak power 



Created b\j till! niviiTtl'ifmnin^ 

Graft^ohl ilerdopmeat team. REALMS 

combines the i}st[iitii\e plaijahilit^ of a}\ arcade 

gaweivitis tiii' depth of strate^ sisuall\j 

onhffiwfdin the woit coiitpkx 

simidatioiis. 



-'— —'. 



fS^^^^Bi^Cj:-^ 



There can only be one. 
Just make sure it's [jonrs... 



rrpnri r\iP» |tfip UMJjtrir^ 



Vie King is dmd. Long Hve the King. 
And tiie King is yoiu 

Endoii'edii'iih tk divine ris^hi 

to rule, ijon inherit ijoiirfathei'n Realm on his 

death. Bstt tiie fragile peace has been shatti^red 

andwar rages betiiven tiie Realms. Now 

ifosfT briif m^n has become a fight 

for survival 










~^i 



P»t©F 



E)ster the ivorid of Realms ami ifou coiiid control 

"*Oppr J25,00ft sijiiare mile offradally' 

generated landscape 

^28 armies, each a thousand stroitp\nd nHh 

definable battle formations 

"Countless cities,fheir iidmtdtants lives and 

their money 

Six distiwt hamanoid races 

The Insi ivord m arcade strategy. 




GAMES 



I 



RELEASED ON AMIGA, ATARI ST, IBM PC AND COMPATIBLES 



VIRGIN GAMBS LTD SSBa LADBROKE GROVE LONDON W10 5AH 




I ML 



(i>ne 



DISK 





THE 3D CONSTflirnON KTrCOMPETTTlON ho^ rKW 
bew judged wilh Ihe help qI ton Andrew and hit foam 
Ql Incentive. T^e standoitl dI enlries woi very high 
indeed and we hod o lough lime fryinglo ^*6e. but in the 
end the CDTV weni to Andrew Smilh of Hindhead, Surrey 
br nis entry oboul Iwo feuding ^lor ^ystem^, entitled 
St/pemovo. 

For owtw in o distonJ gofcuy, ihe 1 ,000 year war between 
friwo n&ghbouring ^r lysteni^ has at lost come to an end. 
The war started when the Mnurions demonded ihe righl to 
mineon iheCD^moirion'sstar TheCoynoirion^ r^wd to 
concede to (he demand because ihe^ realised ifiot iKe stor 
would die if i\ was mined During the war the Mourians 
continued to mine fheir own ^tar and caused il to become 
un^tobJe. T^e Maurioni were forced to flee to another Oor 
syslem and » the G>^mairians were lindly left in peace. 

But ihe Maurfcin5 left behind them a deadly legacy in ihe 
shape of o nuclear missile oimed al Coamera the 
Cosmuirain'^ planet It wd^ built and houwd by scienlisls on 
Maur's moon where ihe missile is now kept. Your tosk, 
being an expert in ihese maften;, i^ to slop ihemis^ile from 
being louncned ond ihen relum to Gjsmera before ihe 
Mouricins' stor goes Into supernova. You begin oulside fhe 
scienHsIs' base. 



V] !)T. VT) 




Audiogenic 

WITH THE RUGBY WORLD CUP 
sKll Iresh in people's minds, we 
give you fhe chonce to scrum 
ckwrti wilh Audiogenic's hoi sirikulation oJ (he 
gome. This demolets you ploy o two-miriufe 
maWi lur England ogoinsE the French, bo 
wilhoul more ado here'$ ihe insirudions you 
need to stop the Goub gutting you; 

Set Piece Kicks 
(kick-offs, conversions) 

A moving crosshair wfll appear in ihe bottom 
left comer of the $creen. Use ihis pond to 
control ihe pov/er gnd djreclion of ihe kick. 
Pfeis fire to get ihe required angle, then keep 
i^ pressed to detormine the power TKehigher 
ihe bar ihe more power you gel 

Free ploy 

a} when your man isno( in possession; 

i| If ihe bdl is free move your man over if to 
pick tlup. 



ii) To tackle on opponent nin to him, then 

when you're in ronge prHs fiie and push m 

ihfl direction you wont to dive and rdeo« ihe 

button ifyoudon'lhoveconhTjl overlhe righf 
pbyer, a short stab of fhe Rre button will 

sefed ihe closest player to ihe balJ, while a 

longef press wifl select a ptayer in the besi 

posirktn taclicolly 

b) When your man has possession you can 
nJn, pass and kick, 

i| To pciS5. pres^ Rre, 

push ihe loystick in ihe 
dirtrKr.n you v^sh to 
move, f.'sose firw. 

ii) To kidc when ihe 
Totaling bar benealh ihe 
ployeris in ihe desired 
position prea fire, push 
in a forward direction 
and releosa The power 
of ihe kick deperds on 
ihe lenolh of lime ihot 
you hoid ihfl fiie buHon. 



To score o try 

Press fire while in possession in (he 

oppnenl's deod ball areo Toground il, do 
the same ihing in your own. 

Rucking 

If you're tackled and don'l release the boll a 
njcfc mil develop. Waggle ihe |oystLck to 
moke the pock exert pressure - coksured 





4ii 



••^t 



i 



8 



THE ONE NOVEMBER 1^91 



I 

1 



?n 317 A 




Controls (mouse) 

Use rhe arrows al the bottom oF the screen to move 
around (leFt button: small step, righr buttom big 
step) 

Pressing the left button in the view screen will fire 
riie current weapon. 

Selecting the rucksack icon at the top leFt will take 
you to the inventory. A red triongle will appear for 
each object you hove- Click on the triangles with the 
right mouse button to view the object. Clkking on 
the rvcksock icon ogain takes you bock to the gome. 

Selecting tKe disk icon gives you informotion on how 
to save/load games* 

The number of bullets remaining is shown by the bar 
next to the gun 

Clicking the rig^it mouse button over on object will 
usuolly {though not in oil coses) either examine, 
operate, or take it depending on which icon is 
highlig^ited at the top of the screen. 





HOW TO 
LOAD YOUR 
SNEAK 
PREVIEW 
COVER DISKS 

1 . JTemove all 

peripherals v^h^Ve yaur 
coiTipufer if smtched 
aff, 

2. Insert the disk m rhe 
intent^t c^rivc and 
smtch an your 
campiftar. 

3. When the sele^rl^n 
rn^nu appears press 
the icey that 
carresponds fa the 
demo you wsh to 
play. 

WHAT TO DO 
IF YOUR DISK 
WONT LOAD 

1. Make sure that you 
hcfv« foUa'wed the 
steps aba^rc ta rh^ 
tetter. 

2. DONT PHONE OR 
WRITE TO US - we 
CDJT^f h^p yau, 

3m Pap your faulty disk 
into a jiffy hag ^th a 
return SAE^ ond ^end it 
tat The One Disk 
ffepJac^m^nf j^ PC 
Wise, Unit 3r Merthyr 
tndif atrial Estate, 
Merthyr Tydfil, Mid 
Glamorgan, CF48 ADR^ 
Cymru^ 

VIRUSES! 

Tfie^e dhkf h<ive b^en 
checked far alt knawn 
vjruf 9f, ho^veverr The 
One for ST Gan\es fan 
accept na respansihillty 
Or tiahitity far damage 
caused by the use at 
th^se dif Jc5 or the 
pragran^s they contain^ 



THE ONE NOVEMBER 1 O-^ 



1.9 



In 1979, a strange 
phenomenon shook t 
World - the Invaders landed ■ 
ensuring that life would 
never be the same again. 

NOW THEYRE BACK .„ 
WITH A VENGEANCE!'! 

Bigger, badder, brighte 
bolder and better, 

Super Space Invaders sends 
the game that launched a 
thousand games rocketing 
into the 21st Century with a 
host of amazing features:- 

Level after level of 
increasingly weird 
and hostile invaders 



TJ 



luar 



'/;! 



LJ? 



scrolling playfieids 

Huge end of lev*' 
mega monsters 



[^Secret hidden levels 

■ ■BTTifor only the best 
^ to find. 

fVs the sequel with no equal! 



I 




^ o 



"c Tailo IMI 

P'ogrammHtl Dy The Krerridn 

Ariwork i^na Packaging t iQ^i Domark Group LID 

PuOJished by Dnmark SoUwarg Hd 

Ftrry Hou^e % 

Undan :^vvi5 1PFI I#kI I ^ 



MARK 




AM 



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g^ga^ 



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'ivm t^ n t^ii 




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LNEWS 




1991 




Start making your 
Christinas lists as we 
announce SYSTEM 3*S 

seasonal 
line up 

- get 

pedal power working 
for you with 
Spectravideo's FOOT 
PEDALCONTROLLER...and 
get ready for the new 
lookMASTERTROHIC... and 
of course you'll find all 
your other favourite 
features like CHARTS, 
RECOMMENDED. WHAT THE 
STARS ARE PLAYIHG 




HOW TO RE 

A TV STAR 



ARE YOU A GREAT GAMES 
PLAYER? Do like the idea of 
becoming a TV celebrity^ IE 
(he answer to both these 
questions is yes. then 
Channel 4^s new 
Camestttfister series is for you, 

Htfwlanci InEt^rnatJon-al^ the 
creator ot BBC TV^s Good Sport. 
i& about tci begin filming a iO- 
part series dedicated to all 
aspects of computer, console and 
arcade games. The new 
magazine progT-amme is 
schedultd at fi.SOpm on 
TiiesdaySp starting on Decembft 
31st. 

The prngramm^ will feature 
competitive gamt:5 playing, 
software and hardware previews 



iind v^vKws^ soEtware charts^ 
news, hintSn cheats and advice. 

The Gamesmaster team is 
curtEniiy lookmg fcr at lease 30 
competcorS- If you are a skilled 
games player interested in taking 
part then you sliould write to 
Hc\^land Internatianali 
Gamesmaster Conipttitioiij 1 
Indtscon Court, Millharbourj 
London^ E 1 4 9TN^ with the 
following details: game 
_ achievements (high iEcoretir final 
I messages and isoonp with 
photographic evidence where 
possible), background details 
{age, oecupaEion, conLacL phone 
number and address) and a 
recent phoLograph. 
There IS no age hunt. 



GREMLIN RACES 

FOR MANSELL 

GREMLIN HAS SECURED the licence to market a gamp based 
Od Nigf^l Manseli^s Formula One career, 

Tht: S he FEield -based firm isn'L yet cercam exactly ^hat Form the 
game will take, other than that it will ht= J Formula One simulation. 
The company is hopmg thatj 
despite the upsets during this 
season, Mansell will rise to the 
occasion and take the World 
Champtonshipin 1992_ 

Gremlin ts rapidly building itadf l^ 
repu ration for [tc^nsed racing 
games flnd alrt^ady has to^iis 
Esprit Turbo CiMtlettge Tenut 
Suzuki. Toyotii Ceiica GT Ratly 
and Lotus Tufbo Ciiuthuge 2 m 
[he company garagt, 

Gremlin's rinving games also 
Feature in two new compdaiions: 
ChfirT Attack Vohitfie 1 includes 
Lotus Esprit Turbo CltatUfige 
jn addjiion to Oiuiuis W 
Gho^ts^JaufC^ Pond and Vettfis 
The Fly Trap, \v hile 4 Whed 
Driw ^ompus^s Lotus Esprii 
Ttsrbo Cftuilcitge Teaui 
Stizuki. Toyotu Cetica CT4 Rfttly ^rA 
Couibo Rrtcer Roth packs are available now for £19^9. 



I 




12« 



FHEONE NOVEMBER 13*JI 



NEWS 




WHAT THE 




SONIC THE HEDGEHOG: a spiky problem for US Gold. 

SONIC 

STANDBY 

CONTRARY TO WHAT YOU MAY HAVE HEARD 
ELSEWHERE, US Gold will not be pubEistiing conversions of 

the popular Sega game Sotiic The Hedgehogs at least not in the 
inunediate Riture^ 

US Gold has been convcrcing Ijega titles Co home computer formats 
for the past year snd has usuflUy automatically picked up the nghts 
to convert Sega'a m05t popular coin-ops and console titles. This 
should have meant US Gold acquiring the nghts to convert Sonic, but 
the game has proved so popular on console (practically selling the 
MegaDnve on its own} that Sega has decided to withhold rights for 
the time being- US Cold anticipates that the rights will eventually be 
grantedp but not^ perh^pSp until Sega has aheady pubhshcd a sequel. 
IrOIlic3lly^ this move comes at a time \vhen Nintendo, which has 
previously been notorious for the exclusivity of its citlcSp has begun to 
relax Its policy on the granting oE conversion rights^ 

APPLE MAY GROW 
INTO GAMES MARKET 

APPLE, THE COMPANY BEHIND the succes^^l Matintt^^h 
range of computers has announced that it may launch a 
games machine. 

The fum is considering producing a 'plavstation' 
based on the Apple Macintosh cedinology and 
usLng HyperCard software to drive the garnes The 
- unit would be suppljed with a CD drive, allowing 
Jarge and impressive games to be produced. 

COSMIC OSMO - a typical 

Mflcintosh/Hypercard game. 





may be yomgr but he has b huge phanc bof4i - 
be InoHK hiMt tD U£« It... 



PETER MOLVICUX 
(Bidlfptig) 

Now that Bullfrog is lo publish on its owOh P&te spends 
so much of his time in 'meetings' that he hardly ever gets 

to waggfe h\i ftkh any rnore- However r, he ha^ had 
time to apply himself to Lords Of Ctsoj, whith 
certainly gets the Bullfrog boffin's seal of appr'ovat 
^although he does find the three scenarios a bit 
limilmg) Armour Alhy on ihe PC he rales as 
"absolutely brilliant^ i^ven if it has gol basic 
graphici.^ It seems that one thing to avoid is 
going for a post-pub trip to the \qq^\ ^rc^de with 
Pete and the boys- playing G-toc isn't a good 
idea after a (ew pints^ as gne member of the 
team found to hi^ co^. One arcade game which 
Pete en]oyi setter though is Quick Draw fly the way, in 
the course of this short converaation, Pete revealed that 
he has a 'cute^ie' game In tho pipeline - fioodi 
perhaps? 

PETEn JB=FERIES 
(T«VK Londvn) 

Young Mf, Jetferies is fairly new to the scenCr P't- 
f/g>Trert>eing his first 1 6-bit effort. Strangely, he 
doesn't describe himself as an avid games player. ^ 
he hasonly got to grips with a few old classics such A 
a^ M^rb/eMadne^f and Tetris, So what kept him * 
interested during the development of the 
Domarlc coin-op conversion? Apparenttyn Peter is 
^ karate fan, so programming sprites hitting each 
other is ^ labour of love, 

SPECIAL FX 

Rainbow Islands is a current favourite with The team 

from Merseyside, but so far between them they've only 

managed to get to leveJ four! Charles, one of Ihe 

graphic artists, is a keen idck Off 2 player perhaps he 

should battle it out with us here ^C Hie Df?e' Everyone's 

favourite^ iEmm^ngj, has been getting its fair share of 

ptay time too - but this one the chap^ 

have managed lo finish. Another one 

that they haven't yeT worked through 

Fs Lucasf Urn's The Secret Of Monkey 

tsi^nd, but Keith The musical man has 

been getting tots of practice In Wing 

Commantferon the PC was a great 

favourite, until the team PC blew 

4jpt Qh well, they've still got 

C^^f/om^a Gameslo play with and 

finally (gasp!) they've been dying to 

h^ve a look at Time Tr^veiier, the holographic 

coin-op which was featured in (ssue 36'5 Arcades section. 

CHRIS SORRELL 
(jynilaHiiunil 

The computer world's answer to Sonic T/re Hedgehog 4s 
undoubtedly RoboCod (^e the review later irh this 
jssue)^ and the man we have to thank for that is 
Chrfj Sorrefl ObvtoLr&ly, he has game-tested this to 
deaths but he's also found time for games on the 
Super Famicom, including Mario Worfd (which he 
cornpleted) and Actraiser, which he found easy up 
until the last enemy When aM of that violence 
gets too muthj good ofd 5o^^c make^ an 
appearand, as doe^ Mickey Mouse, but: ''neh^her 
of them compare with Mano World/ Before Mr 
Sorrell started programming he was a graphic 
artist, but m his own words he has "always had the heart 
of a programmer'' (whatever that isl), 







THE ONC NOVEMBER 199 



,.13 



NEWS 




200 TO RELEASE 

imMifiia; HUNGARY BEAST 



1 NE JIMMY WHITE'S 

WHIRLWIND 
SNOOKER 

Virgin Gomes 

2 NE THE NEW ZEALAND 

STORY 

Hit Sqitod 

3 N£ TV SPORTS 

FOOTBALL 

Mirror Imoge 

4 NE SHADOW Of THE 

BEAST 
Sizziers 

5 A FLIGHT OF THE 

INTRUDER 

Spectrum Nolo Byte 

6 NE SUPERCARS 

GBH 

7 NE NINJA RABBITS 

Micro Value 

8 NE DRAGONNINJA 

Hit Squad 

9 NE CABAL 

Hit Squod 

lONE PRO BOXING 
Code Masters 



2 HI 

3 ▼ 



4 


NE 


5 


T 


A 


Nt 


7 


= 


« 


NE 


9 


NE 


10 


T 



XENON II -MEGAKEAST 

Image Work^ 

TV SPOfiTS FOOTBAii 
CineiTKi*<we 

POPULOUS: rnr promised 

LANDS 

Eledninic Arts 

BIOODWTCH 

fiTiage Wcdu 

FALCON: THE MISSJON DISKS 
- VOLUME ONE 

SpecTrum KobB/te 

BLOOD MONEY 

BAHLETECH 

Irifocom/ArrtTvision 

PIRATES 

MitroProie 

CAUrOfiNIA GAMES 
THE WW ZEALAND STORY 



ELECTRONLC ZOO has 
acquired the rights to a 
Hungarian game which it 
claims will rival Diittgeati 
Mailer and othtr role- playing 
games of that type. 

Ahandotiett Places has a 
Dungeon Master- style pJay 
screen, but with a smaller 
window for the 3D view. Many 
role-pJEiying fans will weLi:ome 
the on-Bcrcen map and the ability 
to access character details from 
the same screen. 

Unhke most RPGi of this type, 
the levels in Abandoned Places 




(12 styles in loul) aie Jii --^ a 
landscape which includt^s cities, 
towns and people with whom 
the player can mteract. All the 
monsters ui the game have an 
mCtlligence, so rather than [ust 
attacking blindly they wj!I 
carefully plan their attacks for 
Che greatest effect. 

Tlie title refers to the places 
abandoned by the citizens of 
Kalynthia when a great t?vi] 
emerged djn their planet. You 
guide a specially trained party of 
four which sets out to destroy 
tht evil presence in the land, 
With over 60 different spells, 70 



minutes of music and 40 levels, 
: this looks like being one to watch 
- out fot. Abandoned Tlaces will be 
available in the New Yeai for 
£29.99, 

Electronic Zuo also has some 
more gamts on the boil. Fireforcc 
has you playing a member of the 
Special Umted Forces and 
completing a selection of solo 
missions in enemy terrttoiy. Each 
miss ton has a diffen^nt objective 
for which you can choose the 
appropriate weaponry from a 
huge arsenal, ranging from a 
knife th rough to M]6aijsault 
rifles and rocket 
aunchers. The multi- 
directional scrolling 
playing area contains a 
variety of terrains and 
w(ll hold many surprises 
ncluding armoured 
riucks, watchtoweri and 
enemy soldiers. Fireforce 
will be available in 
December for £25,99, 
Cardiaxx rs being 
billed as the fastest ST 
shoot 'em up yet. This 
horizontally scrolling game is in 
\LheR-Tyjrc mould, but it 
sacrifices pretty graphics and 
paralbxed backgrounds for supei- 
fast super-smooth scrolling, 
CardiaXM is out now tor £25.99. 

Also due any day now is Umier 
Pressure (which we reported on 
back in Issue 32 when it waii 
known as RyfroAf) The central 
character in the game is a huge 
bipedal robot which, like all the 
elements, 15 drawn wtth huge 
sprites. This horizontally 
scrolling shoot 'em up cum 
puzzle game will be available for 
£25.99. 



POiACE IH DISAPPEARING SOFTWARE HOUSE SHOCK 

EAGLE-EYED READERS may have noticed that there was a 
strange omission in our Software Map Of The UK printed in 
the October issue. London-basEd Palace Software, foimerly 
resident in palaiial liplendour near to King's Cross, seemed to 
have disappeared into some sort of Bermuda Triangle. 

Faiace fans should cakn themselves however: the company is still 
veiy much alive, having recently became part of the French group 
that mcludes Titus Software. Palace is now representing Titus in this 
country, as well as maintaining its own product line and that of 
another French company, Simanls. The latest game from Simarils ib 
Boston Boiub Ciub. reviewed on page 70. 



BOTHAM 
IS FIRST 
CELEBRITY 

CtLEBRriV is a 
new softwarQ 
label, s€l up to 
specialise in 
tharactcr 
licences. The 
first two Cilles 
in the range 
will bebastd 
on the exploits 
of Ian Both am 
and the 
recently 
redundant 
Radio 1 DJ 
MWt^ Reacf. Alt 
of the games 
vvill be written 
by Spanish 
development 
team Gamart. 




WILL THE 

REAL 

FIRST 

SAMURAI 

PLEASE 

STAND 

UP? 

HO WONDER 
Mev Dine of 
development 
team ^/Ivld 
Image made 
such a good 
|ob of Fir^t 
Samurai. 
Apparently his 
distant cousin 
Mevlshi 
(pictured here 
with wife and 
concubine) 15 a 
re^J Samuraln 
At least that's 
what publisher 
Mifrorsoft 
would have us 
believe.r, who 
are you tryfng 
to kid? We d 
recognise that 
hairy chest 
anywhere! 



14. 



"HE OfVE WOVFM&tR iqqi 




I 



z^- 



■ -.-ff-v 



:J 



■■-J ' 



^■-\ 



J^ 



r- 



\ 



W 



^ on are setting forth in.i^'^knoCf0^(ace,' anotder tiim, anotfur -wortd," said 
'Irtguard, The IHington ^"^1^ And^ffiat mattes you tfUn^tHat you four mere - — 
mortals wiSsucuedin the Qit^^diax so many otfiers havefaikd?" 

J understood, at that mment, that our mission was going to tak^ all 

our endurance, a([ OUT coCkctive skid, and, most of qI( a depth of courage, tfiat I lOasnt sure 

ive possessed. 

Fvfli sinca ITV'5 JWird-'Armmng aeriea lin our scriifins, llie '.\ot\d has been walt»ny cliallengGd In solve rompleii ol;?^Ie5, logic prnbfems aniJ riddles Ihai te<jeii\ a rich, 



fur ii cuiiipL>lGr game worlliy ol tlie name. Tiie wail is Duer. 

Tunv CrowllieF'5 irnF/ing re-crealion has evervllung 

Usmij ilie nnnifi gnine sysfern Ihar made 'Caplive aaueriliir^ gdine of flie 
year ][)f igfln, 'KiiiglilnfarE' makes dungeoris and draguns games seem 
like newts spl^slimg around m a mirdd^ piiflditi 

'Kni(|liimFiri:' is a sophislicaJed 'oie-pinymg advenlura where you are 



@ 



ever-more reiAiarding sforyiina 

Vour|oiirnev la'i&s you deep rnln Ihe dunyeons ot Dunshefm.to n calncivsmic 
I meeling v;rlli Lord Fear sjid the unllnnkabiy hornble FnghiKnigiH. 

WJiGlhej Di not the meeting is liirminai is iip lo you You v;ill need 
wisdom tenacity, aiacniyand. above all. courage 
Bui foil have 3i\ those thjoga. don't you. 7 



>F«^Vfl 



I>B1- 



MINDSCAPE 



Avm^Etble Tdf AJiiiflZ] & AMn ST 

King 111 iTiiifC I5 copvrrpi^t Apglia Tplavi^icin FiflO BroaEfs^'Jord Tfilevrsian. 

G.ima rr>nvfiflhr 1991 Nti-^tlicjpe (niernaiinfiiil Limiled 

CaplivaCooyMyiiligyU 1391 MindscnpclnliTnuntinjILimiltid nil nQhls rKcrvwl 

Wrilleiiu^rtiny Crowlhgr 



an(;lia 



For your local dealer, amlsct Mindscape Inlemational Lid. The Coach House. HooHlanrts Estate. Scaynes Hill. West Sussex RH1 7 7MG Tsl \}AA^ 631 761 




qpne 

NEWS 



VtRGIN 

LOSES 

MASTER 

VIRGIN GAMES 

has dropped its 

Martertronic 

lab«l and 

rclaimchedftK 

budget range 

as Tronix. 

In addition to 

the name 

change virgin's 

budget range i& 

to have a price 

Increase from 

£?-99to£9,99 

and a large 

proportion of 

the hack 

cataJogtj& is to 

be cut 

(howeverp 

games affeftod 

tay this move 

could5till 

become 

available 

through other 

publisher). The 

f int r«leasfr on 

the new label Is 

to b« Double 

Dragon SI, 

Which will be 

available In 

November. 




PUT YOUR 
FOOT DOWN 

SKCTRAVIDEO'5 

new gamei 

controller ii 

only worth 

treading on. 

No, Ifs not that 

bad, if j the 

first root Pedal 

ControUer. 

Th«new 

addition to the 

Quickjoy range 

features three 

foot switches in 

the sanw 

airangement as 

the pedals In a 

car, making It 

hdeal for 

controlling 

driving games. 

Each of these 

can be 

Configured to 

act lihe any of 

the joystick 

directions or 

the fire button, 

Thfl Foot Pedal 

Controller cmts 

£24.^ and is 

available now. 






HAVING ALREADY 

established itself as a major 
force in the &-bit market, 

System 3 is now 
concentrating its efforts on 
the 16-bii arena* 

Formally Ehe company 
maintained a release schedule of 
two or three products a year, but 
over che Chniitmss end New 
Year period it plans to release 
foui major Ifi-bit producLs. 




FUZZBAU 

System 3 has already proved that 
[[ i:an produce excellent cute 
platform gameSj such as Ftintbo's 
Quests so Fuizhatt \oo\rs Uke 
being a competent and playable 
stocking filler, even if it's not the 
most original thing you've ever 
seen. 

Guide your little ball o£ fluff 
around the screen by jumping 
from platform to platform, 
collecting the fruit bonuses and 
knocking off {literally), the 
enemy fluffies. 

Yes, yau have seen this sort of 
thing before^ but it ha£ some nice 
touches to recommend it. When 
you destroy enemies by finng ai 
them they don't disappear but 
turn mto small bouncing balls, 
Vou then have to knock them off 
the platform before they regrow 
into more aggressive cypes of 
enemy. Fuzzball is out now, 
priced El 9.99. 

turn 

Myth will probably be familiar to 
anyone who has upgraded from a 
C6A or a Spectrum, smce the B- 
bii mcarnation is a particularly 
strong and popular product on 
both of those machines. 
The original game was a multi- 



section platform adventure set in 
variouE mythological periods. 
The hero, an acrobatic boy, has 
to defeat legendary monsters Ln 
each period before facing the 
ultimate evil, Dameron. 

When Che game was converted 
to popular console formats the 
main character was changed to 
: ht the newly acquired Cmitm 
7 The Barbarian iK^Qce. And 
I although the 16-bit version of 
Myth doesn't carjy the 
Conan licence. System 3 
has decided to keep 3 more 
squat And muscular 
rE;ntral character rather 
than revert to the nine- 
stone weakling of the 
original. 

While much of the plot 
."ind gameplay remains 
identical^ the graphics^ 
sounds and special effects 
have all been updated. 
Myth will be available at 
; Che end of November for £25.99, 

' TURBO CHARGE 

; One thing that we're certainly 

not short of is driving games^ but 
1 System 3 promises thai its 

driving opus will be diffeient. 

Rather than opt for Formula One 

or an OutRun style 

tianscontLnenial race, System 3 
' has decided to go for the Chase 
: HQ approach, 
i An e^ crime lord has got hold 

q£ the detailti of United Nations 
I Third World arms caches: and 
■ plans to take control of them and 

hold the world to ransom. His 

henchmen are heading for the 

arms dumpg and it's up to you to 

stop them. 
Turbo Cluirge employs a ntw 
' control system which gives you 

greater command of the car^s 

movemi^ntE and allows you to 
: concentrate on the shooting and 
; chd^ing action rather than just 
: keeping the car on the road The 
-_ action is enhanced by the 

addition of static screens at 

relevant moments. 
Turbo Charge will be released 

at the end of the year^ prictd 
; £25 99- 

: siiiv pvnv 

The chances are you won't have 



seen anything A3 silly or as 
original as Silty Patty in a long 

i time. The central charai:ter IS (get 
this) a prece of putty; not just 
any old putty, but intelligent 
putty. 

It seems that Puttyland is being 
threatened by an evil wi;ii?Td dnd 
our hero (the bit of putty) must 
save the day by helping a crowd 

■ of stupid robots to build a tower 



to Puiiyland so that all the other 
putties can be liberated 
The game begms in Puttylend 
; were our heroic putty must prove 
■ himself before the putty king 
This involves getting through a 
series of test screens in which 
'= vegetables must be absorbed for 
pliability (strerch power), and 
babies (yes, babies) for bounce 
power, 

Otite he's proved himself, Putty 
must descend to the robot planet 
and begin his good woik by 
protecting the robots when they 
shut down at night. 

Silly Putty looks like being one 
of the most original, not too 
mention the silliest, releases of 
1 992, and will be available m 
February for £25.99. There may 
well be additional data disks 
released after this date. 









CLOCKWISE from above left: 
Fuzzball, Myth and Sitty Patty. 



16. 



T\-IU ONE NOVEMBER ^3^^ 



I 




B I T 



A P B R O T 



I 






They've nicked his bike. 

They've whipped his helmet. 

This time they've gone too damn far. . . 

NO ONE MESSES WITH THE "BITJIIJ^'P Kllt^ 



features: 

stacks of levels • heaps of weapons - swarms of intelligent nasties 

bonus games • secret rooms • loads and loads of power-ups 



B^BITU AP 

a no T H L n s 



c i 



«fr«P«rjrAn Wit M^f , HFApplrttf HFerJ, Lundon K i dXS 




^ 



■]'Mh' 




NEWS 



Worried about the next game you're 
going to buy? This list of the best six 
softv/are releases over the last three 
issues wfill settle your wforries* 



MAGIC POCKETS < 

The eilmops'^ First tute^ie 
game is a hit. The 
h&QiitituI grophtcs and 
Betty Boo music are 
amazing '- up to ^e 
U5Uol Bitmap standards 
Cauld even he Hie 
Bitmctps' bes» effort yet! 

XONE WARRIOR 

Carth'5 hislary is in 
jeopardy. Allans how 
stolen o time mochme 
and pTan to change rfie 
course of histor/ - tl^s 
time for Zone Warrior to 
save the world' 



JIMMY WHITE'S 



Archer Maclean '3 
snooker simulator takes 
■he game further than 
anyone ha^ done 
before. 



RAILROAD TYCOON 

Those day 5 of piecing 
together Iracks and 
buying nev^ signal boxei 
are over^ MicroProse's 
Railroad Tycoon acl& as 
your personal h-oin hV 
and It costs a lot less. 



LOTUS TURBO 
CHALLENGE 3 

You've driven rhe Lorus 

Esprrt in Gremlin' a firsF 

cor simulator. Now 

eKperience Hie ufttmote 

ride across deserts and 

trough snow^ roin ond 



CRUISE FOR A 
CORPSE 

Delphlne^s Cinemotique 

'micro n>ovie' goes back 

to the I93O5 for a dote 

v/ith murdqr on boord o 

crutse Imer^ in h-ue 

Agatha Christie style. 



94% 






^W^^t' 



^,^5 



■^^ ^ 



T^r.-.r.-^=^-^-.^; 



1*1* J'i 



% 







91% 



% 




NEW DIRECTION 
FOR THE ST 

ATARI HAS DECIDED to push the ST away 
from Che g^mcs market into aa educational 
and productivity niche. 

The Atari ST r;inge of computers will now be 
marketed ^5 'real corapuLers" rather dian games 
machines while Atan concentrates on the Lynx 
handheld as its primary low-end games mathine. 
Atan's thinking is chat while the ST has attracned 
much incerest and a va&l sofcwsre library as a 
games machine.^ it i& in a unique position in rhe 
education and productivity marker. To consolidate 
its new approach Atari has ai^nounced two new ST 
pack^ 

The Discovery Xtra pack is scheduled for release 
in time Eor Chnstmas. It includes a 520 STt^ four 
games and three starter programs The games^ 
Ffftat fight, Siiff City. 9 Lives and Escnp^c Frotu 

Tlfc Ptattct Of 
77/e Robor 
Mofisrers will all 
work with t]tht=r 
the mouse or 
keyboard 
Fallowing Atan to 
jnove the 
.-ly stick from 
the package. 
Additionally buyers of the pack will be ab]e to 
order eight productivity packages at low pnces. 

The Family Curriculum Pack includes a KMO STE 
but no games. The emphasis is on the computtir as 
a family educational and productivity tool. 

The new range of ST application software, on 
offer in the DisccJvery Xtra pack includes. Entry 
L^vet Prodiiciivity {ST W^orrfword processor^ ST 
Base database^ and ST Catc spreadsheet) for 
£19.99. Sotittd afsd Mtisif [Music Mcii^cr Ptu$ and 
Safftffi^^r Mii^tdr Phts) for £1 9,99, Home 
A^rcoiinti^tg [Pfrsonfl^ Fitrancc Manager Plus and 
Dfitftfax) for £19.99, Bask Progratttmittg (Power 
Basic for £19-99}, Word Processing iCifHigrnfthcr 
Lite) for £24.99. Database M^nag^tneni 
[Superba^e Person^/) for £24-99. Sj^r^adsheei 
[Alast^'ri^tati) For £24 99 and Programs tug 
Utitftics \Wcrcs, Saved, Fontkii Pias, Atari 
Archive, Deshtofr Caicuiator, Desktop Ocirtr ST 
Tree) for £24.99 

The new change in marketing policy is unlikely to 
discourage software publishers from publishing 
^ames for the Atari ST. 

NEW MOUSE IS KIDS' STUFF 

YOU MAY NOT ihtnk that your ST Is meant 
_ for kids" siuffp but Hardware firm Logitech 
obvipugfy does, as it has just launched a 
mouse intended for five to 1 1-year-olds. 

The mouse retails a[ £49 and comes supplieci with 
some educational software. Shaped like a real 
mousCr the buttons represent ears and the cable a 
tail J and it ia smaller than the average mouse to 
make it comfortable for young hands. 



CALLING 
GOAL-DEN 
GOAL 
SCORERS 

Following the 
cancellation of 
the ECES 
consumer 
show and the 
subsequent 
postponement 
of our national 
Kick Off Z 
Ch amp ionsh ip^ 
we at The One 
would like to 
get m touiJi 
with the 
following 
people: Dien 
Tran, Scot 
Symondsand 
Peter Ha I lor an. 
If youYe out 
there guys, 
please get kn 
touchn 

PIRATES 
BEWARE 

THE USE OF 

copying 
devices for 
piracy couTd 
be at an end if 
Ocean has its 
way. The 
Company has 
challenged the 
manufacturers 
of back-up and 
copying 
devices to 
provide 
software 
publishers 
with technical 
specifications 
for their 
devlcesn If 
Ocean gets Its 
wayp the bach- 
up and copy 
unit 

m anuf actu rers 
would supply 
enough detail 
to allov^ Ocean 
and other 
publishers to 
place 
protection 
against the 
devices wcthin 
their 

programs. Thft 
request 
follows an 
earlier 
unsuccessful 
attempt to 
ban 

advertisements 
for the 
devices. At 
present tt 
seems unlikely 
that the 
manuf a cturers 
in question 
will comply 
with Ocean's 
requests. 



I O ■ I I IL ONE NOVEMBER 1^3^] 



Shy. 

Sensitive. 

Law-abiding. 

Polite. 

Respectful. 



•V 




Now... 
steal in on the game. 



* « 



. / don 't think so. 



- '- 



':: 1991 TRI-5TAR PICTUPES. tNC. 
ALL RIGHTS RESERVED 



OCEAN SOFTWARE LIMITED 6 CENTRAL STREET . MANCHES ER M2 5NS , TEL: 061 832 6fi33 FAX HAl a3d nASn 




NEWS 



\mm 




HERE^S THE FERST of an occasionaJ look at reading matter for 
samcs players. This monthn Laur^nc:^ Scuifard lijoks at two 
books Eor tratn-5 potters and a guide to \vorld conquest. 

Guide To Sid MeieKs Railroad 



The 
Tycoon 

By Russell Sipe^ published b>^ Compute Books in conjunction 
wtth MicroProsen 196 pp. 

This IS [he only oEficjal guide to RaUronii 

Tycflpff, containing a foreword by the game's 

creator Sid Meier and interviews wirhMtiicf 

and co-designer Bruce Shell ev- Aubhar Russell 

Sipe IS not Dfily an expert at Railroad Tycoon r 

but also a Lrain buEfn so this volume is dotccd 

"With fciscinating histoncal snippets. The book 

talks the player through evervtrung from the 

inJtia] survey of land Co buiicTing and running 

rcconsLrucMons oF some oi rhc world's most 

famous Dnes; and the formula used in liie 

game have bt^en pantrlltd off, makiDg them 

easy to pick out. Well iLustrarcd witn 

monochrome game shots, this is an entertaming and useful lead %\^hjch 

will appeal to all Railroad Tycoon addicts. 

Railroad Tycoon - Master Strategies For 
Empire Builders 




Railroao Tycoon 




By Shay Addams. Fublished by Osbortie 
McGra^v-HilL 262 pp. 

Shay Addams will be ^ fdmjlc^r name to 
readers of theQwfs/for Clues series of hint 
hooki5,wh]d-i wtTt th a rat: tensed by 3 clear, 
no-nonsense^ detailed style: thi? Imok ha^ 
been constructed in a simdar way. Although 
this volume lacks the hisLorical perape^ctive oF 
the official guide, ii does go into a bit more 
detail and it is sJightly ea^ijer to find the bus 
you want, espectallv as 'hot tjps' are 
mdicuttrd by a Bpeoitl iton. 

Powermonger - Strategic and Tactical 
Guide 

By Bullfrog. Public ht:d by Elect tgnic Arts io association with 
Bullfrogr £7.50 Erom most computer games rei<tilcrs or direct 
from Erequonic Arts, Teh £0753) 
549442, 

This ihm tome is the diary of one Plarmigan 
BurlihiM, aka th^ Bullfrog dtvdopmtrnt Team- 
and it detaJs ih^ complete conquest of the 
PowenifOffgcr world, stalling from the 
construe lion of the ffcrgi: towt^r ihrc?ugh tt^i tht: 
battle for the last unconquered town. 
WriitEininiti witty "oldeworlde Bcyle, this 
makes an entertaining and relatively patnEess 
readn You do hsve to read the whole thing 
propedy to glean the tips on offer, but it's 
well worth the effort. 

We'it giving35o^ our readers a chance to get a copy of the official 
EUiirDad Tycoon euide. Just send the answer to this question on the 
back of a postcard togcLher with vour name and address to Steaming^ 
The OnCf Priory Court, 30-32 Tarringdon Lane, London, ECIR 

3AUhy November 2Bt}i Iv^l. 

Which oi these la not a famnus r.3ilwfly engine^ 

a) The Racket b) The FJyiing Scotsman c) Bluebird 




HEAPS OF 

GOLD 




Goliim A^x:-, just one of the 
SeEa conversions included in 
tlSCi^s forthcoming 
compilations. 



US GOLD PLANS 
TO dram^ticaUy cut 
tfie number of coin- 
op conversions it 
publishes from ihc 
New Year. 

The company has 
had a flourishing 
rt^btionship with both CapCom and Sega In the 
past and has converted most of the nia|or coin-op 
[deases from thost compan:e5 to i6-bit computer 
formats- However, the rtccnt growth oE the console 
market^ in which coin-op conversions 3x£ strong 
i^c-h-fSH has caused a decline in the sales of l6-b3t 
CLinveraicinSp making many of them financially 
unviablt^. US CnJd does promise^ however^ that 
really big coin-opii From Che two companjes wil] siill 
be con verted - 

MeanwhiJe, fans of US Gold's conversions can 
complete their collections with two new 
compilations, Suffer Sega and C^f^Com Cottectioft 
I^Liper Se^a anclucies E-Swat, Coldcu Axe, Suycr 
Alouaco CP, SUiffithi and Crackdown. whi[e the 
CapCom Coflection features Strider^ Stridor II, UN 
Sfffiadrou. Gltouh W^ Ghosts. Dynns/y Wiirs, 
LED Storm Lass Duct and Forgotteft Worlds, 

Two other compjlations 
for use fan^ art^ /IJn-v Pack 
wnlh Nigt^lshifi (right), 
SWIV, Siifut Dragon and 
Turrk^ii It and Suffer Situ 
Pfick, cnntaminp j4iVfrori/f 
Rfifigtr, l/fity i990, Crnzy 
Cars II dj-d 3D Ttiunis, All 
four compilations ar^ out 
now, priced £27.99, 

SWEET DREAMS 

THE HIT ITV CHILDREN'S PROGRAMME 
KttigUriiiarc, also a fonhcoming adventure 
game, now has its own Adventurers Club. 

The club is intendtfcl for anybody who eapys 
the television programme, books, or computer 
f<2\T\e and wants to know more itbout the series 
Vou receive a niembcF&hip patt and s series of 
newsleLteis, [ogether with compel iti a ns and 
special offers. To subsccrbe, send a i^heque at 
postiiJ order for £3.95 with a laige sel£-addressed 
envdnpe and stamps to the value of 32p to 
Knight mare Adventurers Ciub, P.O, Box 405, 
Norwich, NR14 7DE, 




20. 



"HE Cyj^E NOVFMHFR 1 ^^^1 




NEWS 




SIGNS UP 

THE LATEST SOCCER STAR to be signet! up for a computer 
game is Livi^rpool's one-time hatchet man and current sideline 
screamer, Giaemt Souxiess 

Graeme Sotmess'i Vecfor Soccer i5 soon to be published by 
Zeppelin Games on its lmpul::t: label. As the tiile implies, the new- 
game employs vector graphics rather than sprites: these are used for 
everything from the players to the goalposts. 

The game plays in s sjmilar fashion to Kick Off. with two players 
playing each other or one aRainsc the computer. The player in the 
mu&t advantageous posLdon reliitive to the ball Is play ei-cant rolled. 




NO, IT'S NOT Kick OffW, bi.1 Graeinc 
Spr;r'C5s'd Vector Soccer. 



while the others move 
themselves into good 
positions for passes and 
gupport. Matches can last 
from two Co 45 ramu tes. 

IrrnaMy, there flre plenty of 
individual features suth as 
crowd barriers, stadium, 
snd corner flags which can 
he swrtchtrd on or off as 
required. Graeme Souness's 
Vector ^occti wil[ be 
available soon for £2A.99. 



THE VERY LAST NINJA 

SYSTEM 3p the creiiCor of the popular Last Niuja gameSp has 
announced that Utst Ninji^ 3 wi[l be the very [ai^t one. 

Thf company feej? it his taken the theme as far a!i it can possibly go 
with Last Ninja 3, which it feels is Che beat of the bunch. Last Nin]a 
was ongmally an 8-bic product, and La$i Nm/rt 2 aiso ied on S-hit 
machineSn The 16-bjc conversion was put tpgether byAcnvision rather 
than System !^ and was aimosc unpiayabk System 3 redressed the 

balance with 

Reifsix, fl nd 

now It 1^ 
hoping to 
inipresB 
again, and 
sadly for the 
iast time 
withi^st 
Nin]a 3. 



LAST NINJA 3: 
absolutely thiz 
■aft one. 





WHAT AN ISSUE THIS WAS. ]t star ud off mctrfy 
with a swish black covtr Ecaturine niflsf ^Q and 
fififfrc Wi^rsy ;l^ well as our exclusive Pof^nhfi.'^ k-%x'ls 
disk - and it ^oL ste:idily better. 

In fact it turned put to bt SDmetbing al a 
'Whatever happened to.rA' issue. We brought you 
news of Herman Serrano's w:icky graphics 
tiKtravaganz^H Aioufu Luudf, Where is it now^ Thcu 
we told you about Rum/otyh The Raboi and its 
rtvolulaonary two-liuiion joystick. What haupcaed 
in that httic gem^ Then SNiAP .innounced that it 
was taking over the annual September consumer 
shovWp that had previously been the FCW Show. And 
todays It's a trade only event. 

Finally^ in our now defunct Sh(jw Case feature we 
brought ydu early scteenshtils of a new game from 
tht creators of Th^ Kt-i.^hil calkd Ufa fljiimuii Cnrrot; 
AnffCit liud LuMcrouSr wbich may as well have been 
called The fimtmig Catrat: Anncd a/^ff Vfwv^xil^ibh^ 
since ii n<^vtr made it to the shops! It tnust be said 
though, ihal the second ;°ani£ that Wt: ft-atured from 
the teamj TcmfJiiSn eventually tnadc it as l^^ygnosts' 

While we're talking of things defunct^ the original 
Grandslam was showing off its vety \^^t line-up. 
which included S^iint And Grcinsu^ and Svncc H^itnLT 
IL 

Not everj'thing in the issue 
was destined for ddom And 
gJoom though The new lad 
dud lasses at DMS came on 
the scene witli th{f multi- 
Vehicle t>r/i'/ii^ Fo{-Li\ i^nd 
have sincET impressed us 
-with SliDckwni'^ and fi'^iUf^c 

Also new and selling like 
hot^cak^s was Re [lections' 
Sb^fhvt' Of Ttir Bvsz^i, a 
game ^vhich established 
graphics and sound^ j 

rather than playability, a^ 
. (he nuijor celling point if 
■for 16-ml games. 

Foriunalely, ToKver Of 
Biilf^l hi^d jusjI iippeared 
from Rain bird .ind restored 
our faith in original gamesn 
Un fort unatdy (for us 16-bit gamers that is) the 
author. Pele Cooke, has since decided to apply his 
talents lo the wonderful world of console 
development. 

Mirrors oft was undoubtedly rapturous that the 
Eitmap Brothers" Xcuotf Ii had burst straight into 
the number one position on our charts. McHlnwhiie 
Bros had just announced their next opus. Cftdmi^r^ 
which ^^as - shockr horror - not an arcade gamcp but 
an adventure game. 

Another adventure ^amt:, f^ufurc Wnrs, clocked up 
90 per cent in our re^'iew section, and was the top 
scorer amonest an impressive list including Batman, 
/irrfr;^Jjflsr, Pbv^er Drift, and fro T€imis Tour. 

We rounded off thi$ great issue with a rather silly 
Best Programmer Evc^r Cup. in which we were 
lindemocratically helped by Sensible Software to 
select the best programmer From an awesome line- 
up of individuals Itlce Archer Maclcanp Andrew 
Bray brook r Geoff Craminond. and Dino Dini. And 
who wai the winner-: Well, this was a two-parl 
feature, SO you1l just have to wail lilJ ne\t month to 
find out, won^t you^ 

• Liturefici' S^atford 




THF OfSifc NrjVEMBER 14*jl 



.21 



_ 



NEWS 



CRimRCAL RIP MICRONET 

COMPETITION 



AFTER NINE YEARS OF SERVICE, British Telecom has closed 
down Micronetj its Freste[ based computer magazine. 

Micronet was a popular Electronic magazine^ accessed by modern^ 
which carried a wide range of features and reviews as well as down- 
loadable software. The service has never been profitable [hough^ and 
BT has decided Lhstr rather than increase access charges^ it is time Lo 
close Micronet down 

The ]2j000 subscnbers to the service will be consoled wlch free 
rcgiscration with Compuserver a huge American network. 




I 



A BORING MACINTOSH is instandy 
traDsforiued iaCa a grinoiug greea dragon. 

HAVE YOU EVER PELT that youT computer 
need« a little help Mvith its personality^ Then 
Critters could be for you, 

Cntters are cute furry things that attach 
themselves to your monitor or ceIe\fi?ion 5eC, 
givmgyour computer instant personality. There 
are fovii Critters; available: the brown teddy b^at, 
the green dragon, the pink bunny rabbit and the 
British bulldog Each comes as a sei of four furry 
pieces which are attached to the sides of a 
monitor or television with vekrd. You can gtC 
your very own Critter by mail order For just 
1^24 99 plus £2 postage and packing from 
Chttercal Computers Ltd, PO Box 300A, 
Surbitonp Surrey^ KT5 5YA. One lucky reader^ 
however^ will soon be able to grace their 
computer with a critter absolutely gratis by 
winning our Cuddly Cntter Compo- Atl you have 
to do to win yourself a cute friend is send the 
answer to the following question on the back of a 
postcard with your name and address to Cuddly 
Critters, The One, Priory Courtp 30-32 
Farringdon Lane^ London^ ECIR 3AU. Your 
postcard must arrive no lattr than 2Bth 
November 1991. 

Which of these cuddly toys has not been 
a television star^ 

(a) Big Ted 

(b) Dan The Donkey 

(c) Gordon The Gopher 



d Rnnouncoaanis 



ONE OF THE MANY PACES provided on the now detunct Micronet. 



MICROPROSE LICENCE TO THRILL 

GOES CHEAP 



SOME OF MICROPROSE'S 
older titles are to be tc- 
releaued on US Gold's budget 
Kixx label. 

KixK is to publish at least 25 
MicroProse titles over the next 
two years This is the fiist time 
that any MicroPro 5e garnes hav^ 
been available at budget prices, so 
many of the games wtll be several 
years old. A price has not yet been 
fixed, but £9,99 seems likely. 

The first release under the new 
deal will be Geoff Crammond's 
superb Stutit Car Racer. 




) 




SrUM CAA iMCCW mikes a 
welcome return run da Kixx. 



DOMARK HAS RELEASED 
Thfjiifnes Bond CoihcthUy a 
compilation of three of its 
_ games based on (he films. 

The three games incfuded in 
the set are The Spv ^^^ Love J 
Me, Live And Let Die .Tind 
Licettte To Kilt, dll of them 
employing the action- 
orfcentaled raulti-section fomiat 
that has proved popular with 
fans of the series. 

James Bond also mflkE3 an 
appearance in Domark^s other 
comptlation, StifKr Heroes, the 
line-up of which includes The 
Sf?y Who Lovc^ Mc, Last 
NfHjif Z. Ifidiatf^ Jotfcs And 
TIfc Jjtst Cru^ftdc and 
RoboCop. 



Ti 



n 



22 



IE OME NOVEMBER 19^1 



m 



m 



1 



^ 






a 



/ 



k 




BRINGS YOU A TOTALLY UNIOUE AND ORIGINAL 
MOUIE TIE IN. IT IS A FASY 3D POLYGON GAME, 
FEATURING A CAR CHASE, ALLEYWAY SHOOT 0UT5, 
CLOSE COMBAT WITH NINJA ROBOTS, JET-PACK 
FLYING MISSIONS AND MUCH MORE ALL IN A 
STAGGERING 3-DIMENSIONAL ENUIRONMENT. 






u 



ATARI ST 
PC & 

COMPAIIBLES 



rr 



nr^CiM ^OCT^A/ADC I IfrfllTCri A l^CMTDAl CTJJfiPT frflAMr^UtCTCD MT f^hK TPI ■ flAl HIT AAl^ CAV nxi fi^^ n^cn 



What will you cha ] 




Micro Prose Golf 

So accurate it will improve 
your game! 

• The greens and fairways 
are brought to life by 
stunning 3-D technofogy 
v\ewe6 from numerous 
TV camera positions. 

• Change club, stance, foot position and swing 
to see accurately modeiied resuits on any of six 
courses. 



Formula One 
Grand Prix 

Crashing gears, smoke, 
roaring engines and burning 

rubber 

• Race on ail 16 Grand Prix 
circuits for any of the current 
teams in an attempt to be Formula One champion. 

• Study the Imck, fine tune your car, and strap on 
your seat beit for the most realistic racing 
simulation short of driving a reai F1 car. 



F-15 Strike Eagle II 

Take control of the USAFs 
premier dogfighlirtg and 
strike jet 

• The fast ffowing 3-D. 
constant action and easy to 

Jeam controls make it the best 
flight srm for beginners and experts aiike. 

• Fast and furious excitement, hundreds of 
missions which differ each lime you fly them and ail 
the high-tech gadgelry of air-to-air combat wiii have 
you flying again and again. 






MicroProse Simulation Software - Yo u 



nge into tonight? 




MicroProse Designer Software. 

From a wardrobe brimming with 

classics it can be difficult to make a 

choice. You can slip into something 

different every night. 

Produced to the highest quality with 

rigorous attention to detail, the 
MicroProse software collection gives 
you experience after experience, time 

after time. 

Become a worid class golfer, a 

Fomiula One champion, and a Top 

Gun pilot. Worlds of opportunity, 

adventure and excitement. 

Get into MicroProse software tonight 
and bring your computer to life. 



For details of your local dealer or a free brochure wrile to: 

MiaoProse, Unit 1, Hampton Road Indusfrial Estate, 

Telbury, Glos. GL8 8LD, Tel 0666 504326 



S I M U L A I I □ N 



PROSE 

- 5 O F T W A I? E 



TM 



> 



u're not properly dressed without it 




PROFrLE 




HAL BARWOOD 

Project Leader for Lucasfihn 

WHILE ALL AND SUNDRY are crying Eo make it in movies, 
Hal Barwood is one of chose rare people who has already 
made it in movies and is now moving out. With films like The 
SugadiiJtd Hxfjfc^s, Wansme. Sign and Dr/igoii Slayer to his 
credit, whar made writer and director Barwood want to work 
in the computer games industry^ 

"I've been mteresied 'in gamt's ever emce I was a little kid/ 
he Explarns. "I've been designing games for my own 
amusement for a long time. It was only recently that the 
technology advanced enough to make ii: interestmg 
pioEessionally." 

As Barwood himself liays, both industries involve stories, 
visual design, sound and music. ''We're starting to adopt the 
language of movies and incorporate it inio [he stuff ihac we 
do," 



jvwf^ 




Despite the many similarities between 
making movies and making games, it rs 
one of the major differences that really 
incei-e^te Barwood. ''In a movie you sit 
back and watch and in a computer game 
you actively participate. That the player 
uses his own volition to drive the story 
forward is the principle difference 
becween the two forms." 

Barwood :s under no illusjuns about [he 
distance computer technology has to go 
before games become truly cinematic. 
His idea of the greatest breakthrough m 
games that has yet to come may surprise 
Bome people. "Movies underwent a 
revolution in the latt 205 when sound 
replaced silent films. I thmk we are about 
to undergo the same revolution and 
we're about to start doing games where 
the human voice becomes sn intimate 
part of what we do. That, [ think, is the 
major thing we have to look forward to," 
As games get closer to movies they also 
move further towards becoming true 
mass entertainment^ and like many other industry Eigures 
Barwood sees the CD as the way forward. ''I think that little 
silver platter is the key, Here you have a medium which caix 
store a massive amount of data that can be played on your 
home entertainment system more or less the way that you 
now experience CDs for audio purposes. But instead there 
v/il! be interactive computet games on them. 1 think that the 
machinery which fs now used to drive high-end computer 
games will be available m very mexpensive packages and take 
advantage of the new CD technology," 

As the step towards cinematic styles oF computer 
entertainment continues, Garwood's movie expenence is 
going to be Invaluable for LucasEilm. "1 think of myselE 
primarily as a writer and it helps to know how to construct a 
story," he admits. "To know how to tackle a big project and 
see it through to completion. To know how to manage and 
motivate creative people la addition^ m the stories that we 
do, drama takes Lhe form of puzzles and it helps to be able to 
look at puzzles from a dramatic action point of view," 

Those skills are currently being applied to Lucasfilm's latest 
profect. haiimui Jctses And The Tate Of Atlantis. When it was 
announced that the Indiana Jones films would remain a 

trilogy and no more would be made 
there were a lot of disip pointed 
fans, including the team m 
Lucasfilm's games division. So 
Barwood was invited in to oversee 
the piC'duction of a fourth Endy 
%,)^-S ^^^H adventure. 

f* |lfl. ^^^^H The team wanted this fourth quest 

to be something as colossal as the 
Ark of the Covenant and the Holy 
Grail, so the lost city of Atlantis was 
perfect. The project has had some 
creative input from George Lucas 
^nd Steven Spielberg; Spielberg in 
particular has moved the project 
towards a more science- fiction type 
scenario With stich a strong story 
and Barwood bnnging his film 
talents to the game, it could well be 
the best Ifidy adventure to date. 



TliF only hot air /tboul Ittdy Four rs hi the baUoon - could this be /he be-it yelf 



Latireuce Scotford 

(Some Maseriii!: US GoU/hicasfiim} 



26. 



THt ONE NOVEMBER I OO t 



PROFILE 




invoiifs machines at Inc^i petrol stations. This 
was quickly followed hyAviJSar {again on the 
BBC), his first commerciaLy 3ucti;s5ful 
simulatoc. "Right from the start ! was 
mtercsttd in games," he rtcalJs. "and had 
reahy wanted to do u as a hobby. Bui then 
came the home computer boom and it just 
turned rnto a fob," 

WiLh5c^j"r Car 
RiHdr and his latest 
Ti?lt'ase, GrathiPrix 
irtviewed [n this 
issue) both being 
heralded on 16-flit 
m much the same 
way that Revs was 
on S-Bit, 
Crammond 



GEOFF CRAMMOND 

Games Designer and Programmer 

FOR SOMEONE WHO HASNT DONI MUCH, Geoff 
Crammond has certamly achieved an awful lot. The man 
who astounded racing enthusiasts in ±t tarly 80& with the 
highly realistic Rc^'s was the same one who later astounded 
everyone else with the totally umque Scuiw^l It seems that 
whatever Crammond turns his hand to is a success. 
Simulators certainly mal<t up the biggest slice of his pie, his 
reasoning bemg that accuracy is very important to a good 
game. "If people beiieve it is as realistic as possible, 
they'll find it more worthwhile to use." 

When his career in games programming started, it 
was on the then-popular BBC computer. Crammond 
was BO impressed with the specifrcatlon that he 
ordered one before it was officially launched. His | 
fiist game wa^ Sufcr Space hivuJi:!'^, which came ', 

about after dabbling with various Aif^^i; and SfWiC \^ ^ 



softographV 

^S^Per Space 
mvaders 

^Aviator 

» THg Sentmef 
lf.'"^t Car R^cer 

appeari^ to have l-^_ 
gone full circle with the 
motor racing theme. But why start it in the 

hrst placed "I've always enjoyed Foraiula One 
and have followed it closely for some time 
Actually, I would like to experience it first 
hand some day but it's probably a httle too 
late forthai.^ 

Of his si:^ games. The Sentinel was by far 
the most rfistinguished. One of the few true 
classics of 8-Bit gaming, it took, players on a 
computer experience, as they moved 
cautiously around a three-dimensional 
landscape, avoiding the Sentmel's withering 
ga^e, "I just had the [dea for it one day," he 
cxplajus, "1 had the idea for the principle of 
moving around a landscape without scanning 
oi- accessing limitations, put that together 
With the idea for the game and there it was." 

Despite the vastly diffenng range of 'original' games that 
have amved since then, nothing has really reached the level 
of abstraction that The Sentinel achieved'. "I don't know 
why that is, I've never really played any of the othei games 

so I wouldn't like to say anything bad 
about them, but I don't know 
why they've never been as 
'different' as The 
Sentinel." 

Whatever the 
reason behmd its 
umque style, no one 
i can doubt the 
technical 
achievements 
Crummond made 
with It In fact, most of 
his projects have pushed 
the computer's limits in 
some way. "I [ike to thmk that I 
have pushed each machine as far as it can 
go. 0( course^ you could go on forever, but you have 
to stop somewhere." 

So with that in mmd, what will his next project 
be-^ "There's nothing planned at all. 1 have a 
completely open rmnd about the future." An open 
mind that has so far led to The Sentinel, Revs and 
Crand Prix. An open mind that has so much to 
inEuence it (imagine playing The Sentinel in Virtual 
Reality). An open mind that probably won't stay 
ttiat way for long. 

Patif Presley 





THF OI*JE NOVEMBER 1 =1=1 



,-27 




9ne 

PROFILE 



iX 




"I7i£ industry 
is built on the 
foundations 
te devel aiders - 
but «'f are 
still the f^or 
' relations of 
everybody else. 
Without devetoffdf^ 
there's tto industry, 
and they need to he 
given more credit." 



DEAN LESTER 

Game Developer and PR Manager 

HOW DOES A FORMER medical scydent became che 
managing direcror of gamea devdopEE, Teque, and Lhe PR. 
manager for game? publisher, Krisalis'J However it's done, 
Dean Lester is keeping the secri?[ to himself All he will say 
IE, "i left to pursue a more exciting career in software". Of 
course, Lester didn't just walk straight out of medical school 
and into such an elevated poEition. He initially worked for 
both Audiogenic and Mrriorsoft. at fiist in the rather 
unglaraorouE position of box shifter But a man of Lester's 
cahbie is not going to remain on the bottom lung of the 
Udder for long. He soon moved on to project management 
and hasn't looked back since. When Teque in Rotherham 
dropped its programrtung side and set up as publisher 
Kiisalis, Lester stepped in and resunected Teque as a 
London-based de^/cloper, 

In the face of increasingly damaging piracy and the 
reces&fon, Teque operates on a gimple but sound philosophy^ 
"We put quality first in the anticipation that people will be 
prepared to pay for it in the long run." Teque deliberately 
avoids going for 'wacky stuff, but cancenirates on 
pioducing games that publishers can 5ell and end users want 
The aim with each game is to take a proven formula and 
improve upon it. 

One Tequt game which cMempiifies this philosophy in Pi! 
Ffght^T. This lias became one of Lester's favourite projects to 
date, simply because there were a lot of people who looked 
at the original coin-op and said it couldn't be conveitedj but 
the end result has proved them wrong, The Zoom feature is 
the one that everyone talks about," says Lester, "and we 
weren't asked to implement it^ but we managed to do it by 
cheating." Once the project looked like it was going to be 
good, Teque decided to spend longer than onginaliy 
anticipated making sure that everything waB perfect. *We 
proved that coin-ops can be converted into enjoyable and 



playable games if they are approached 
intelligently." 

While they were working on the 
conversion, Teque discovered that the 
original coin-op was called Bhodsfon, and 
the ROM still contains lots of unused 
graphics^ including digitised portraiti of 
the development team. Teque also 
managed to correct some bugs which 
prevented the opponents m the games 
from executing certain moves, 

The company's other recent project, 
Shii'io^i'tiiiSiis , a role playing game For 
Dornark, is another example of as 
philosophy at work. Teque has taken a 
standard formula and pushed it further 
than It has been pushed before. "My only 
regret," Lester exclaims, "is that because I 
designed it, 1 can't actually play the game 
rnyseJf." 

Like many developers, Teque hopes to 
be more involved v/ith consoles in the 

future and already has several projects In the pipeline. Quite 

naturally, )I al&o wants to continue to be seen as strong at 

doing a good job on bread and butter projects such as coin-op 

conversions. 
Lester has a machine himseff, an ST which he's had for 

years, but not surpnsingly he doesn't get a lot of time for 

playing games. "On the ST, Dmiiiccii Ah]i,icr is without doubt 

the hest thing I've ever played," he says. ''The more you 

looked at it, the more perfect it became. With most games it 

works the other way round''. On the whole Lester prefers 

strategy games like Pofuhm Co arcade games. Havmg said 

that, arcade games do get a look-in on his Game Boy, on 

which his fflvountes are Suj'tv Mario 

Lauii, CjSfs.nd Tesris. 
So la everything sunehine and 

roses wnth Lester and Teque ^ Well 

almost, but there are still things 

about the industry that he doesn't 

like, "There is never enough time 

CO do what you want. Projects 

always expand to 111) the available 

time,''Thatf unfonunatdy, is an 

insoluble problem, but the same 

can't be said for his other gripe. 

"The industry is built on the 

foundations - the developers - 

hut we are still the poor relations 

of everybody else. Without | 

developers there's no industry, J 

and they need to be given more 

credit. This is where Domark, I 

KrisaliSr and Renegade are ] 

particularly strong. What they 

are doing is right. Of course, 

the sales and marketing side is 

also important, but they 

depend on us for their 

existence," Marketing men and 

publishers, ponder that if you will! 

Laiircitce Scotford 



I SOFTOGRAPHY 

I «">ft Mirrorsoft s< 

I ^^d occasionally 
designer, Lester's 
i ^^'"es included' 

• '"teiphase 

• Gravity 

• SpeedbatI 

• ^a/co J, 

Wtt Teque- 

• Badlands ' 

• Revelation 

• P'tfighter 



11;^'^ ^re currentty 
^^'^e projects ■ 



progress. 



m 



28. 



THFONF NOVEMBER I 90F 



t^ 




t 




# 



• 



Y 



I 



I 



Gameplay that's 
fit to bust. 

Amiga Power 



i>s 



"Original and 
playable to last a life 
time. Don't miss it . 

New Compuler Express 



Available on 

Atari ST, Amiga 

and C64 disk 



J L 



KEEP YOUR EYE ON 



Amiga screen shots shown. 



■V'HJvwu^yyliV^^JUm^^^J^t 







!' 



I J^K LXII , ,^ 



A 





Once figain you've braveit all sorts of aduer^Ety ta 

put p^u to paper, finger to keyboard, quill to 

papyrus and even blood to stone (there's at least 

one of you out th^re with a very sick sense of 

humour) all to make your view^ hnduun to v$ folks 

her? at The One for ST Games. Ifs heartening to 

know that you stiM care, but by our calculations 

there are still 4,136 of you who have n^ver written 

us a letter - ever! Could you please put this situation 

right? By the way, yoti could even win a T-shirt for 

your trouhles^.^ so get on with it! 



INDECEiyT HASTCT 

t>af Sir, 

Is it my itnaginatioap or are current full price 
games appearing on budget labels a loC quicker 
than they used toi 

Thi? tesEon I isk this question is that ] was very 
taken aback when 1 read in your laac issue that 
Electronic Arts' brilliant arcade adventure The 
Imntctrtsjl is now on the Star Peifomiers label Eor 
only a tenner - less than three months after 1 paid 
more than £20 for it! 

This i5 hardly Eair on us poor games players - 
surely if a game is worth E20 or mnce in the first 
place ic shnuJd still be worth that much a short 
time later 

My dad runs a video library and 1 know that in 
the video business there is a certain 'window' of 
lime between when a film is sold to the rental 
shops (usually for more than £50 a go) and when 
It eventually appei^rs in W.H. Smiths for a tenner 
orCesSn 

Mi^ybe the computer companies should get together and 
decide on the proper length of time that gamts r^hould be 
out before they are put onto budget. Ae it is, 1 am startmg 
to chink twict now before buying any more full price games^ 
just in case 1 can get them for half the pnce only a few 
weeks hcer 
Colin Palmer^ 
CroydoQ^ 
Siurey 

Ahsottucty Coim, tt musi he h^artbrEAkin^ to set^ n gaf^it for^al^ 
(brhalfofsrvlmi yoij f/^iil for iiofttya f^w u^gtki after yoti\e 
fanned mih your hurd-tiirifcd cash (iu [{^irr^es^ lo Etectroinc Arts 
fhougit, f/ieriT \^^a.^ ^^ good deal more thati ihrc^ mot^ihs between rfte 
Ongfitai relea^ ufThc ImmorinI /in^i tn hud^^t af/p^jircwce}. The 
p^robkff^ ts a^ixi^tly ev^/i worse wh^n )'4.^i ^o^niJer a^fftf^ilafson 
p^ackagcs i^s wdl £is siriiigluforward hu^g^i releases: m th'sc^se 
giim^s njn ofi^fj iif-^penr ffs lutk as shr^c mofnhs ^zfitir slmtr inisi^i 
shc\K%g, The major :iioffv:'^re puhUshers Jo lini'^^i^ msoLiatiou 
{the Eiiropcan Lctsurc Software Ft^bliahers'Aa^sodi^thrif or 
BLSFA), SD mi^vbe ihey nouU get together a^; J dec tdc a coff^mu^i 
policv to solve this f^rohteitt. We'll let \^uu twcrw^ if^ittytki^ig 
Ihip^tis £iHd, tft :he *rteaHii!fje, there's a T-shirt oji its way !(^ you 
for your trouhtes Co/m. 



GETTING iniTHE 
PICTURE 

Dear The One, 

Yours is generally a good 

magfliine. However^ in Issue 
35^ you featured a Work In 
Progress on htdii:inaJoni5 
Arid The fsre OfAflfiniis^ 
while in the same issue you 
said that this game wasn^t 
going to come out for the ST 
after ail. 



AlBOr On Che Eront of Issue 
: 36 you claimed that the 
^ Dent hhriiiger demo h^d 
' parallax 5cro|ling, Well It 
i didn'Ll 

AlsOp whatever happened 

to the ShailoxK' Of the B^nst 2. 

demo which you promised 

us^ 

Ouis Wright, 

Shrew sburyp 

Shropshire 



If yoti check again yau'Ilfitid 
ihits iij rhe isstic whcr^ we 
^-^ti^jounc^ii that Litcaiftim^s 
r\Jri'ixti{reg^weofthe fftdinna 
Jo}it'sAf^dThe Tat^ OfAtiamis 
siDr\^ wa$fj't c^tfung owr for th^^ 
ST, \KV carried i;^ Workln 
Progress fEatuvE oil the aciio^t 
game oftki sante luj^i^e ^^x^hich 
IS b^sfig developed here (W 
^riit^hr Aifortht 
Tkaihbringcr demOy ihere^s 
oodles of parallax -e\;ery 
Single Iwe ofth^^ backdrop 
$Lrolk ifidnndiiatly. Look 
doselv- Finally, on thu stibfect 
of the Shadow Of The Be/m 2 
demo - ^'oti^d be better off 
asking thti /w^vrs thai be af 
F^ygfiosh whai hapf^^tx^d to 
!h.ii I'nriicular item, 

GETTING PI5TE 

Dear The One^ 

1 am an avid skiing fan and 

at the moment 1 am pining 

for the cnsp^ cold mountain 

slopes. 

As there are no convenient 
Snow-capped mountains in 
Surrey, I was wondering if 
you could tell me which is 
the best ski simulator 
around^ 
Ben Provter, 
Epsonif 
Surrey 

Good skiiftg sjfffw/flJibffi arc 
pretiy rare. Tlie competition 
fiarrows down lo Electronic 
Arfs^Ski Or Die t^wlti-game 
which {yfferi ifio\.vhard^ 
jitnjpifig and freestyle events as 
well sis a downhill o^ 
Codcmasiers' Ski Stmulator 
which tsn^t eniirelv dissimilar. 
CfOing back in time a bit, Epyx 
also pus tcgeihcr its Wwter 
Games st^n^s whtch \va$ 
another midti-^h^'^fti package 
With piinfm^, frecstvic and 
Crossi countrv- in our vxew, 
shaifghy someone has yet to 
write the defirtitive simulation. 
Having satk timty Rainbird's 
AUdwh7tcr docs ha^e a 
rdmirkabk shing stmnlaiion 
as oneoffts se^ittons 

SERVIMC SPACE 

Dear The One, 

You recently printed a letter 
regarding a problem with Pro 
Tennis Towr^.Thetetter said 
chat when a tournament 
was won, the game crashed. 

The solution to the 
problem IS that when the 
result of a match comes up 



on screen, instead of 

- pressing the fire buttonyou 
should press the space bar- 
Then it will work perfectly^ 
James Stringer^ 
Stcyning, 

- West Sussex 
Cheers Jama. 

HOW MUCH? 

Dear The One, 

Thank you for printing a 

plug for our new fanzine 
Vamp. 1 thought that ['d 
belter write back to tell you 

- how much it costs! The 
price will be tlj and please 

: have orders in before the 

- 20th of each month so that 
we can send them off about 

- a week later. 
" Nei! Moir^ 

: Mayflower Cottagep 
Orphifj 
Orkneyp 

Scotland KW17 2RE 
A^Uin'' A whole ijaid^ Wliy^ 
when I MTrfi a lad yon could ga 

. f^pktures, have a fish stopper, £i 
ride home on i^bns mid still 
ha\^ clmnge out of a poi^nd. &y 
the way, if you're wondtr if j^ 

, what Vantf^ is, yoa'll have to 

'- look up September's letters 

. section, 

PRAISIMG VOUR 
PROFILE 

I DearSlTj 

" I )u3t thought that Td drop 

- you a quick fine to tell you 
: how much f hke your new 

Trofiks^ feature which 

began last month. 
I am an avid movie fan and 

really enjoy the simllac 

features which run in 

Pfemtere and Empire 

magazines^ so its really good 

to see similar information 

about the people who put 

computer games together. 

Keep tbi.s one running for 

ever please 

Kevin Tfaomson, 

Sloke On Trent 

Okay, okayj so ipc 'borrowed^ 
', rhe Profiles tdea from a couple 
; of ot h^r mag5, but if a.n ideals 
: goody w'hy riot ^ After all, other 

- tnag^ have been ripptug Tl^ 
One for vearsl Anyhosp^ s^hat 

; do Other readers ihinki Do you 
like them or not - atfd who 
would you like to iee featnrcdi 

[ Send your suggestions to 

I Profile F^rticiilars' /;t the 
usual address and we'll see 

' what we can do. 



30 



THE O^JE NOVtMBER 1991 



LETTERS 



BUT WHAT WAS IT 
DOING IN HER 
MOUTH? 

DfarTht One, 
following up Phil 
MulhoIIand's comments 
about joysticks m your 
September i5sue, I would 
like 1:0 pay my o^ati 
compliments to the CruisEi 
Joystick. 

The Cruiser has passed 
every test, including my 
lirile sisit^r's moulh, the 30ft 
drop out of my frustrated 
mum's ■window and the tesl 
of time - It's lasted nearly 
three years so far. 

I would give this excellent 
joystick too per cent for 
reliability. 
Adam ^loud, 
Suoningdale, 
Berkstiiri? 

Weil, for snyoue looking for a 
foystiik ikcre's one choke, t'ul 
here ill The One, ve would 'jUo 
recorfitiiend the Comfelinan Pro 
vhidi h ver}' dumhk mtd has 
fl njce feet (alf hough ihe fire 
bttnons lend id slick novr md 
then). 

DOM'T BE SILLY 

Dear The One, 
Look, I'm really sorcy, but 
you're going to have ta stop 
putting cover disks on your 
magazine, [ buy seven or 
dght computer mags a 
month and most of them 
have demo disks attached, 

E'm drowning in the 
things, they're breeding, Pm 
suieof It. Every time! turn 
around there seem to be 
twice as many, They're 
filling eveiy nook and 
cranny of the house, there 
are disks eveiywhere! 

To [op ic all, ( haven't seen 
my family in three days. 
Come to think of it, last 
time J saw Chem they were 
standing near [hat teetermg 
mountain of cover disks. 
You don't think they'ver.. 
oh dear! 

Darren Hitchings, 
MildenhaU, 
Suffolk 

Ob de/ir, ih&y might have. Oh 
veil, ;fOf w worry. ycii'Mi gflt at! 
of ihc^c cover disks to kecf' yon 
hsjff)'. J ihinkiUe real f^roblem 
is that you buy too many 
magijiinei, if you stuck to fust 
orif rna^aztne a ino'Hh you 
wouldn't he swampedhy 
dupUcating disks, jus! make 



sure The Que is the due that 

you stick sol 

AWAY. AWAY, AWAY, 
AWOO 

Dear'lhe One, 

fs Anco really planning a 

Kick Off ^ DE IS my fnend 

having me oni Oh, and I 

was wondenngif your 

brilliant mag could produCL 

a special feature on Flayer 

Mann^crZ, pleeaase^ 

J.S.Duckvyorth, 

Bolton, 

Lancashire 

Didu I you Tsad fast monsh's 

issued Kick Ofl"3 is for real. 

StcvE Screeclfts u-orking on it 

even as \x'e speak {...write 

...whatever). A Player 

Manager l feaiuref Weil 

maybe one day. 

BRIAN CLOUGH 
NEVER HAD IT SO 
HARD 

Dear Sirs, 

r am only a normal person 
so 1 don't expect you to 
reply, 1 have written three 
letters to you and none have 
been answered (let alone 
published). If you don't 
answer this I'll... T'li.,, wellj 
who carea what I will da. 

I h^ve been getting rather 
armoyed (if that's how you 
descnbe pullmg your hair 
out and throwing youi hj-fi 
out the window) about 
Player Alanager - 1 keep 
getting the sack. This 
cannot be because I am not 
doing well because on most 
occasions T have been top of 
Division 2 (or thereabouts) 
and still in the Cup. 

Recently though, I nearly 
ripped up The One because 
of my annoyance. This is 
how the league table looked 
in my second season. [Kevin 
then goes on to show how 
heis top of Divisions, 12 
points cleat] [ was in both 
the Cups and after savmg it, 
J beat Everton in the third 
round, 4-1 My managerial 
rating decreased from 31 per 
cent to 12 cent and I knew 
that I would have to win 
my next game to avoid 
getting the boot, 

I did so, beating Chelsea 3- 
0, and went on, only to find 
that I was sacked. This was 
after winning Division 3 by 
eight points and 
beating Tottenham 




companies. Can any of these people be trusted^ John 
Joseph Mercieca of Malta doesn't think so; 

"fine ifsAIalta rr s iiintoit tmpo$htbk so find ongin.il soffwan 
for sale, 1 have to rely an mad ^rdcf firms 10 buy thrsn gtiwei. Just 
over t^fJo years ago I sent for a /f if grfmi^i from SoftsElkn. four of 
shcm arrrvcd kit the othcn^ faded to arrive fur over a yfiar., ' 

Perhaps the airline lost them. 1 once went to Switzerland 
while my baggage enjoyed a holiday in the Bahamas.. 

"I checked through the bunk arid found thai ihechc^jues I had 
sent had been unshed. Only after! nad trt a magazine ihas 
Sfffiiiller^ had^c-ni banl-rti;^t did I kn{>\v what hjd kafpenvd " 

Kevin Allen of Liverpool has also had problems- 

'A year or two ago t sent off a cheque lo Worldwide Software for 
a isibsiaiisrat arnotmf of mofiey. ordertng sexfu games. ! chose 
Worldwide b&iiiuf-e i had seen tlti^ir adverts runuiug in vo"r^ 
(and other} mags far same time so i assumed they muss be pretty 
Srituworthv- 1 never heard a thing, ilespite consians litters and 
I'hurie calls, uniil just recently ycur advertiiii>g staff informed me 
they had gone bust. 1 feel '.mnpktely rifpai off. '' 

It seems chat every time you turn around another mail 
order company bjtes the du^t. Is anyone still rnniking a 
profit'?^ Ian Caufield of Charley seems to think so. 

'Over the 'jears i /j,?iy Uii:d many mud order comifariies. but the 
one i v'Oi'td Uk< so mention is Premier Mad Order. I ve had manv 
dealing M'lth S his coinpanv and every time fve had js first clasi 
service, fot instance, one program I bought was faulty so I 
tousactcd shsni 10 ejcyhtin the problem and they ?ftid they wciild 
send a new disk. The folhwitig day 1 received it, ^ 

Meanwhile, baL:k in Malta; 

"Itrted my luck again wfth Worldmde boftwurf. shu time 
us"i^a irf:dit card as paymens. This time mohi of the games 
arrival aft i^r t^A'OCt three uvf t^ and mv ^fuerics by fjD; were 
aiiswciid uisniediasely and efficienilv. One day. ^vhen I hful 
CrdtTCii about six ;>ifwjcs. a letter arrived declaring dun 
Wofldwidi! had gone har.btupt. Wliai I would like lo.-isl- 's ftiJu 
tan I know if a firm is about to go bankrupt^" 

There isn't really a way of telling in advance, short of 
hmng a medium, buf you seem to have hit upon a 
relatively safe way of ensuring your money isn't lose On a 
lighter note, Scoft MaeHines of Invergordoo hay an idea 

"Why oh »diy oh why,.," 

,.,wha[doyou think this ts^fof^ji u/ \iew^... 

" . doti't umifants-- fill a game's end sequence onto '3 yefiiraie 
disk^ This would leave space on the others to impr'--\y 'hi- 'riaiu 
^ime and vponid ensure hettiir end se^fueiues. " 

Yeahf And you could liave the intio sequence on another 
disk and the high-score table on another and,,. Seriously, 
it's not a bad ide* but we'd probably end up like the IBM 
PC market with more disks than sense {Wing Commander Z 
tomes on 16 disks and takes over two hours of preparation 
time before you can actually play the game') 

R^t, before we go is there anyone elsei Oh, Malta agam; 

■'A.'liu' I aiiJ ordering games from a company callej Strategic 
Phi'i SofSware who until now have been most effiaens. sending an 
updated and well primed analogue every few months, i hope 
nothing gons wrong iT'f'f/r them, ^th^rmse 1 vvn't be ttbic sosruss 
.sny other wail order company again. " 

At this stage, mail order companies must be living in terU 
o( receiving your order^ you seem to he the kjss of death 
(juBt kidding) .. Anyone else got anythmg to addv 



i 



I 




"HE ONE NOVEMBER 1 ^9 1 



31 



LETTERS 




SERGEANT 
SOnWAllE 

Once ajiaiit the heartless 
N.C.O. ignores your heartfelt 
pleas for assistance**. 

MANY UMHAPPV RETURNS 

Dear Sdrge. 

This summer [ had Co send my computer away to be 
fixed as the sound quality wasn^t goodr bckily it was still 
under warranty or I would have had to save more money. 
They requested that J sent Eourorfive games. So 1 senL 
these games: F^rtza Kick BoAvwij, Viz Tha Computer Camt, 
Su^ffr Cars Z, Ksck Gff^ and Kkk Off - Thi^ Ghrv- 

When [ gor it back, I unpacked it only to find they 
hadn't sent the games back. These were my best games 
and fOBC s lot of money. P]efl3e^ please could you replace 
them for me "^ 
Philip Kccleyp 
Liverpool 

Nirc ir\nnii!C, hif tr's ptaxrttv obvious sbnt tftitts actuallv 
h^f7f7€fjc£i to anvon£ th^y sK'ouUi AiDitr^^icr :/?£ //co/j/f itua they 
had K?iJ their comj/tiit^i rj mid baitg^r the^^f uttttl jhey returned 

AN UNUSUALLY RUDE AUSTRALIAN 

De^irSargep 

There's no point stuffing around- If you don't send me 
some software, you nancy mongrd^ Til come over there 
and rap your arms ofEl It'd better be quick and in'd betier 
be good because Tm gettmg bored with all the garbcige 
over here 

And don't try cogtve me one of your poyfy replies 
pilhtr because it'll only make me angrierl Thanks mace 
Sieve Foycj 
McMahos Pointy 
Australia 

Who iif^ you cnlliug mai^, f^^Uf Gettwg strai^h !o (he f^ohit 
iiin't goifJi^ ia j^ti wu aiiv\^'ht:rc, tjoi htre /[ffj^pjj^/ !n the f7£is! 
w^ iTJi^v have given awijv som^: softv^'are to somEOf^a who ^rj^i 
hliiul, hit coj^yxfigihe idcci ts abtt ^ad! AH 1 L£i^i i^y jo yau 
is... nuy timn f^iil, auy sim^I 



i 



DearSargfr 

Yo SargCp what's happening, man. 

Yoii know Ten a real computer fen. 

I don't ple^d rcjyon with pjty or sorrow. 

Neither do I \vi5h to borrow. 

I do not write to tell vou my tragedy. 

It's not the way u ought to bc_ 

Beggmg and iying ie: not my game. 

It's puJTE^Iy greed that is to blame. 

But a bundle of games would not go amiss. 

It would make my spare time truly bliss- 

Though if you are in a rejectinnal mood. 

V\l still consider you a pretty cool dude. 

I hopt that you enjoyed Ehis rhyme. 

And 1 thrTnl'" you Eor vour attention and your tlme_ 

Jeremy Spinks^ 

Folkestone, 

Kent 



-T (I in the Cup Final^ all in 
my Eirst season. To top all oE 
[his, I was £187,000 in the 
blackJ 

Could you please tell me if I 
Have a Faulty copy of Player 
Manager and jf so^ do you 
think Anco will change it as J 
have had it for around Five 
months-? 
Kevin Maciver^ 
Currie^ 
Edinburgh 

All iP£ titH y^v 's that you 
■/f^cruf /r// ycu g£r [or heasmg 
iQif^fshatu 2-0 i^x iltt: Cify 
final, Hoix' could you d^ this to 
ii i^ri\i^ ofms^t \rho dre the musf 
i^hiUfiii, nohl^ and, indeed, 
lutndsomc £vcr lo grac^ the 
Bnrish ttxrfi A^vhow, yoi/d bi 
I'etterof] talking toAjico* 

THINGS TO DO WITH 
KICK OFF 1, 2 AND 3 

Dear The One^ 
I have read the recent Kick 
Off 2/Phyer Manager 2 
^suggestions in your letters 
plages with interest and 
would like to add some of 
my ownn 

The overhead kicks from 
final Whtsfk were a success. 
Your other interesting ideas 
were the corners and the 
offside The corners would 
iiave worked if the players 
didn't all wait on the near 
postp thus making a deep 
comer useless. 

] hii offside would have 
i:l]mtnated the boring tactic 
rjf wellying the ball upfield 
for a fast forward to score 
easily, However, the 
defenders need to be 
programmed to move up in 
order to catch people offstde. 

Finally^ how about 
implementing a backheeU 
Reversmg the joystick when 
you haven^t got the ball 
would activate It. 
Geoffrey Duggaci, 
NcAvton Abbot J 
Devon 



You cow alrtady hachhed ih^ 
hall hy reversing th^ joystick 
when yoti stand siitl. What ip? 
coiiid do with is sontii ft^\X' ideas 
for Kick Off -3 though, AK 
li^rc^s «om^ now... 

MORE KICK OFF BITS 
AND BOBS 

Dear The OJie^ 

A while ago (we get your 

iiaues two months late here), 

you asked the public if they 

had any suggestions for the 

next version of Ki^h Off. 

Here's what ['d like to see [in 

no specific order)- 

L The entire ball [o go out of 

play- 
2- Flood-Ut games. 
3. fouls Eor obstruction. 
4r A congratulatory screen 

when you wm a league or 

a cup 
5- Players being ^de-selected' 

if they fall over. 

6. Flayers no longer seeming 
to fall over [he ball. 

7. A tally kept of who scored 
the goalSr displayed 3t the 
end of the game. 

3. The ability to edit [he 

players^ names. 
9. The crowd chanting the 

team names or even 

enthusiastic murmurs 

when a team is close to 

scoring- 
10- The net to move when 

the ball hits it. 
n. Flayers not to be able to 

run through the net. 
I could go on for a whiJer 
but there are a fair number of 
suggestions there that I 
think are good^ but others 
which may detract from the 
pure simplicity that is the 
Kick Off hallr^ark, 
J. SeddoTij 
EastboumCp 
New Zealand 
Here's an tdea. H^}V about 
sending Ki^h Of[i/Ffayer 
Manager 2 sugj^esstcfns to Anco 
a^}K'cli as nsf You never kfW)Jt', 
they mtght just make //. 



Got something to gel off your chest? Then why not 

pnl it Ofi paper and send it to us here at The Oncp 

EMAP ImageSr 30-32 Farringdon Lanor London ECtR 

3AU {Sergeant Software letters should be ciearlir 

marked a« «uch). The Letter Of The Month (should 

we decide to award tt) will earn tta author a T-shirts 

AM correspondence should be confined to one side 

of the paper and, where possible, to a single sheet. 

The editor reserves the right to edit any letters as 

he sees tit. Please dv not include 3n 5-A,E, as, due 

to the volume of mail receiired^ we are unable to 

make individual replies. 



32 



T\ IE ONE NOVEMBER 1^<J1 



^■•"^1 












i5*:_ 



'-->j; 




BARBARIAN II 

Necron's back in town and he wants revenge. Only you - in the guise 
ot Hegor ihe Barbarian - have the courage, strength and stupidity to 

face the chailenge: 

it's time once again lo don youi" dented heimet, tie your sweaty 

breechcioth, sharpen your njsting sword and move your big feel in the 
direclron ot danger. 

Forests, caves, dungeons, casties and lempfes awaJl /our barbaric 
expioration, each is infested with deadi/ inhabitants and devious traps 
ready lo terminals your lowbrow activities- 
Featuring 3,000 frarriBE of sprite animation. 32 colours on-screen, 
parajiax scroliing, 6 leveis of continuous arcadeyadventure action, over 
1 megabyte of tuily -animated sprilean 50 divergent enemies, Magic & 
Heaith Potions to heip you on your quest and a plethora of unique 
weapons to find and use. Barbarian II is: 

The uitimate in toinctoth entertainment. 
SEEING 15 BELIEVING 



PSYGNOSIS 
FREEPOST 
LIVERPOOL L3 3AB 
UNITED KINGDOM 
Tel: 051-709 5755 



E3 













^W^Bf^ 




TWO FALLS AND ONE 
SUBMISSION 

AS EVERY SELF-RESPBCVNC Big Daddy 

fan knows, v^restiing actuatty began 

around 2600 BC it was the most 

popular sporf in the ancient O/ympic 

Gomes and has been piayed for 

hundreds of years in various forms oU 

over the worid^ WWF is wresrfmg of 

its most commerciaL The heroes are 

nafionai superstars and besides the 

virfuatty obUgatory Sehwanenegger- 

like iookSf one prerequisite is sarne 

hefty ham acting talent. 

The fop fighters divide into two rival 

camps; the true-blue lovers of j 

American hamburgers and Mom 's \ 

apple pie under figure-head Hulk 

Hogan, and the anti-American militia 

that makes up Sergeant Slaughter's ^ 

coipSi The World Heavyweight title, i 

currently held by three^times 

champion Hogon^ has been a bone of 

contention betv^een the great man 

and Slaughter for some time. Hogan 

wrested if from the Sarge at 

Wrestlemania Vil but was later the 

victim of a sneak attack in v^hich the 

Sarge attd his crony Genera/ Adnan 

threw fire into his face and caused 

severe hums to the left side of his 

head. Alt the wrestlers have huge fan 

clubs and fallowings and they work 

hard to keep their groupies 

entertained: Macho Man Randy 

Savage recently staged a proposal in 

the ring. 

It's not nyeanf to he sport (though no 

one would admit it}, it just makes 

very goad TV and as the sale of vast 

amounts of WWF slippers, duvet 

covers, popcorn fins, crayon-by- 

number sets and make-up kits shows, 

it also makes a lot of cash. 



As Ocean prepares its first official wrestling licence, 
, Kati Hamza locks arms with Hulk Hogan and gets a 
. crash course. 

In the U5 ihe World Wreslfing Federalion rriuion i^ simple' bade your way through 

jWWF) i^big. Real big Each year, ihe fhelDumomenf in a seriK of one-on-one 

nice^hand the nasfies! slip on iheirskin- mdcha, rake m enough poinis !o gel vou 

tight lycra underpants, tomb od their gloisy info ihe ring For ihe World Heavyweight 

shoulderlengfh focks^ oil their bkeps and Championihip, fhen baHle rloutto sBev/ho 

leap over the rope^ todug iloulforthe neh theheJl As mi^ii iheofhtiat licence, it 

grand prize In ;uch meets os Summeralam, Feoturei aenuine Wrestleninnia heroes. You 

Survivor Series, Royol Rumble and hove □ choice of three good guys to ploy 

Wrestlenonia. (the Briti$h Bulldog, Hult Hogan and ihe 

In America ihe malches oUtgcI thouwinds UJlimole Warrior] and there are five arch- 



ond ever since they 
slarted being 
IransmittEd on solelllle 
and cable In ihe UK 
[here' 1 been a 
growing oudience 
over here. Each month 
200.000 copiHoF the 
offi'clol WWF 
magazine wing iheir 
way to BrJiiah shores 
and we even hove out 
own WWF wresller, 
ihe Brilish Bulldog, 

Among WWF's mosi 
ardenl UK fans ore ihe 
prognamniQri oi 
Twljighl Sofrwore, who 
hoveotces^to Scohih 
coble TV, When Ihey 
were oppi-Qocbed by 
Ocean, official holder 
oJlhe licence for ihe 
WWF compulef 
game, ilv^ostlke a 
dream come tnjB and 
gave ihem ihe 
apporlunily to 
Immense themselves 
even furlher in the 
world of wTBsllmg. 
"We've been shjoylng 
the mogazines, 




THANKS rO TWtLtGHT'S selection of 
WWF videai, there's been plenty of 
looklng'at ihe piclures, opporiunify ta iwdy /ic>«- ™of 




exommmg 
pholograpfis, we've 
even got a whole 
sdedion of WWF 
videos/ My 1 Mark 
Mason 

The game itself is 
based around ^e 
WWF championship 
toumamenl, 
WresllenianiQ- Your 



s&ms af tonv^rth'^nof nrEPve^^ every 
mdividiiol v^reitier hat a p^r^onot 
sp^ckilify, 5.0ch at Mr, Perfect's 
pGrfecfHex^ Thtr scret^mhof^ yau j^e 
here art ;u9' fome of the animation 
tromei for corr^nf Warid 
Heavy^fei^ht Champion Hulk Hogan - 
fhcro are? jusf under a hun<lred in atL 
Wher^ the jprifo feflmi ta spiit mf£> a 
mii-ror-imcrge of ifsetfr i>^s atiually ihe 
immoriol Hulkxfw p^tforming the 
Same move in hath directions^ 



vilbina 1o ^vrestle 
ogoinst: The Mounty^ 
WaHord.Mr Perfect, 
TedDibioseond 
finally, for the horiy 
conheiFed World 
championship bell, 
the phenomenally 
tough Sergeant 
Sloughter. 

In making fheie 
chanKter choicer 
Twilight has gone for 
a momi mfher thon a 
reoli Stic angle. Hulk 
Hooon IS currently ihe 
reol WWF world 
champion [he 
actually won ihe belh 
h"oin Sraughler} ^o by 
rights you should be 
fighting him for the 
chompionihip, bui 
ihof woufd mvofve Ine 
plover toking ihe pari 
oFhie bpdguy5. In 
any Cd^e, meres o 
very qood chance 
ho\ the soRware may 
oullive ihe champ. 

Obviou^oneof 
ihe team's KBy 
pj~iantie5 has been to 
caplureasmuchoF 
the over ifie-top, 
larger than life WWF 
atmosphere as 
passible. ''We v^nt il 
to give you a genuine 
impffissfon of ihe real 
(hing so we've made 
ihe sprites as big os 
possible and included 
a large scrolling 



rsng, 



comments 





Ma5on Altheirfull height 'li&'^'viduol 
choracfer sprites sporlo massive physique 
of fl0x4B pixels in ogigonlic 8-way 
scrolling ring nearly mree by Kvo-c3nd-a- 
hall screens in size. 

In WWF wresHing it's nol unknown for 
porlicipanfs to gel so rifed thof ihe/ feap or 
gel" ihrown out of ihe ring and into the 
audience For double fhe cheers. Chealing Is 

anolher bvourite 
WWF Qc\mYf 
wresriers often 
bnng in fheir 
own props and 
flagronll/ break 
the njfes. All this 
and more is 
possible in Ocean's 
WrestJemania _ Not only 
can you punch, kick and beat seven shades 
of lecrfardouJoFeoch other in fherlng^ you 
can fighl ouhide it loo. Alternatively, why 
nol just pick up n choir and beat your 
opponeni over fhe head? 

At least as vitol as all iHese gimmicks i^ 
smoolh and user-friendly gamcploy- 
Twilight has macfe o concerted effort Id 
improve joystick handling and make fhe 
hero as easy as possible \o control At thii 
stoge, the/ re not prepared lo reveal too 
much about the details but Mark insisii fhat 
anyone can play no matter how 
experienced they are 

At the moment, the [earn ispufting^e 
finishing touches to ^e lost- of the individual 
characters' moves, After that it'll be on lo 
one of ihe most difficult la$b of the whole 
game - Fine-tunfng the actron^ of ihe 
computer baddies and making them 
intelligent enough lo ploy redly well 
Everything lias to be pul through it^pocei 
by independent leslej'^ hefcre Mark and co 
con be sure f!'s absolutely right^ ''We're nol 
really new to the gcame ony more so it's 







FINAL PLANS tor Wre^Hemania's 
sonics haven't been mode ye^ but 
Mark and Ihe rest of Twillghrs WWF 
fans have o pretty cleor Idea df Hie 
kind of sound Ihgl they want* 
"'DigitisHJ npise^r nnpinly ^apping^ 
punching and rhumping - anything 
thai gives you a sense of really being 
there. Hopel\jiry well be able lo fil in 
a few crowd cheers qnd maybe ^orne 
umpled jpeech^ but il all cJepend^ on 
huw much time and memory we've 
got left.^ 



Thanks lo 
BSkyB 

phorogrqpKk 
services for 
pichjres. Fans 
of WWF con 
gel a i^ulor 
dose of rtw 
sport on Sky 
Sports 
ChonneU. 



tFTHCFACE 

you of fhe British 

Boy Smhhf, iVf a 
tribute ta fonw 

Davey Boy 
photof. For Mark 
Maton and 
Andr^y^ Swanst 
iflftudmg all 
these eiaboraie 
acrabofiC^ have 
provod 

jomel/ring ofn 
hBadach&, "It's 
surprising how 
FT^uch you can do 
vtfith two guys in 
o rms^ Getting it 
alt fa fit into 
memory is reotfy 
t0ugh, " To mqfc? 
it eatieVj Martin 
hai d^Ubenjfety 
draw^n the 
massive hero 
ipn'f^j in l^ss 
memory 
frrti^n jiVp bit$: 
separate torso 
ond leg 

cosnponi^nts uf e 
up far less space* 



PROJEa 

Wresrlemonia 

PUBU5H£R 
Oceon 

AUTHOR 

Mark Mason (Coding) 
Andrew Swans (Coding) 
Martin Severn (Graphics) 

INITIATED 
May 1991 

RELEASE 

November 1991 




THE ONE NOVEMREH ^^•i^ 



35 



PROJEa 
Wresl'lefYiania 

PUBUSHER 

Ocean 

AUTHOR 

Mork Mo son [Coding] 
Andrew S^ons (Coding) 
Martin Severn (Graphics) 

INITIATED 
May 1991 

RELEASE 

November 1991 

hard for ui to tell/' wy^Moson. 

Twilight Qw^i$l5ofl0 men and has been 
going for nearly □ year and o half, lliaugh 
it ho^n'r liil rhe headlines - yet. "We've 
been working very Jiord trying to gef 
our^efve^ eslablished, building ifia (imi 
up/' aoy^ Mark. They inrliafly wenf iJieir 
own way q^ independenis becau&e oF 
di^enchanlmenl Willi ihe companies ffiey 
had been working For. As veterans of the 
sortwore industry wilh on average oF seven 
yeor^ exparlgncfl each, they vnjnted to be 
completely in conhol br o chonge. 

Aj wb!| as Wre^llemania there are three 
other maiarTwiJighl projects in tfie 
pipalme: V\deokfa^ an original game, plu^ 
MegaTwim and Menandet BroPieiz For US 
Gold. Tliey should all be in iKe shop in 
time brChnslmas, and for the Twilighl 
feoni thai means pulling out all ihe 
stops In ihe next Few weeks ifisfE's 
going to be loFs of coding, plenty oF 
lots nighb and not much cobfe TV 






iTfiti 



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'Z, 





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2 


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iNANAUEMPTi^ r^rnrte 
something of fhe TV frrmo^pfiere; 
porfraft^ <jf fh^ opponents ore 
cieuHy displayed JunVig p mcrfcfi. 
OfK^f the good gify^ one's thn bad 
guy - M^ yoi) $pot the diffwence? 



-. •* 



ft 



t 



UKE MOST ASPECTS of the gamtf, 
the Hnal tincf dasigit is the resvit of 
tome toUabaration btfTwean Of eon 
and Twitight. "Ifs not 3D hut we 
yvanted it to have a 3D ioak and 
We wanted it to took big^ SO this 
smooth sttofling iyUBfi is what we 
ended vp whh." 



t 



DONT BE fOOLBD into linking 
thai on^ ^FG^fi^r /Tgfifs Hke 
uny other. Nor on}y ore th&y 
each ^dc/dwhJ wfh specioi 
mavefx they^re also d^^igned 
ro show different fighting 
chortKreri^ricj. ''Sdme punch 
tinJ fcick fjiore than o^or^ '- 
the idea is that eo^h wrestler 
shooid have hir own persoi^al 
fa*/- tt'i up to yow to work ouf 
the best way fa defeat then?^" 
If fhi^ uii ^ovnds a bit daunting, 
don > d^spuir^ A prtTrfice gome 
wrth Q tvro'player option wit 
Cm included in fhe final version 
so that players can fry oof 0ny 
kind of move before they 
otfempr fhe teal thing. 



i^f 



Er>- 



CROWO PART}CIFATiOt4 is an estential factor 
behind the fum th& oudicncG ie^rs, hoos and 
cheers ond the wrestlers play to thi^ itand^^ The 
gomi^ wouldn^t have been complete v/ithautan 
audience and this is an example 0f what Twilight 
has Came up yvith^ Memory rettrictions mffcin that 
tfiere^j no roam for extensive audien€e animation 
but rhis corfcpofry took was considered a goad 
enough compromise. 




*.mKf 



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SUllUTJ.. 



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TUfr^ jii aa ii rat iE 



AS LONG AS MEMORY PERMITS, fhe boys at 
Twilight are determined to mok* everything 
loafc and feei as rcaiistiQ as possible: as these 
pnimaFJon frames ihow, that^ven applies to 
the mave^neni of the ropes round the ring^ 




36., 



Ht CJENI; ruoVEMBtR I'J^I 



a 





The Brothers Lee are about 
to begin their third 
adventure. Armed with 
nunchukas, sneakers and a 
mean flying punchy Kati 
Hamza hits tiie streets with 
fhem. 




EVER StNCETECHNOS^tXDUBirDftAGOW SERIES 
RrshhiliheorcadK, kids rfie woHd over hove been 
pumpFriglJiein liver into ifiernagk slol^. TheajlH&50 
powerful it's oduolly oboul to break on b lliG big 
screen -a mufh^million dollar Double Dragon niovie 
is repuledly under \vrops. 

So whaKs ihe secret of its wodd-wide popukirily? 
"Maybe if s because Id^ dF people lil^e fish and chips 
and kebabs and lliere's always a Doi;ble Dragon 
coEn-op in sbe shop,"^ suggests graphic artisl Ned 
Longman. "^Or if couJd be because ihere'? an R Fn lli 
iTionlh."^ Whot jhey do kno^ is ifiol ihe gomes rneel 
all the crileno ihey consider essential b on excellent 
beat 'em up. ""H^'sgot tohove plenty of variation/ 
exploins Greg MtchoeL one of ihe programmer. If 
you've only got a punch ifs boring, ^hofc you really 
need arc lots of differenE moves to Iry ouh, svitfi somei 
top class graphics and found eFFeds. jl^s gol to 4eel 
salid^ asif you^ re genuinely smashing pec^le up/' 

Though you'd ossociotE oH fhese qualilies with fhe I 
Double Dragon coin-ops, they v^ren't an overriding 
leahjre in ihe home computer conversions of fhe 
previous t^o DD games. The original Double Drog^ 
in particular ^uReredirom lockof variely, mediocrej 
graphics and some pretty ropey gameplay. While 
Douhie Dragon 2 "^Qh Q Bignificanfimpfovemenl, 
Douhie Oregon 3^ soys Michael, is going to be 
coindelely diFferent "The olher conversions hod 
much more of o cartoon-style - our5 i&a Jolmore 
realistic. It's smoolh and fo5t and if s graphically 
amozing.'' 

They've certainly got excellent material lo work" 
Double Grogon 3, me cofn-op, differs from its 
predecessors In a couple of sign ificontv^i. If rfie. 
action's getting seriously tough, you can, for 
eHampJe, spend your hard-earned currency in 
equipmenh shops. On offer are Hjeciol comlxif tricks, 
exlro hardware ond a bil oF Full-blov^ cJiaracter 
transformafion. You can buy one of a range of 
charocters which you bring into play at ihe point 
where you'd normally diej eFfeclively giving you an 



rHt OMt NOVtMSLH 1997 




AT THC WCAPONS SHOP (%h<rwn h«re in incompiet^ form/ you ond your brother can 
^0p Qnd buy o wbplG ra/rgp 0f u^^fui <vmmodifi^s; nvn^hvkuSf grenod^s, njimtes, 
ki7uckleduift!;ri arjd the odd i^^ord. Or you couki sink your^ash inta i&m^ 
oddhionui ghw^Yj buy an exfra ^hrer iife or opt for BpeciaHties wch as a iocking 
hsad sifii&^jB or o handstand ankftr flj/>. 







AS BIllY AND JIMMY conh'mw their artempf to comp tuy grfps with the ttre^t fighting 
specialists of America^ China^ It^fyf ^SYP^ ^^ Japan, they embark on a battle to fho 
d^afh v/ith the laugh^st r^'head in th^ US' Th^ $wret is m ffip timing at yovr ivntps, 
"tf you're in rfie air of the w^rong tlme^ the enemy jj likely to titrtj aroitnd and 
wh0ck Y0U one and M^hen thath<jppens j^flu've hod it/^ Inddentaiiy^ ifyav think 
Bftly and Jimmy look iike tv^ins^ fhey ore. Jhanks ro fame nifty ^pat^^Mving 
prj^fiummingy onty une of the bit pianos needs to be changed to cotour a sprite 
from red to bJue. 



GRAPHICS 





MANY OF THE GRAPHICS you'll sh in the 
completed version of Doubh Dragon J aforted 
their life at coin-op sprite. Presented tn Greg 
Mif hod in Ihe Form of a series of PC fiie&, these 
hod to be converted into IFF bsFore they were of 
an/ real u» to Ned Longman- W took ages but 
proved to be onFy the beginning of their problems, 
h their row stale, oil ihe sprites and boclEdrop^ 
appeared as a screen of scrambled 16x16 bJocki 
like these. 

The only way to put them Together was by 
laboriously picking out Ihe pieces and fitting Ihem 
together by hand. "I did all the spntes without too 



much hassle because tfiey were foiHy 
straightforward -at least you tould recognise bits 
of arms ond legs - but thp bockgrounds were 
reoJIy tough," explains Langman. "You just 
couldn't worl< out which bit went where." In the 
end il proved easier to redraw fhem from scratch. 
Wilfi the blocks unscrombled into o recognisoble 
fomij ihe next task on the agendo wos 
recotourirg. "All the sprites had their own 
Individual colour polettes so I hod to come up with 
mine ollernollves that were generol purpose 
enough. Even in 16 colours I ihink it looki prehy 
good." 



PROJfa 

Double Dragon 3 

PUBLISHER 
Storm 

AUTHOR 
Greg Michael 
Snake 
Ned Langman 

INmATED 
March 1991 

REUASE 

November 1991 



THROUGHOUT TM DEVELOPMENT of the 
infro secfiionce, the aim hos been fo ael 
tha graphiis looking cain-op perfect. 
The ond imiult, us tan be seen friHn the 
title Kreen. shouldn't differ from the 
original at all. 



extra life. Each of ihese characlers has Ik own ^frenglh^ ond 
weoknesses: "Deciding whot ihe beshcombinofion i$ bgel 
llin^gh certain levels i^ all portd-thegnnie/ enthuses 
Michael. ^^vT ^IM 

Broadly speaking, everything fhot feohjred in ihe coln-op will 
make it info SIdtti'^ conversion, True to ifie original, thsrs ore 
five missions, 1 -1 difisfent- levels, moretliQn 23 different lypes 
of enemies plus olf l+ie shops, bottle triclis ond bonus 
charocfer?. In Foci, the only major differencKi ore in the 
animahons. The coin- op's characters hove eloborolp movemeni 
sequence* omounling b onyfhing between 1 5 and o massive 
^0 frames each Becouse of meiriory restrictions ifiese have 
been pruned down to an average of 1 2-1 3 frames, "In the 
coin-op, Billy ond Jirnmy can ifirow their enemiES in 
somersQuIti "nial wduIcI have meant every ^mgle character 
having all ihoM exlru frames orw^ we [usT didn't hove ifie 
space." 

Anothei" major priofiPy has been conveniertce, "We've been 
consciously trying to keep the Jooding time down as much as 
pfHiible," explains Michael. "People who havEonenfra drive 
wijl be able bbenehtfram if and I'll probably useanyeJcrra 
Meg ova liable [ike a large RAM disk." 

Five months into the programming, much of the groundwodi 
has olreody been done Langmon hos put lagelfier mosi of fhe 
sprites and backdrops, fhe startup sequence '\s Finished (apart 
ffom the 5DUnd) ond mosf of the levels have been put together 
using a map editor specialty created bf the occasion - oiie 
wnicn will probably be used again in olfier Storm gomes 

The teojn srilf has to sort oul o foir amounlof presentation, 
wund (which has yel fo be staried] and, mosiimprlanroFall, 
same m-deplh ptay-tesflng. 'We've played it too much 
ours^vBs to be a proper judge If I fhink it's too easy I'fl maU II 
harder and harder so by ihe flme somebody else gets to touch 
it il'll be impossible I ihink it's going to lake quite o while to qe! 
ihe balance righfbecouse with Four cboraclprs, weapons ana ' 
pa^ver-ups there are jusf so many difJerenl ways you can play 
ihe game." 

Ar>d when it's dl packaged and shrink-wrapped in flme for 
Christmas, whah ihen^ "A hoiidoy," sugqests Greg. 'Whof I'd 
rtollv like to do is a space game - on fSte 2 moyte - who 
idn'1? The houble with 




TO^Qgctt^^tantj 



^ 




wou 

fhose kind of 



gomes 



Ihf 



|U5l take too bng ta df 



►»>^ 



BltlY AND JIMMY'S STANDARD g^f-ovt-of-tnuble mafiiteuvre 15 the fomili^t ^pmiilng 
kick, ^nd when they're fi^hHn^ f^^^th&r fhey tan gy&i perform if i^ hind^n* Cuch of fh& 
purchasable extra chnmciers aho hat his own p^r^anal ubitify^ ar^ythmg fttpm p screen- 
sharing boJy dFve rt a chin-cwMnching Judtp f/irow. When you're n^t fully engagtd in 
krckrrtg rhugj into the wniddic of next week^ rhdrv ore several interior locutions whei? 
you tan ^chjoliy dimb on the v^olls for extra streef-fighfing f^vcm^e^ 



THE ONE rJOVbMHEK | O^ | 



39 



4^i 



PROJEa 

Double Dragon 3 

PUBLISHER 
Storm 

AUTHOR 
Greg Michael 
Snake 
Ned Langman 

INmATED 
March 1991 

RELEASE 
November 1991 



SOUND 



WORK ON THE GAME'S SOUND 
hasn't been inlHafcd as y^\y rhmgh 
Hie learn does have one of twQ ncarnet 
in mind. Whoever gers rKe job, fhe 
generol tonsfiflius !& fhol perfechng it 
is going to be one of Hie most 
important Factors. 'Tve allowed 
Plough space for there to be a reully 
good ronge ot sound effect so l^iere 
should be room h^ some specialised 
noises like clcshmg swords ond 
motorbike engines/ claims MJchaeL 
Lcangman agrees: "IKs goJ ta really 
feel as if you're betatirjg somebody 
up. Once all the sound is In, If II give a 
much more soiid impression and it^ll 
odd lots to The gameplay/ 




THIS IS YEJ ANOJHiH pari of C^yptf 
you^li be ^pendincf more time h^re than 
crny^vherf cls&. MtMion S isn't jisst 
longer thon the resr^ rf^s oho tn^wdibly 
tovghf Get to the end ond yiw'il ftiCft a 
frightening encounter wth the hrdeouf .«. 
that woufd be tollmgy y^ovidn't h7 





EVERY CHAKACTER hos it^ own b^tttm 
tijcti^$: mnte fire arrova^ ofherf lap you 
hy rbrowjng their linfhs o* yoV' With 
four dm^f^nt jeH ot ^ptit&M fwfrh 
Tnc^ividL'a^ move* and trick^i ji/^t for the 
fnain ihoro^tort, it"^ fnJirSji iome clever 
m^Awry luggling to get them ait in* 



THtS EPtC SMAGt of 
moJorbrkej in the 
desert b (ichJflWjr ^ 

Dpaint moch^up 
created by longnran^ 
but as every iprife has 
its own section of code 
it shoi^id be emy to 
moke changes in the 
ganfe ifseff^ A tasking 
system similar fo the 
one used m 5WIV 
meaftj that ev^ry 
character has the 
equivuient of its owfl 
pfirJoiioF progivm 
wffh allotted spote for 
data varial^fes. '^You 
can just go in and 
chonge litih things 
wtthour roo much 



mconyememe 



f/ 



EVERY END'OF'l^EL ENEMY 
hai a pffrflonaJifed mode of 
attack. You know you're 
gBffitrg under thi5 Japanese 
purp'e t^^injo^s skin M^Aen he 
storts bofnbarding you with 
rh/owfng jtorf and f moke 
bombs - rf^e/'re o sign that 
he^^ losing energyr His 
classic sign of weukftess, 
how^verr i^ ^ Psndwicy to 
iplii into three >veapoft- 
hvrfrrig v^r^ftm^ of himself. 
They^re not as strong as the 
originaij but they'^we not 
^^cfKtiy a piece of cake 
either^ 





IN DOUBLE DRAGON 3^ 
you don^l just get to 
fock^e ti^e ijsunl rf>iJfid 
of bfken and iiufitsu 
expertjd This 
monstrosity is ocft>oJJy 
composed of several 
separate cornponenl 
ports,-- 



,..fog«rhdr ih&y 
con^rrbLrfe ta one of the 
nrore unu^uat sections 
of the game. To survive 
you'it have to step dil 
the right tile 
co/nbinah^DTu whpfe 
^voidiiy the irritating 
altonhonf of the giant 
alien heod' Eai^h time 
you moke a false move 
o fragment of 
the 

povemenf 
drdps 
ov/ay. 




40. 



THE ONE NOVEMWeje l^^l 



The sheer pace of the game, end to end 
action ond tactical game pfay h the core 
of TIP OFF, o basketboll simulation - 1 

■A SIWUIATION WHlCHl 
GREAT FUN TOIPLAY 

Players^ skills, attribules and filnes& iogelher ^^_,^_.. 

with the asiute subshluiion of players and K^^^B/' A, 

change of tactics bonks by the cooch, holds 

the key to success in basket boll. TIP OFF, 

therefore includes some manogeriol ospecls of r^^m^ \y -^ 

ihe game. The moin feolures are:- «^- ^^^s^t. 

* Mulli diredional acrolling screen 
' Five skill levels. Skill level oF both | 

learns can be set independently. , 

* 1 lo 4 players opNon. Option !o play against the computer oi another player 
player ogainst the computer or onoiher ployer or two ployers. 

* Facility lo practice skills and toctics. i ^ i 

* Facility !o create o team at all skill levels and design tactics. 
' Instinctive Joystick controls to dribble, pass, shoot of do a dummy. 

There are Iwo running speeds, two types of dribbling and passing 
and five types of shots ot the basket pjmp shoP, Hook shol, 
Skyhook, Running Jump shot ond Slam Dunk). \ \ 

' Each p oyer on the court Is'on individual vjith o uniqiJe mixture of 
attributes |Age, Height, Flair, Pace, Slamina and Composure] 
and skills [Passing, Dribbling, Stealing, Shooting ond Jumping]. 

' Two types ot leagues. Action Replay at 3 speeds, j 

* fxtro rpoves are availoble using two indeoenderil 
button joysticks usrng the EXORLENCE Syslem. 

I I ' J 

I I I . 



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?am up wilh onother 



J AMIGA. ATARI ST ■ 
(ATARI D/S DISC ONLY) 
IBM PC & COMPATIBLES 
I PRICE £25,99 



.Uiuih^zl 



^^^ 



EASY TO PLAY - HARD TO MASTER ^ 

P^bliihed by 

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THE 




9ne 

FEATURE 



Rik Haynes stops playing with himself just long enough to find out 
how to do it with somebody else. 



SWOOPING DOWN &n the 
unsuspecting coEumn ol cnomy 
irucks, your lighier picks off ihe 
defemceless vfcclims with ea^e. You've 
been playfn^ this gaTne for over an hour 
now and lotting up one heck, of a store. 
That was a nloi^ ci^ll over Saigon m The 
la^t mlsi^loriH ilioui;h. Gooi] job your 
wint;man mariFi^ed Ihm tl^hl loop in ;ime- 
You glence up from the monitor with an 
£]pprec:lat|ve smile and Follow the lead 
linking his machine with yours He 
rcnurnii a told erln and 
looks down. Suddcrnly 
pullJn^ back on the 
JoysllckH this so-tailed 
friend turns terminator 
and makes short work oT 
your Tusela^e with a 
quick burst of cannon 
fire Such ireschery Is jusl 
one of the InMntte 
strategies that can ocCLir 
when playing a ^ame with 
anoiher hum fin bcin^. Will you keep that 
promise of revenge in the next mission? 




Split-screen action for nvo-player games 
Is fine, but the fun can be taken a ^ta^e 
further by physically linking two 
computers Togeiher. You can no longer 
see whal the opposition Is up to by 
simply looking up at the screen- Sneaky 
strPtegtes mM,st cofne into play as you 
fight for your life, or rather that much 
sought-after hlje^" score. 

Sadly, very few games take advantage of 
this link up' capability even though it's 
surprisingly easy: all you need are tivo 
computerji, a copy of the 
game for each machine and 
an RS^ii lead which can bi^ 
boughi at any good 
specialise computer store. 
Your friend's computer 
dnpsn't even have to be the 
^lllik- nuke as yours; ^atnes 
like Slant Car Rc^cvr and 
llcird OjVhjj' /Apl'<:li PC 



IT TAKES TWO... 

Anybody who has played driving and 
soccer i^ames :5uch as Loras from Gremlin 
and Anco's award-winning Kfck Off 2 
knows that these gpmes are transformed 
when you're up against another human 
player. Such factors as compeliliou and 
unpredictabiliiy are never quite the same 
when you're Just attempting to beat the 
computer Single- player games are 
governed by the pre-programmed 
Artlftcicil Intelligence embedded deep In 
the code, and consequently the 
opposlliou rarely learns from its 
mistakes, let alone yours. 



LOTUSES LINK allows full- 
screen racing even with two players up agalnsi their 
players. Amiga or Atari ST 

counterparts. 

Bullfrog, creator of the incredible 
Faijutous anti Powcrmongcr has ptit this 
Jinking facility inlo all its gsmes except 
rw5ion and flood "Playing agaln?rt 
another human being is a million times 
more Interesting than a computer player 
can ever be," insists Peter MolyneuKr 
"You just can't punch tht computer after 
Joslng a game/' 

One major problem with datalink 
software Is simply luggFng all the 
equipment round to your friend's house 
to actually connect your two computers. 
That's where play-by- phone comes In^ 
Mosi of the games which utilise the direct 
dataJink option also allow players to play 
with anybody else in the world by usin^ 




ttA¥ 




CONQUERING 
OTHER lands In 
Powcrmons^r 
becomes so 
much more 

■^i personal when 
[hey belong to 

^ a friend. 





itBTAUATOfi 
proves just 
how 

satisfying 
flight slm5 
can he 
when yoN 
are flt^htkn^ 
a real 
opponent 



42. 



THE ONE ^JOVEMa£R. I^QT 








ONCtiTHE MASTER- _ 
Even l^eter MolyncuN 
c^n be beaten at hl^ 
own _^Eimt^E; with the 
head -TO -head opilon. 
Earher this year, 
[apanese magazines ran 
l1 [ifltlon-wide 
competition to fmd ihe 
bPSi PopLJJuui player In 
ihe Land ol ihe Rt^Ln^i 
-Sun- Molync^UK Ihen 
played the Hnali^i nn 
live TV In Tokyo and___ 
lost! In fcict. he was 
iDiaHy defeated, "ft wa^ 
ft bit unTatE' really/ he 
whmesr "I harin'i played 
Populous For ^bout six 
rriunihs and you need a 
§ooU svrisl action Iq 
really gel goln^ m a Iwo- 
player game. A TV 
camera was twQ mchej; 
from my nuse and bright 
llgKls ^hone in my eyes. " 





POWER DROME 
ji one 

e^rly ja/ne 
th^t djred to 
tiavi" J link 
feature... 




Armo u rged d nn 

fhf^r's new in 
LomTHaniCtiUffi* 



THE ONE NOVEMBER l^^l 



.43 




FEATURE 




FED UP OF RACING ihc Phiinlnm? Then 

try a Flesh and blood driver in Hard 

Drivin ' j. 



ordinary phone line^ and a special 
add-on called a modem. Trouble is, 
could you afford a rwo-hour game 
of Popufo^J^ with somebody In 
Tokyo? I doubt lt_ And on lop of 
Che cost problem, in ode m ^mes 
can pLay rather slu^lshly. 

BuH frog's bunch of brainy 
programmers arludlly lak^ things a 
slep furrher and m^ke the two- 
player option 
an inLec;ral 
pari of the 
deivelopmen: 
process for 
their games. 
'It makes It 
much easier 
to develop a 
gamfc" 
explains 
Molyneux. 
"^It's a quick 
way of 
picking up 
bugs and. more importantly, you 
^vork out what the computer needs 
to be an Interesting^ opponenL I 
beheve all gatne^ should have the 
capabiltry to he played head-to- 
hepd, absoluteJv everything, even 
adventure games and shoot 'em- 
ups- That would be brilliant. Why 
don't OLhtr developers actually go 
ahead and do it? It just seems an 
obvious thing for us to do^ 
Powermqnger could actually 
support four players, but for some 
reason we never i^ot around to 
writing ihe drivers for it/ 

Future games from Bullfrog wJI 
flltempl to further this style oF 
dun-play. In Pnpulaus z, for 
exampEe. as well aii normal head- 
to-head you tan also plfty 
comptJter-asslsted head-io-hcad 
games where the compurer gives 
handy hints and prompts. Beyond 
this. Bob (working title for 
BulJfro^'s cross between 
Power monger and a shoot em-up) 
could well support up to seven 
pj|]yers, 

MORE THE BETTER 
II playing against another human 
opponent is so much fua imagine 
the sort of larks you could have iF 
up to 40 people were controlling 
different tanks and planes over the 
sa ttte baiclefteld. You could work. 
Together to try rn rake out a target 
or even gang up nn poor 



individuals by loeming rogue 'death 
squads' to dish out righteous 
justice or cruel vendetta 
campaigns. 

Air Wfirnor is one game which 
allows you to do this, On-Line 
Entertainment (ofli 55H ftnj) has 
broLJght thi?^ successful on-line alr- 
rombat game over from the USA. 
All you need 10 do is buy a modem 

and call the 
company to 
register. The 
system costs 
£.] 50 per hour 
(plus VAT and 
phone charges). 
At least the 
organiser^ don't 
use one of 
ilioije expensive 
oSgS numbers, 
and a costly 
high-speed 
modem isn't 



really netessary. Just as well 
really, your phone-bill could go 
Through the roof if that trundling 
tank had to move around a ground 
obstacle or got stuc;k m some sand. 

Michael Powell, programmer of 
P^jwerdrome and Cybifrfi^hi for 
Electronic Arts, reckons Air 
Warrior is an excellent Idea and 
good fun to play, but the graphics 
rt^rhnology u-sed In the game Is 
very old-fashioned and needs 
updating. "I think the trtide 
graphics Will put a lot of people 
off/' he confides, "All they need is 
a betler .sitnuiatlon product and it 
would be great." 

Both Michael Powell games 
mentioned here have the two- 
player datallnk option built into 
thenir Publisher Electronic Arts Is 
way ahead of the rest when It 
cfjmes to releasing play-by-ivlre 
games. "It'_s mainly down to the 
individual designers tastes," uislsts 
EA's Simon Jeffrey, "[ think head- 
to-head gamt^ are definitely one 
of the big steps forward for games 
oyer the next year They're far 
more Interactive and competitive. " 

If games like Air Warrior take off 
It could start a whole new breed of 
competitive play- Perhaps we'll 
finally have International Oame 
Olympics to find the wotld"^ best 
players. So link those coiuputers, 
go for modem meltdown and get 
some practice }u. OK? 



ANOTHER DIMENSION-. 

ONE OF THE OFTEN OVERLOOKED 
aspects of the new breed or Virtual 
RealJty arcade games such as 
^jrfu^/Ffy^and fla«/e?ech Is their 
multi-player capability. Flying around 
a batflescape is mut:h more fun If you 
can laonl the other players when 
you're ahead and scream at ihem for 
beating you. 




BFSTOFTHE BUNCH 

I Sionr Car Racer ' MIcroProse * 

Amiga, ST. ?C 
J. Tetrls ' Bullet-proof Software * 

Game Boy 
J Populous " Bttlllrog/Elecironic Arts 

Amiga, ST. PC 
i F-29 Reiallator * Digital hnage 

De.sign/Ocean ' PC 
r, Powermonger * Bullfrog/Etecironir 

Ajttr ' Amitia. ST. PC 
fp Anriour-Geddon * Psygnosis * 

Atiuga, ^T 

7 BafTlechess ' Jnterplay/Elcctronlc 
Arts ■ Amigp. PC 

8 Lotus II * Gjemnn ' AmEga, ST 

■J Poweidrome * Electronic Arts * 

Amiga. ST, PC 
10 Slivne World " Atari ' Lynx 



VIDEO GAME JUIVKIES? 

THAT TRENDY GAME BOY 
handheld cnnsole from inp 
Japanese Firm N]ntendo 
comes With one of the best 
head-to-head games ever 
created. This lype of games 
machine is, after all, the 
easiest to transport and 
connect via cable. They 
even come with their t>wn 
screen display- Telrii^ an incredibly 
playable arcade puzzler, was 
01 igunally designed by a Hussfan 
computer sciecitist- When played 
solo, Tetrls is the best example of the 
genre. When two Game Boy players 
get together and play Teiris it 
becomes one of the most addictive 
recreational drug^ on sale today. Try 
it for yuurselfl 




NN^k<ii^h Gi4 A1E fiOVnt 



44, 



THE ONE NOVEMBER 1 99 F 





A'RTH 



■■AT 








Feature Packed Action and Strategy 

As a Carthagian hero you must not onfy repel Roman invasion by 
successful troop strategy but also maintain your armies' 
ever-waning supplies by running the gauntlet on your chariot to 
deliver much-needed money. 

Survey the detailed North African landscape and zoom in on your 
troops to administer strategy. Decide which of your armies needs 
a cash injection then grab the reins for a mind-boggling 
first- person -perspective 3-D chariot race to deliver the money . . . 

Strategy and arcade action superbly combined to give you a taste 
of ancient history so real you can almost smell the elephants! 

Screen stiois from the Amiga 



SEEJNG IS BELIEVING 




■" ** 




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A 



rtilv. 




The word Virtual' i^ nowadays inclined to conjure up images of swirling 3D and 
weird helmets, but Virtual Theatre is something completely differeni:, Paul 

_ r 

Presley takes to ihe stage. 



STAGING 

REVOLUTION 




> 



THE [NTERACnVE MOVIE 15 a Foretsn 
beii^L Allien ca leads lh« way wlih 
such dassics hs LucssfJIni's tndi^n^ 
Jones wrJf^H and the Secrer Of f^onkcy 
^5/flndand Dvf^^fnls' He^rl Of Chjn& T\\q 
qnly Qther tountry to hi3ve a decent crack of 
Irtdy's whip hiis been France, thanks lo the 
remarkable talents of Delphine and h^ 
Cinemciliqtie ^v^ieiti. So if you were lo 
suy?05l thai the next step Eorward for [h(? 
genre would be In a Hshingpori several 
mllea ea^t of Lecd^, you'd probably be carted 
uf[ to the nearest Ioqrv b]n_ Hull has never 
been known as the lechnologkul capLial (jf 
the world (although it's the only cltv wUh Us 
own teh'phonp compflny). t)ut ll's i\\^ base 
For a new programmtng learn 

Revolution !aoftware is currenlly a jrevHi- 
man aucrit. made up of Charles CeclJ and 
Dave Cummln^s (both previuu^ly of 
Actlvislon). Tony Warrlner and Davtd Sykcs 
(writers of ihe Virtual Theatre bvslemJ. 
Noirln Dirnody [comnierclal director, 




HEVOLUTCON ^FTWARE with their barks ^^amst 
From L TO R^ Tonv WarHncr. Adam Twcen. Davl^ 
Stephen Oades, Dave Cummins and Charles Cecil. 

th^h" own roiJtes^ thp blacksmith wlH 50 into 
h>s forge and hsinmcr away, then he'll §0 
Into the pub to have a drink and he'll talk [o 
the olher people walkjng around the village 
You eotJid have 1^ people all walking an^und. 
all intcractinti with each other. So mstenid of 
be1n? a §aine where you're the key and 
everything reacts ro you, we have a §ame 



the wall. 
Sykti, 



"We're not going 
10 be very 
arrogant before a 
game is finished 
and say 'ihisis t 
yoing to be ihe^ 
best', but we Ha 
the poiential to 
the best/' Charles 
Cecil 




appropriate verbs [you cotjld Look At, Pull or- 
Pick Up fl lorrh for example, or Look At^ 
Look Through, Open or Close a window), ^F> 

Again, m keeping wiih todays snanttards, you \^y:l 
don't have to be close to a partirular object 
10 acfiv^ie It, Ihe c:omputer well work out It^ 
own route (sec the 'Autorout]n^' pOTieDn r- 
The?raphi«, especially Ihe anlinatocf ^^^ ' '*'" 



previously of Sierra) and graphic artists ^^^^^^^niiere you're JLSt another persunn" 



Adam Tween and Stephen Oades 

Cedl and Cummin^ had been developlni^ 
the adveiuare sysleiti for some Lime before 
A<:liVLSion'5 untimely dem>se. 1 was working 
at ActlvLslon Enr a number tif years while it 
was ^dl distributing Sierra products,'^ he 
explains. "It octuired to me that wh]le Sierra 
was very suc<:essftil. Its ^ames were based on 
an engine that really hadn't changed inuch 
over five years. I felt that we could do & lot 
better We spent about iB months actually 
Just sitting down and talking ahotit what We 
wanted to do and writing a system to du it. " 

At first glance, il tooks as though the 
developmenl time ha^ paid off Virtual 
Theatre ('Theatre' because Tony Warnner 
considers the games to be more like a play 
than a niin and "Viriual' because It's the in- 
word at ihe moment^ seems to consist of all 
the best elements of everything else on the 
market, but wlEh one major advantage. ^'Thls 
Is what we believe to be the next generation 
of graphic adventure systems/' claims CeciL 
""The reason that its special Is that we've 
deslgnotl things loially Irom scratch, setting 
It around a limi^-basifi Within each game, 
time advances and people walk around W3th 



-- A good example oF this rndepertdertce 
comf^ Mf e In the first yame 10 use the 
system. Lure Of Ttie Tempiross, At one point 
you Emd yourself tfisgtiised as thE^ leader of 
the enemy? if you walkthrough the village 
and talk to one of the locals he'H run Off, 
scared out of his mlndn At this pomi you 
mIghL want to follow hini. He'll run lo [he 
nearest pub^ ortier a tinnk and start 
blabbering about who he just bumped mio- 
Thls will happen whether you follow him or 
not and shows ho^' life gaes on^ regardless 
of whdt you happen tu do. 

Due for release nes I March. UixcOfltn' 
Tf^mpiress is a fantasy- based lah^ about an 
overrun ^'illage and a young Princess 
attempts to liberate it Along the i^ay he has 
to deal with Skorls Ian orc-like race), loral 
villagers and madmen. niEtgic potions and $ 
sidekick who bears a passing resemblance (0 
Baldrick from the 5/acitjrfder senes^ 

As with most of today's adventurej^ 
everything Is mouse-driven Click on an 
object and you'll brm^ up a list of 

THEM'S A LOT TO ^EF fn this partk-ular tt^m 

And aldiough not alL of it Is useable, you can 

ai lea^t 'Look At' evei-ythin^. 



Interludes, play a J^rge part In telling lOTTs 
story. Just from a quick glanre at jome of 
the scenes^ it'^ obvious that the artists have 
laken a Conf^neniat approach to the 




m 



Imprisoned Jn a Skorl Jail cell. An ei^ample of Oie 

re^-umc f^tur^ cumc? whcTi looking ihrough a 

small crack In the wall. You'll he ;ib]e Lo^ce dii^ 

^Hirrf dning his rounds- 




48 



HE ONE NOVEMHEH I99J 





ONCE >X>UVB SAVED HIM from mssrli^ly 
face. R43tpouch becomes y^^ur lifHEon^ 
CDtnpaniun. Whether this Is a ^Dod thing or 
m^t Is dehnTable once y<ni'vp heard ane or 
hlEJakH. 



*^^^t— =T?i 






^M . 



'3 



1 



< 



i^K 



THE UKAL VlLLAOt is wh^re the majoiiiy of 
theadvt'ntun" takes place. E^trytpni^ yiju see 
an your travels tnn hp mteracied with, <?ach 
h:]v[ns their own persoritilitic^ dnri memoi-y. 
Ifyou i¥ nice tn thf-m. they're nice ta you. 
Bui If you're nasty... 




. ff 



A LOT OF tHE INfORMATION ntL^dcid co 
V > 4 jAHnplete various ^cctinns of the ^mt. ean 
' j' ^A^nt E^biqined from either odL* ^if rhn two 

taverns located In the vllla^. Note ^^^ ray 
of li^hi lit the IjotccHiti of iht srreen to 
tndlciite an ufion door. ^^J * 

^^pt3ic$. Cecil cxprf1l]4^ "WhiJe wp hi3vc a 
1,,%^ very Ml^li regard for Luciisfllm- ]t5,grjphlrs 
flticJ storytt^lliRg are very ^od — I believe 
thai Europ^dn ijraphlc iij Elsts arc (bu best - 
aitd a lolof Airierltan^H'oiild a^ree." 

TinVeen and Oadeth At^ rraponf^iblc for aJI 
[he impressive backdrops, ivhidh are very ^ 
riniiJnlicent of Defphln^'s FiiSx^re Wart, while 
iN sprJies were created by fntt'lhntt Paul 
DochrriY (who's pre^cous work has Included 
System 3^5 ^ythl 

Visually LOTT I5 fupetl], the animaiEc^ns are 
e^rircmely polished and the backdrops have a 
lot of llnfe tuuches that combine to cretiie a 
reaksensf^df a[fnf>spherB_Oneipf the 



¥ 



AUTO ROUTING 




Chimcttr novas down itr«iii. 



Chaiacltr if ■Udt ^bJBct bilaw 
aiiff luins righl In uvold ii. 



Charnrtai rvivm^t original lourEi. 



, SIEBRA'5 MOVEMEPfT 5¥^TEM Is nude up of iram hnes. laid across the ?rtme area of the 
screen When a character's about 10 walk into an object. theywdUhanse llneiattbe 

I nearesvjurtciion. AtJtoroutin? rioesnt limit itself 10 5<^i tracks, instead the movement area is 
defined and ihi; charatter-t move around inside it, constantly updating to avoid objects. 




mi 

'A^ BlTem^rEDj ri3 rtoTB dawn ^irBfln^ 
hl^^bfdbf (haroriltn 't^ bnd '['. 

■■' viBvai 5ill ef rho wfly 4oik# 'f ' htm mif «d]. 
Th«n unit 'A' Ji ij^ar, '^ movtE Inclr. 



OWE OF THE MAIN tethnulogicaj aspects of Virtual Theatre Is autorutiiing', rh^ prcjce^i 
whereby characl(?rs roaci toob.^ects around Them. ielectintL Iht best way oFgeiUng from A 
to B and cortsiantly updating it td negotiale i^indorti obstacles, such as ^ boit dropped by tfie 
player The system is also awart of other characters and will ensure ihat nobody obslrticis 
arryonc etse. 



I 



problems t!ic"tt had to be solved i^rT^ how to 
show doDrways at the bottom o[ cho screHii. 
"We onsitnaMy had aniinnLed door^," explains 
Watrlner. "but everylJme they were opened, 
■he cfiaracterji had to move out of the way 
Jod tlunis k-ot loo complira|«| and look too 
long-" The soLiilon was to do awav with the 
doors and just have a beam liE h^it lhat 
evpiiods as the door Is opened. 

Char^cter interaction has also played a 
strong part in Virtual Thcalrt s overall 
dPiigOr A lot oE the pu7zlE5rin LOTT are 
muhi-characior based, so con^equpntly iha 
inierairtton sysiem had 10 be both 
comprehensive and user-fnendly- You can 
ftlop and talk to anyone thai you ^ee, 
ahhotjgh ihev won't always want to talk to 
you- Once you have their attention you can 
ask them to perform a nuitiber ofta^k^ by 
issuing one command after another (up to a 
maximum of fiveK Not evc-ryone wi[l how to 
your ?very whim, especially if yoti don't 
come across as friendly, but you do start the 
adventure wifh a servant who wlH do 
whatever you ask. 

Just talking to characters produces a 



«>t> 



LucasliliTi-sLvle multi rhoice menu, where a 
couple ol relevant phrases are offered To 
help create the illuSLon of realityr everyone 
has an Individual mannensm: gossipy old 
ladles Will rtever give you a plain answer ro 
your questions, drgnks won't make much 
sen^e and are hkely to get violent; and to 
_ produce shls. over mjoo hne^oT teivt (around 
fio.ooo words) have been Included, although 
by the time the game Is finished this Is hkely 
to have increased 

Virtual Theatre has an enourrtious amount 
of potential and. with strong ploii and 

tellit[ent puizles^ should be able to give the 
more established names a run for their 
money. Of murse, with Virtuar being pan of 
Its lille, vou can'i help wondering whether 
there are any connections with Virtual 
Reality. Ahhoogh the technology is stiL] m its 
infancy, Warrlner can certainly see hnks 
1 1- iri^made: "There are people who can 
create really good jD, but not really know 
what to do With ct. If we could combine them 
with people like us who can create really 
good worlds, then we might have 
something-" 



ii 1^ 



THE ONE PJClVEMBEft ^^^-[ 



49 




FEATURE 



What could possibly impress the man behind Xenon II, Speedball and 
Gods? Well, quite a variety of things, as Mike Pattenden found when 
he quizzed the Bitmap's design guru about,,, 




Contofffaf f on " 



y^z-i-n- - 



PR06ABIY THE BEST KNOWN member of 

Ihe frafemol programming colleclive 
known ps Th& Bitmap Brothers is graphtc 
artiEl and games deaigriBr Eric Matthews - 
perhaps because be^s Ihe man who 
everyone asks lo do ihinga like this. 

Like moQy people involved in publishing 
mftwara, MaHhewi fell into il olmosf by 
chance- He was sludying fine orl at the 
Rcpyal Academy when he hit upan the idea 
of producing graphics far games on his 
Speclrum as a way oF eammg soms spore 
caih- A progromming Friend with some 
contach in the fledgling gomes 
industry encouraged him ond 
he ocquired some graphics 
software for his new 
Spectrum. This led to 
early credits For Virgin's 
Sccr/exfrrcr and 
Monopoly. 

li was here thai he 
mel Steve Kelly and 
Mike Montgomery wFw 
were lo become his two 
brcilhers' . Togelherr ihey 
began work on a beal 'ern 
yp called ST Karate^ bui mpidly 
gat bored of this idea, ond chose instead 
lo put logelher o shoot ^erti up which 
featured digfli^d graphics and a hoslof 
other revolulionary features. The resull, 
Jfenon, as still regarded as one of the best 
vertitolEy scrolling shoot 'em ups lo date 
(probably only exceeded by the Bifmops 
own X^non ii\. 

Since ihen the Iriumvirale has run up a 
string oF plaudit-winning games including 
Speed boll I ond II, Cadaver, Xenon It 
Gods ond Magic Packed. 

LasI yecr ihey severed their relotionship 
wilh long-term publisher Mirrorson and se' 
up their own label, Renegade, in 
assccioEion with donee indie Rhythm King, 
riie fruiK oF on earlier associarion with 
label boss and gomes nut Mortin Heath 







KNKjHTUHtE 

Published by; 
Ullimalc 
Refea»dElQ8a 
V/sy back in the mists oE 
[imc wlit^n compilers were 
nowt but ^ bnjc Dt bkeps, a 
cdmpany called LJltirndte 
dt&lgned a gpme for [h^ 
Spectrum which rracktd 
the hom^ computing mould 
and, for 5 wfiil^r fstablishtd 
Lt as the cup software house 
around. It -w^^ posaibly the 
first isometric arcade 
advenlure andiet the 
standard far the ^enre_ Tfie 
idiu^a Wfiii to gLL]d*i a cule 
lErtle fellow round a sedes 
of rmms cullfCTing various 
useful Hems- A neat touch 
is that Si night fallifyout 
hide man baso series of 
convulsiona and turns into 
a wcrtwulL 

iw}^, a iDckcfi i-j iijjfera^u from 

ami g/Une^liiy ttfjit cxiiUcuJ, ' 

XHt PAWN 

Published by^ Rainbird 
RelcO»d: 19&& 

Magnetic Scrolfs^ name 
became the byword for 
authentic, top quality 
adventures The t^^wn ^et 
new standards for graphic 
advencurei because, while 
companies like Level 9 
(producers of tradittonal 
l£xt adventures} v/ere 
making conciissions to 
graphics, the pictures they 
ustd wtrt trudt and ^mj^U. 
The Pawn not onlv 

r 

combcned text with 
bciauciEul and large pictures, 
but alsQ u^ed a 
iiophisticat^d rnemj-d riven 
interface. Like all Magnetic 
Scrcilts games the stoiy wat^ 
well -written with some 
good prDblemi to sdlvc 
• TIji^ hT\-^4 i/u' ftr^t j!,yWt^ t 
irla}^i}ii the ST. St€Vc jiuf I 
bitiffi m^ny a h^ifiughttrymg 
lQC{3mplac il. Per ill f utn^. /fte 












SIM CITY 
Published by} 
Maxii/ 1 nfog mmvs 
Vdeawdi t9&A 
US development house 
M&xts came up with zn 
Drcginal and itnpa-stiivt 
ang]j? on simulationfi with 
lis recreation of San 
l-ranciKO and othtir ciues 
whsch enabled you to 
grapple With cvtiything 
Erom [he mundpnities oF 
EtrL-et planning to fighting 
earthquakes and attack^ 
from Godzilla i^rri Cjf\' viras 
Line of ihc htsl programji to 
cross the boundarv between 
strategy game, educalicmal 
utility and pure simulation. 
The tjiigind program hsii 
litoved fci popuj^r that Lt 
still sdls well and his 
attracifd d. ho5t of add-on 
ecenario& and graphics 
disks. Maxis larer expanded 
[he cqncept with the 
ccilossal ^iffjRjifiix. 

^ifil isj2,^ four tJi€gfi £}j iutW 
ciiics ticked on ha hcini sfriy^ 

f^rco^Ht mir from /jr^r^i'^rj^ iff fc 

SPACE QUESl IV 
Published by: Sivra 
R«lHiwd;l«9l 
Sltrra On-line haii built its 
reputatjori on its hilarious 
genes of graphic adventures^ 
and theLSy^^a;^ Quc^^ senesis 
oneofthebest Yourtaskii 
to assist Rog^t WilcQ in his 
endless fight against all the 
tvil the univt^fsc hj3ii to 



offer- The jnkK come thick 
and fast and the graphics 
aie ejttremdy funny r 
especially in the last couple 
of games. Sierra feccnily 
updatEd Jta interpreter, 
m;ikjng all the new Space 
Quest games even eaiier lo 
play iiswtUas b4:ingsLjin£ 
of the Eunniest software 
■■ ju'11 Eind- 

• AlUf i!^^ Si^au QiJwr 
gfim^^ ar^ iiy^i-^l^iit. While 

tHi^oiv^ Qf i^ui^'^ff^iirMs, ^ftfi'ifi? 
hflv^ great i^^ri'/p^tii rfrff^ 

ih^v'rc \'c\'v [ii\wv Th 
upjj^it^^d ifircrfdm uj SQ i\ ^l 
fflr PTTiVf irttliJilS'd tliiirt thi 
^nrliirr ifcrsj^yjjs Oji/f jf^ 
2^d-cchur VGA, iwr/r rt 
R^iwditird U's Qffe ^j tiii 
mp^J jUf?aii7/f€nc ihtfsp^ 

DUNGEON MASTER 
Published by! 
FTL/Mtrrorwft 
Relecsed: I9t7 

One of the nuist authentic 

and tescmgD&n 

adventures ever released, 

and the f]ts[ lo use s first 

pennon 3D VIEW and work 

in ttaltuTie 

Previous 

DBiD typt- 

games had 

used a 3D oi 

limited ^D 

view and 

employ«3 a 

turn-based 

combat 

systtim- There were 14 

superbly designed levels ui 

Che original game - enough 

to keep thousands oF people 

burning ihe nndnight oil, 

and there are &tilL those 

who are playing itl There is 

B. set oF add-on levels^ Cbcios 

^ ""i mn^^ithcr ^t^ittfs^ ;i dcnfty 
of this rutwuf^ fff a cDfffpntcr 
^jorc m LoffJi^th pn}hahtv rJ 
^WJiJ■ afld iX iienifhsfore it innie 
€ut. Uoufdn't bcti^}'€ it \lW// 
"acftij^Hv tiit-}\ nfiD ^ fiilt ^m^ 
flin?^ xh£ ftrs! f^rsQff 
fVfSf^^cUv^- h did ^i^d tYiitift 
tite closest t hi tip iQ that Iwtig 




50 



rHE OME NOVEMBER 1 SSt 



MIRROR 

IMAGE 







1 




1 ■ L± J 'L 


MIIJIUII 

1 M .1 b 1 




1 


tIE 




E 




1 ^ 




m 


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44 

1 


»- ■ 








Defender of the Crown» Stdke Force Harrier, Speedball, Rocket Hanger 

^)1B91 Miri'OrttOftLtCi. Ip-wmHCu^^. 118 SDUVwmrft St rbtit^ London 5F1 OSW 1^: 071-S28 14 S ^1 FaH^D7l-5B3 34^4. 

Mirror lirtOgQ la a brand npmeotMtrrorSO^ Ltd. 




Ydur strategy: defensive or agres- 
sivTOs yocnAflsh. 




*'''/i?>,'. .v4^-' 




W 






',/ '.</: 



■^— 



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<■ ♦ 



W' ^» " www rpvr 

r ^^ r r r p f Fp 

r V f- ^Vr r t ^ r' r 

r f ^ F F ^^p F 

rP F P ^V ^ 

r _r, ^ 

• W • if F 

r% r-"-"- 
r r r F 

\f.T w. 



♦■ f; 



Your weapon : an jjlupce of the colours. 



Q^Lir 





Your aim : to conqueiP^he territory. 



^ 



r INFOGRAMES 1991 

Original idea and prografti: 
GAMOS Ltd. *. 




PARTICIPATE 
IN THE WAR 
OF COLOURS 



"In a terrain composed of a 
myriad of coloured diamonds, 
I'll challenge you to conquer most 
of the territory. You will need^ 
strategic skills and quick reflexes^ 
to succeed in this thrilling battle. 
May the best man win !" 

♦ 1 or 2 players 

♦ Screen editor included 

♦ Endless games 

♦ Single or tc fnent mode 

♦ Network version (on PC only) 

Available on 

ATARI ST & STE 

AMIGA 

PC & COMPATIBLES 

In The Shops By 
Mid-November 



I 



THE 





VEMBER 1 991 



I 



Often copied, but never equalled, our 
unique review torinat is designed to 
provide you with all the information 
you'll need to make a wise purchase, The 
games are left mostly to speal< for 
themselves, with the minimum of fuss and the 
maximum of graphic detail. OnJy relevant 
screenshots are used, while the ratings, price 
and release date are ail there at /our 
fingertips. And now, the breakdown, ,- 




GRAPHICS 

Not necessaniy a measure ot how coiourful or 
'^' well drawn Ihey are, but how wb" Ihey are used. 

SCHJND 

Once again, fhis isn'l a refiection of 
quantity or quality, bul of how weii it fits in. 



m 



DURABILiry 

A reflaolion of iastino interest - how much game 



- T - you gel for your cas 

pLWABiLiry 

The big one - how does the game feef - 

addichve crjusl uninteresting? 



4 



OVERALL 

A useful point of reference - a eummary of the 
precedfrrg ratings, 



WHAT'S TICKLING THE TEAM? 

Thvrff wv were, Jmi s vnling ddwn for aiwthsr 3 jmE of martiln 
on tha floor ot lh« ^dincs room and lo and behold s liosi of 
dfiCBHl iDHwarc landed on onr doorstap. Sh4inc tcally, ioo\s 
was %o close la bagging Prei's bloodshot- 



CIARAN BREHNAN 

you'd think ihc Ed ^ou Id 
be in d 3[x]d inood 
wouJdn'l vcHj? No wsy 
"Hd ^ameSr no foolbdll iind too 
tudr^vcgthedrdls^w^sdll he had to 
say ahoift Tuscany- 

UUREHCE SCOTFORD 

yMh, silent ScFVKC 
N.Wekrwwtliert 
hAd tobe 
lomethlng tliat 

ivoLild k*^ 
ScDttoKd qul^ for 
a couple t>f hDur^J 
Ti^anks MJcjvaProf el 



PAUL PREStEY 

Paul's been dnvmg u^^ll 
up tfic wall, telJIng ni 
how good Geoff 

CramFHond's Grand Prbt 
js. Vou have to 






understand that it's like a dream 
come trpc for the NtUc bvc (hough 

hcS *lway? seen JiamiErf a^ the 
logicat Kucce^wr to Mdn^ElE 

JOOLS 
WATSHAM 

JooIe is an othcK 
vrfcxjld'be Fonriute 
One denioHj but Jn 

his E;ase It's VFOQttI 

tNt takes pole positpc^n "ttf 
alinoft^s fa^tas Prcz 45 with French 
wnmen, ' he dccJared ^Ceelully. 

BRIAN HESBin 

Wouki you believe Sial when he 

caught * glimpse o( Super ^pace 

Invaders our Brian had a nosulgu; 

tear Jn hit eye^ he 

30t » choked up 

when he was 

playing It h^ could ]^Bv^~A f 

hardly speak^ the 

Soppy g't 




[CRAND PRIX 

MicroProse 



DEATHBfflNGER 

Empire 



HUDSON HAWK 

Ocean 




Grand Prix 




SIUNT SERVICE II 

MicroProse 



Hudson Hawk 



ftOBOCOD 

Millennium 




RoboCod 



FACE OFF -ICE 
HCKKEV 

Krisalis 

PITFIGHTER 

Domark 

VROOM 



Lankhor/Ubl Soft 



SUPER 



Domark 




^^*^^..n 



Vrcxjm 



SPACE INVADERS 



BOSTON BOMB CLUB 

Pa I ace/Si ma ri Is 

BARBARIAN II 

Psygnosis 




THE ONE NOVEMBER n-i I 



53 




REVIEW 



Geoff Crammond gets into the driving seat and prepares to slipstream 
past the competition with his first game for afmost three years. 



GRAND 
PRIX 

MICROPROSE 



W OUT 

END NOV 



PRICE 

£34.99 



GRAPHICS 





II^AW 



MM 



A 






'iT^v DURASrilTY 



4 



^PLAYABILFTV 



OVERALL 



m 







m THERE GOES NIGEL MANSELU 
over the finish line as he win^ the 
Spanish Grand Prix, almost 12 
seconds ahead of Alafn Prort in the Ferrari,,." 
Oh, how we cheered recently as Mansell 
managed to actually crow the finish line for 
once, without his engine blowing up or his tyres 
failing off. And didn't you just wish you could 
have been there with him? 

LTnfortunateiy, there haven't been that many 
Grand Prix Sims on 16-bit: mo?toflhe racing 
garnes doing the rounds concentrate on 
mythical races across America in souped-up 
Ferraris or driving around in various different 
weather types in a simUarly fast car. 

Thankfully, Geoff Crammond - racing slm 
enthusiast and 3D maestro - is about to change 
all that. He has been working on another foray 
into the woHd of hairpin bends and ridiculously 
fast speeds - his previous works have included 
ffeL^ and Stunt Car flacer, this one's simply called 
Grand Prix. 

J* 

RACE DAY. Having practiced each course ar length And 
qualiHcd in ;i COmfartabLc ]H>^ilJon. it's time to g^t duwn tp 
the race - this Is, after all, ^hy y tJU 'rr here. 




FLAGS ARE ANOTHtR VITAL SAFRTV ASPECT Should a serious cr^sh of cur 

SDmewherc i>n the coutM (tiot very likely uiJcss ypyK bvukL^^ 

vfc^ iwne out, inatnitrlt^CTcryniac to alow down and hold their poflifio^^ 

ohl-s tnw.ilth for arc the 'all tlcar'^een and the ynu'veflaifihed' chequered flag. 




54 



THE ONL NOVEMIJLK 19D1 





11 Cf5. 1 



ONE THING MISSING fron> v.m- ^<K^p\i 
N a vp«doii»tpr, 5cmething thAt ytni 
might consider cniciaL tn ^ rzcine drJV^ " 
but net %vhcn yau take intn Qcco^nt (hat 

cvc^iyanc i^ travcllLng at pretty ir^uch the 
jamc speed and bnsking aC man! ar ]n^ 

the ^amc timf . 

THE COURSES 

3TE aEI accurately 

niadelled on 

their rcal-FifE 

counterparts' 

street raees such 

as Monaec take 

plaee right down 

in the heart oE 

thr >^^^ tunnels 

and all. 



— »' < 





^YV\» 



BY CONTRAST, Germany sHQfJ^inliLim 
is a spraiArEing mas^ af tree^ and £f i?ent^ rv. 
The lanes are ^der sa there's nujre room 
Eor manoeuvring . and crashEng. 




%% 



THE ONE NOVE 






LEAVE YOUR CAR in a Ihrenlcnin^ pp^itloil (sudh as idrlchcd aciois the tritcli) and ll 
wnn'l belong bcrniv the iniir^h:il5 are on thirHfnv, pushing ^cuduI of hai-m'n wiiy. 




GEOFF CRAMMOND has done It 
agarn. After the S-bit classic Revs 
and the strangely diverting Stunt 
Car Racer, Crammond has proved 
beyond doubt that he is the king 
of racing simulations. This time 
though. MicroPro^e has put tiie 
emphasis strongly on the 
simulation side of things. Don't 
expect anything as simple as 
OutRun or even Lotus Turbo 
Chatienge2. Grand Prix is the 
closest thing to the real sport that you'll 
see on any computer. Naturally this 
means that you won't be able to pick it 
straight up and win races- In fact it's 
going to take some time to master the use 
of gears and braking, but once you do 
you'lJ find the game is really revvardmg. 
Until then you can quite happily while 
away the hours on 
automatic, watching 
the race slip away 
and admiring the 
very impressive 3D 
scenery. The 3D is 
spectacular, knocking 
spots off everything 
that came before it 

(yep, I'm talking everything!). The courses 
are 100 per cent accurate, right down to 
the tiniest of detail, such as the trees on 
the side of the road (in fact. MicroPro^e is 
even holding back the game's release 
until after the end of the racing season to 
make sure nothing changes on the final 
feuv coursesi) and even little things Eike 
the red and white kerb are detailed to the 
nth degree. Although it's tricky to handle 
and doesn't have an enjoyable mass pile- 
up feature, there isn't a finer racing 
simulation around - not to be missed by 
anyone with even a passing interest in 
driving fast cars around narrow bends in 
tortuous conditions. 



Paul Presley 



Shoots 

straight 

up to the 

front of 

the grid 



I 



36 ■ TH 



E ONE NJ(-JVHMU£R 1991 



SKKVICi: 



CAIMtllR 
COMMAND 



I hi^ Buhmarino 

nimur^rlLKi 
"SILENT SER- 
VlCf. i, rJiCTTwrf 

p O U' £ f f U I I 






TFiF ultima [r 
Si rai r gic 
ihool'em up 

fasl 3D j^TOr 
phUw, 117% 

CiknUILI CDHXX^DO HimkLrd brbwMi l-iF^.rN 1^ 1>* 

hMrirt hl^ %H ?%dqai-ki iF BrlUit TAzmlKiijnlLMhKu PIc 



CINSIHI' 



cuhut^ e hbo^r^w 



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finmUtiori 



I'll STIllhK 
KA(,LL 

you hPkhiJfc^nf 
(Aa[ arc JiTO'b 

Tiir. It thii 

conLrchjE ol ^n 

uLlra-ftihphMti- 

tjuncci er^tnlr^ 

Fl3Stnk.t^L.CU«4HH 



m ■■■■"'" = 



'TZI 




— wr\(;s — 

In ihi' AmJ^j v^rsU'ili 
F-l5J^'iM[KttAGLt 
is rcpUL'cJ hy WINGS. 



IcTit ndfiptA 
Ition flf (he 
|cFbcs]c JaJacD 

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hectic doghghnng n^rr l^nd.^ca St fiir. 

FIT llr^lit'Mf^F^hiiE jiJru Muiid ^m C lfii>^> 



^^r^ 



vy^i.J 



and coinpaTibles/-__ 
CPC/C64/SPECC'- 



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SAfJiXKHyiiuusi: 

Vifclev Ca mbDrlcy 
TEL. OieZ.860.Z99 





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t^tiv«™zkWicrci-5w*ched . 

Pyti-im. Micro-SMTeihad . ^ 

Apc3c^»e . . . .^_._ , . 

?lpsttckJ^unn1V* _^^.^ 

JfflnnrcThrAiJtLHifa .^ ■ -.., 



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■■ ■£! 6 93 
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rnofclhoUpa^cnAaMousnfwrttii^p tieattf^ - ■ — ^ 

Squlk MOuaw ^r-i^akiha =FMc3 ^^ \ , 

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Auti^rrxirt:: Jo»snch/MciuH>Swtteh™nr-n 

Jr-VcricKSp^rner _ -.__„„,..„_ 

Primer ":^aUhr*a rtc^m ™™„ „ 

l[>Odb inoti^ Lticbdj In ahstlk ccJA ^r pMc^l 

A»-»t '^ SOFTWABi 

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FlOTT^e* uF Ti OBdcpm „ i-i- r . .. , ■ 

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99 



®ne 

REVIEW 



With the deruge of beat 'em ups currently available, you'd be hard 
pushed to find anything original. So with an Outrun style map, true 
parallax scrolling and a decent storyline, it's hacks off to Empire. 



DEATH- 
BRINGER 




THE VOLCAPJIC LEVELS see Karn faoiig baby drH^^s lu they hatdt fmui thdr eggs. 
tndEnt-wiclding goblifis and add pits 



FAILURE IS A TERRIBLE 
THIP^G, espGciaOy when 
it has happened to Ihe 
Societv for Creative 
Armageddon and the League 
of fuceptJonaNy Euil Wizards 
more tirnes than either tares 
to mention. The source 
behind their dazzling display 
of mistakes, thwarted plan? 
and non-event5 i^ one Karn 
the Barbarian, a half-witted, 
rnusde-boundn bloodthirsty 
thug. 

In an attempt to rid 
themselves of thefr nemesis, 
the two group? have pooled 
their resources and conjured 
up a terribly evil demon with 
no respect for social niceties 
[not only did it eat the 
sacrificial virgins, but half the 
members of the two groups 
as well). With its soul trapped 
into a htjge sword destined 
for a mighty warrior to use 
against Kara it unvjitlingly 
falls into the Barbarian's 
hands, much to the wizards' 
frustration. 

Armed with the weapon 
designed to kill him, Karn sets 
off to return It lo the wizards, 
in his own infmitable ^lyle. 



FORESTS AR£ A 
virtual mensjifrlr 

fnr bird^i crow*. 
EliigH and r.iv'in^ 

ate all in lent on 

peeking jwjy [H 
Kiun, while some 
of the Iiees W3nl 

(C hiivc their &4ky 
« well 



I 







58 



THE ONE NOVEMBER 14^1 




SIMILAR io 
dungeon^, i^xcepl 

here is iQiATGr, M 

the bad guys art 

jnuch tQiiffhff 

W^tnh nut Tor the 

b^-and-EhAJH' 

thxQwiiig gnhUllj 

the ^tonc-^pitting 

Cte^iurc and even 

some uf the rock^. 



THE DEMON 

WTTHENKsm'sfrword 

haj to he frd regularly^ 

with the sDuJ mt Cer 

(aiting thceopctf the 

sword] (hewing how 

hungiy it E&. Should 

thu drop [□□ lowr j[ 

will light Kam Tqr 

cancrol of the sword 

and ^[[^rl Scorching Tor 

Feiad. Should It drop 

tVcn lowetr 11 will start 

Feeding on Kam. 




UNFORTUNATELY, THERE ARE A LOT* 
OF THINGS knocking Deathbringer 
down and not a lot pushing it back 
up again. One thing it does have in 
its favour i^ its took. The graphics 
are superb, the parallax scrolling is 
one of the best seen on the ST and 
the sprites and backdrops are 
eKCell&ntly detailed. The bigge^ 
problem ties in the difficulty 
setting. The main levels aren't too 
bad. It's the end of level bad guys 
tiiat are all wrong. Each one has its own . 
pattern and until you find it they are ' 
almost impossibie. Once you have found it 
though - yep, you guessed it - they're too , 
easy. "x*| 

Deathbringer Little ITlOre 

doeshavea than the 

certain raw 

attraction to it USUal haCK 'll^ 

(what could be clach fl 

more fun than :>lcJiri ^ 

whiling away half an hour or so, hacking 
small creatures to bits?) and has a few 9 
nice features: the sou I -hungry sword that 
takes over control and the Oufrun-style ■ 
route map to name but two. As a game I 
it's really only lacking one thing, a sense 
of contact. The absence of any visual sign 
of injury to the bad guys may sound petty, 
but it really does add something to a hack 
'em up's atmosphere. Without it, 4 

Deathbringer is thrust badt into the rest 
of the pack^ instead of slicing its way to 
the front. fl 



Paul Presley 



THE OMC NOVEMBEft 1 tjcj-F 



59 




REVIEW 



Film licences are notoriously dodgy prA?>'^<^s*:«»*^, Mike Pattenden ro 
the programming credits on the latest of Bruce Willis' movies to be 
immortalised in pixels. 



HUDSON 
HAWK 

OCEAN 
PRICE 

£25.-- 

OUT 

NOVEMBER 



GRAPHICS 




SOUND 

DURABILITY 




OVERALL 




■ F VOU WERE A SOFTWARE 
DEVELOPER, what kind of gams 
would you base around 3 i^/ould-be 

burglar? All that jumping around, diving 
about crawling and bumping off security 
guards? It has to be a platform game 
really^ and that's precisely what Hudson 
Waivfc's prog rammers have come up with. 

A diminutive Bruce Willie has to stop 
another gang of burglars, the Candy 
Gang, who are out to get him and destroy 
the world by making gold using Da Vinci's 
famous old machine. Wiif is has to make 
his way through a variety of locations 
stealing famous artefacts before he can 
gel to grips with the opposition. 

There are three levels, each divided into 
four stages and all set against the dock. 
You begin in Rutherford's Auction House, 
where Willis has to steal The Bfor^a, a Da 
Vinci sculpture of a horse, before 
progressing to the Vatican for the second 
level and finafly onto the celebrated oJd 
scnbbler's castle. 

Throughout the game he is assailed by 
various nasties such as dogs, guards, nuns, 
photographers and rats which he can 
either punch or throw a softbafl at. 
Alternatively, he can crawl and jump 
around them using the various objects 
around the screen. Scattered around are 
heaJth-reviving items which top up the 
povi/er meter and clocks whkh restore 
precious time. 




BEFORE VOU CAN BREAK ir^O ihe iuclion house, you h^v-f to ihimmy 
acroEE 3 rnpc bridge jboVi! a nccie-h'Sitklng drop. Thi? IE ihc first inlroduiliuD 

Id one of ihe E^l^f'^ mnri! difficult nunoeuvrf^. 




DOWN IN THE AUCTIQW ROOM DL'CTS youH Rndyoucfir^ dathshund 
wairirig for VOir. Gi-ClinB nipp£'tl by nac of thi:EC dai:i Willis (aimoic baini 
than i gflnil mauling M ihe lumLi ul a roiiwcikr 




60 



"HE OWE NOVEMBER l^jyi 



1 _ 




VOU'VECOTTHE 
HORSE: it i not 
^ny old d^g, mind 
yov - Da Vinti 
caJled it JiicSjarm. 



0\ TO THE SECOND IRVtl in ihc VitJciri. This one bcgin-i smnnga the Pope's fan 
Eett£t& in the nidil inam. Shifting the vodauj pailk:igcs around L^d ^Dod Wiy to dlmb 
OV^ Lar^L^r ob5tai:[cs 

ON THE 

VATICAN ROOF. 
pulFsoI '>rnGk^ 
regularly appear 
Theite cloud"^ arc 
L DnbidEH'^lily morEJ 
laolid than the rciql 
thing. 




ANOTHER 

rRKCIOUSART 

TREASURE in the 

bag -m volume oE 

Diviners JooJIeii 

known as Tht: 

CodtiN. 



HUDSON HAWK - THE MOVIE 



LIKE TEFMINATOR 2, Hudson 
Hawk wsi way up in the budget 
stakes (some where around 
S75m), Although this wai well 
over the original estimates, it 
never looked like having the 
same pulling power as Arnie's 
blotkburter 

In the same way that the 
Schwarzengger sequeJ was 
conceived ^s a vehicle for its 
leading man, Hudson Hawk was 
lajlor-made for the wisecracking 
Bruce Willis who plays a 
reformed cat- burglar. The film 
was besieged with problems - 
production in Chechoslovakia 



was hafted because of poJitical 
unrest, original co-star 
Maruschka Detmers was taken 
III and Willis and director David 
{Heathen) Lehmann clashed 
conslster>tly; rumour bad it that 
the actor wanted to run the 
show. 
Some spectacular stunts;, 
ncluding a hang-gliding scene 
with a home-made rig, have 
done little to spark a film which 
is mostly played for laughs. 
Critics in the US hammered it; 
and although it fared little 
better over here, it still bombed 
within weeks of the launch. 



^— *+ K 



I 



JUST BECAUSE A FILM hasn't been a 
runaway box office &u(cess< it 
doesn't necessarily mean that the 
game will suffer the same fate. 
Hudson Hawk doesn't deserve to go 
the same way as its celluloid 4 

counterpart though you'd be hard- 
pushed to find anything original 
about it. Nevertheless, there are 
plenty of nice touches and the 
gamepfay, although tough, ts KtiJI 
entertaining enough to hold your 
attention. The trouble is. it's so tough in 
places that you wonder if there was really 
any need to have a clock running down to 
make matters harder. Another gripe is 
that the controls and the fussy detection 
make it frustratingly hard to jump and 
swing across spaces or mount ladders 
under pressure. The game's cartoon 
figures and comic touches give it a real 
lift. Willis is depicted as a squat character 
with sunglasses, but when he is caught in 
the glare of a spotlight or by a camera 
they fly off 
and his 
dazzled eyes 
pop out. 
Other 
animated 
figures are 
also 

endowed 
with nice 
humorous 
touches. 

particuTarly the rottweilers which savage 
Willis at regufar intervals and the wizened 
janitors sporting brooms. Impressive stills 
of the artistic treasures break up each 
leveJ. In translating Hudson Hawk into a 
game, the game's developer. Special FX, 
has pirt together a neat, if unspectacular, 
piece of software which wifl appeal to 
arcade fans without ever winning any 
awards for originality or excellence in 
design. Having said that it has a far 
greater chance of carrying them off than 
its celluloid counterpart. 



Mike Patten den 




An 

entertaining 

platform game 

which 

outperforms 

its movie 
counterpart 



1 



1 



THE OhJE rsfOVEMBEH T99I 



61 



REVIEW 



Laurence Scotford 
submarine simulator and 



the sequel to MicroProse's classic 
.^iirv: over it. 



SILENT 
SERVICE II 

MICTDPnKe 
PRICE I 

£34.99 

OUT I 

NOW 

GRAPHICS 



SOUND 
DURASrUTY' 

-P-- . plavabilityI 
OVERALL! 



90°/( 







MUCH OF SfLF.\-I 
5tRVICIiHis 

pl^yud on the 
itraltgit Lh;trL Thb 

of your ^ubmirioc 

And lilt pohiLlun uf 
^il known VL^&cla. 

The coluur indic^tn 
wh^lhtrthE cmitAcL 

^cTi^r. ;irid i ht wake 

indic^t^t 5pted Atid 

hfc^ln^. The 

torpLdn fendk^tort 

and tho^e hdciw (he 

chart uti bt 

i^wtrchcd off El J 

provids fl ^idtr 

viFwpolr^l 

AddJtinnall^ vrju 

can ZQam in to stu 

tbc aLLcqn m dtiafi 



( 



'IfJEMY SHIPS AT 240 DEGREES, Sir, range... 10,000 

yard5!"it's 1944, the war in the Pacific i^ at its 
height and >t'i your ffr^t time out as a US Navy 
subrnarine commander It could also be your fast. 

On a routine patrol you've tome acrow a Japanese 
Carrier Group. They haven't spotted you, but if they 
do you're m trouble; they've got a lot more 
firepower than you and they're faster. 

What do you do7 Do you attempt to pick off one 
or two ships and then make an escape? Do you 
make a brave stand against the whole group? Or 
do you dive to escape sonar and radar detection 
and slip Silently away'' Those are exactly the sort of 
decisions you will have to make continually inS//en^ 
Service I!, the sequel to the classic submarine ^im, 
SfVpfil Service wasn't short of atmosphere, but its 
younger brother makes u^e of the ST's advanced 
features to enhance this even further, 

Silent Service II doesn't emulate the all-singing all- 
dancing modern submarines seen \r\ films such as 
The Hunt Por Red October, but the less 
sophisticated submarines that helped America to 
win the war in the Pacific in World War 11, These are 
boats with a test depth of no more than 400 feet 
and a maximum speed of 20 knots. On top of that 
World War IF submarine commanders were forced 



u 




QGD 






Udfbjtikrf 



nan 




m 



r 



WHEN EXOACFNG EN£wy SFtfPS nn ihf lurlwe. the Targcr Bearing Transmirieri* 
U^cJ 1(1 4i.-( yoikr lorpcda crmriE ,ind Tjj j(i|;n (Iil' dilik ftUn ^llhuuj^h mo^l dF jour 
engJgijnmiS uiJl be handled al ptn^copE dlipl^, ^0131 gi':iHi.i ^pci:d nn ihi: Bkirlnccand 
llic p4«^fbUf[i. d[ uhing the deck gun tjn be biefuJ, fspecidlly whi-a cngaBin^ unamicd 
or poorly'dinLcd McrchanCmen. 



lo work with primitive analogue targetting 
computers and frequently faulty torpedoes. 

Unlike MicroProse's aircraft simulations, where 
the mam requirement is careful planning backed 
up by lightning reactions, commanding a 
submarine calls for even more meticulous planning, 
continual strategic decisions, and a lot of patience. 
If you get caught by a Japanese ASW (Anti- 
submarine Warfare) ship you may have to stay 
submerged for some time during which you dare 
not proceed at more than a crawl for fear of 
triggering a potentially fatal depth charge attack. 

Silent Service II offers a wide range of playing 
options, from a series of single battles, based on 
historrcal encounters, through to a complete war 
career. Additionally, there are four ievefs ranging 
from Introductory, where the enemy is stupid and 
you get a ridiculously high percentage O'f hits, 
through to Ultimate, in which you've scarcely left 
port before you're dogged by ASW ships. 

As well as adjusting the difficulty level, you're aJso 
free to choose between historical or flawless 
torpedoes. Go for the accurate option and you'll 
find many of your shots prematurely exploding or 
failing to go off at all, which can be frustrating if 
the target escapes as a result. 



mtfS 



M 



■^n 



^SW 



[)QD „r,,Lr^k^.LE"DaBffl 



Y^if r.ri .'rrr 



VSMCj THh PhKISCOPE is the ra&int mfchod or jdentilyinj; and 
taj^^rtmg ?n«my ships. V^Ur ^ubmajinc: carricis 3 huHt-ln 
aiulci^u4> Enrgi:tt]ng tompuLcr^hichautanidtically c^lculdte^ the 
corrccf heading For youf totpcdt^e^. all yoli have EO do Jsnidke 
adjustments Eor the l^fgtt turning. 




^^ He I J I II 



> II Vi 

I It II 



THECAUCES 
PnOVt[}£esfrrnti;J 
bifi^nrulJon su4:h 
» Depth Under 
Keel (how much 
W3tef (here li 
fai^me^n you and 
the ocean hotlotnj 
and Hdu' much 
charge r^main^on 
the baEt^Hes, 50 it^S 
c^^cntial to malt? 
mgular checks — 
even lji coTTih^t- 



IF ^'>N£ NOVl-MHEK VJ^JI 





A BRIEF HISTORY OF SUBS 



ja7-;-|3 BC Greek, malhematlclsrt 
Archimedes discover the pflnciple 
Ihat state* Ihe forte suJapedding a 

bDdypanlallyorlQtaNyiKi v\tAl&r IS 
equal to the weight ol theflujd 
clispUied. Arch^rnedM' PMnopltlB 
eisentiflJto submarine tech r^o logy _ 
1620 4:Dn>ellu& Diebbel creates first 
subiTiiMslbl^ v^s^l' 9 uvocjdi^n fr^rn^ 
covered with greased (eather 
1776 Da^id Bushnell in^ent^T^irile. the 
fir3t submaf ine used in warfare. A 
onti-man vessea, driwn by hand- 
pawered screhyvs. 
1E6MSS5 Confederate forces 
praduc&dspwifalsubnkarlnesfof u«^n 
t^^B American CivH War. 
1830 Reverend G W GarreTI builds ihe 
fiT3t Steam powered submanne 
1850 Jphn P. Hollarid find Simon Lakfi 
simultaneously mv&nt th-s forerunner 



of Ihe r\icdern submarine drkven by 
petrol engines on the surface ancf 
electric molori ^^hen submerged, and 
^rmed with deck guns dnd tofped^}^. 
igi4-]91B German U-Boats prove 
^H^cliveM military v?4ttlj 
1539-1945 5ubmarrnes agam prove to 
be deadly w^dpoAi against shipping, 
parttiiularly in the nav^l w^ ir\ TJie 
Pacrlic between Japan and America. 
1955 Th? US^ Njutilui, the world's 
first nuclear powered Gub Is laur^ched 
iSSSNaollluf becomes Lh«rirft^e»e( 
to voyage under the polar ic^ cap 
ISen Presort] day submarine 
technology adi^aiKe^crUJCklyn giving 
rise to specialised salvage^ rescue, and 
^xplcMatlon 5ufirfiift5(ble5i and more 
advanced military sobmannes carrying 
Polarlin Poseidon and ultimately 
Trident nuclear balltstrc mifflie^. 



LIKE MOST PROUFIC PUBLISHERS. 
MkroPro^e has released some dud 
software in its time, but it really 
can't be faulted on the quality of 
its simulations - and Silent Service 
It is one of the best yet. Lf you are 
prepared to take some time with 
this game, I guarantee you'll be 
hooked within the first few hours 
of play. The presentation of the 
product throughout is superb, with 
highly realistic vjews through the 
periscope and from the bridge and 
atmospheric sound effects. The 
soundtrack even makes up for the tedious 
loading time. The documentation is up to 
the usual excellent MicroProse standard 
and includes two detailed tutorial 
sections, backed up by a simple tutorial 
game on the di$k. This should be enough 
to acquaint even the slowest players 
sufficiently well with the controls to 
undertake a real mission. Parts of the 
submarine's ,, #■ , 

cnlrols can YOU WOP t get 

be operated noaret to the 

With the , 

joystickor real experience 

mouse but Qj, 3^ ST 

I suspect *-.«■■ 

that most players wMI prefer to stick to 
the keyboard, which is by far the easiest 
way of controlling the game. The variety 
of difficulty settings, the choice of 
historicaJ or flawless torpedoes, and the 
ability to play short games or a whole 
campaign mean that Si7ent Service II 
caters effectively for a wide range of 
players, and will prevent the game's 
appeal from paNing to quickly. If you get 
too good you can always try to play again 
wrth an old 'S class' submarine, which 
should be enough to challenge anybody. 
If you have some patience and enjoy in- 
depth games then try this: you'll be hard- 
pressed to find an eKperience as long^ 
lasting and engrossing as this one. 



Laurence Scotford 



THI CDNI- ^JlJVIMhLK I"-!"]! 



REVIEW 



When the evil Dr. Maybe threatens to take over the world by stopprng 
Santa from delivering all his toys, there's only one fish for the job. 



ROBOCOD 

MILLENNIUM 
PRICE 

£25.99 

OUT 

EARLY NOV 

GRAPHICS 



SOUND 





HAVING BEE^J FIN'ISHED off 
by evervone's favourite 
&e<:ret agent fi^h at the end 
of James Pond, the des-pike-able 
Dr, Maybe haddock go and get 
his revenge by taking over Santa 
Claus' toy iactory, right at the 
heart of the North Pole 

His plan is to make every toy in 
the world evil, u^ing them to hold 
the worfd to ransom to the tuna 
il.DOOpOOO. Fortunately, F.LS.H. 
ha5 learned of his plana ^nd has 
dispatched its top agent, James 
Pond, to the far-off snowy plaice 
to stop him. 

Because this looks like being 
such a tough caper though, James 
has undergone some mechanical 
sturgeon-ry, turning him into that 
baas-tlon of fishy law and order, 
RoboCod. 



I i t t it I t i tit tttutt ti t I 

I I I < ( c c I I I c c I I I S*( I 1 f 1 1 t ! 
t s li t t I t t t t s t tt tW' '. ifiiii 



/-^\.j 




ROBOCOD STARTS HIS MISSION otirsldc Santa ClauJi' tciwcr, 
home Kp ovvr 70 Icvclji of madnr^i and tnayhi:m The Imvr cTonri 
with quc.'itiotL FtmrksleMl !u lour cndroF'l t7v tl giordijni^ tach [jf 
whiL^K has to be cLirfE^aEfd belbnr RoboCod tin t^kc on rhe fvil 
Dr. M^ybe. 




OTHER BONUSES aw tuntainf d Ul thtic .Tfnr^o-^tyle bfocL? 
Fu^hJjlg them from below rcvLzaly their content.^ (whii:h arcn'f 
alwsy^ good). The i^x^^t bloclc^ (covered in question marfc-i) are 
harder (oget to, hufofTetd greater bouu^, or daFiget. 




64. 



THE ONE NOVEMBER 14^1 




HOBOCOD HAS 

TWO ^'Cdpons at 

his dispD^, an 

tKtcndJ-hcBd and a 

tijrLlL!-likc ^hcll. 

Dutking inside his 

OIIUdUi maki:^ him 

iiiip4!r\iDus to 

^titdckvHhilc 

FtltPVuij^, whilr 

fltrc?t4:b]ii^ his head 

if^LD thi! doLids 

aOow^ hkn to clmib 

to the pArt^ DLhcr 

^h umuot teach. 





^ y^ipuii^ >Ewb<ji^ F 



SANTA'STOWERkirtA^ES] with EnnT^inoF .ill shapes ^dsizr^. Ill (Ik sw^ 

Hflbo h^s totoaii^dw'jth hordes of angry Bi:Kic- Bajaetcsr vfhile in fhevehick Jcvel^ h4! 

has tu fatrtr angry snobs dF cartoon trains. 

EACEIWOHJ.DIS 
COMPLETED by findmg 
both the cHft 3nd fh^ 
penguins. Vqu can only 
Itj^lVc^ each world QnC4± 
mough pi:ngiijnf havr 
been fuund (which 1>? 
sho^^n by rhe [i^ht(»n 
tlie exit pule ElajhLns}- he 
warned though, net 
evL'ry c^^t is the h^x to 
take, them maybe others 
on tht level that lei^d tft 
ail sort^ af banusEis- A^ ji 
rule, If an calie is cafiy tc 
get to, don't trust it 









ONE or THE HIDDEN hnnuBrDDinsh Ltlilc i-nlitcly of jefly, 
CoDtacJ wiih iJiu w^lJb, ii-iluig and f1iK>r (.luii « RobDCDil re 
bDunic DLii oE conlrol ^ind makes nuppinf; a viitujl EinpDE-ilbLtily. 



TAKE A HEALTHV DOLLOP of Super 

Maria World from the Nintendo 
Super Famkom, add it to a liberal 
dose of Sonk The Hedgshog from 
the Sega McgaDrive, put it all onto 
a computer and hey presto, you've 
got RojboCod. James Pond It. If you 
longed after conversions of the 
aforementioned games ever since 
their pictures started appearing in 
ail the console mags, you've finally 
got something to match ihem. 
There is so much in RoboCod it's almost 
unbelievable. With secret doorways, 
bonus points, extra lives, bonus levels, the 
term "every time you play it you discover 
something new" ha^ never been more 
true. There are certain features that could 
have been improved (or ripped off more 
accurately): being able to choose from 
more than just two levels at a time, more 
cunningly hidden 

bonuses on the tower 
screen, not having to 
start each level from 



The 

nearest 

thing yet 

to pure 

console 

action 



the beginning every 
time you die- 
Absentees 
notwithstanding, 
RoboCod is one of the 
nnost addictive games 
to date and consequently one of the best. 
The graphics are soooo cute and the tunes 
range from a brilliant parody of the 
RoboCop theme tune to a jolly 
Christmassy score. RoboCod may never 
vuin any awards for originality, but rt does 
take some of the better features of the 
best of the current arcade crop and wrap 
them into an unputdownable package. 
Suffice to say, if you only buy one arcade 
game this winter, buy RoboCod. 



Paul Presley 



THE ONF NOVEMBER 111 I 



65 




%« ^ 



^s -, 



^ 






'^■^ 'X3^ 



^'■^^ 



" 



'-4.1 



^#4 



" fM 



^^p*", 



New 

on the 

Atari ST 



THE BEAST IS BACK! 

THE SEQUEL TO THE TOP SELLING AMIGA GAME OF 1989 

THE CONFLICT CONTfNUES 

Your deadly Struggle for freedom against ihe dark forces of the Beasl Lord is now but a 

painful rrefTiory. You Uy to forget the anguish of the past by concentrating on your prize 

Tor success m the bloody battle: the return o( your humanoid body, 

But as you slowly adjusl to your riewly-won physique, the pain you thought gone is about 

to f eiuf n . . . The Beasl Mage has kidnapped your sister! She musl be rescued before sbe 

falls foul of his dark arls. You journey to a hostile alien world to face the malevolent hosts 

of the Beasl Mage and mleract with moie friendly characters to learn of your unfamiliar 

surroundings. 

Vou must light your way through many enerny-rnfesfed levels colJecEing and using 

weapons and objects to aid your crusade towa rds eonflct wl^h the Beasl Mage . , . before 

he makes your sister his own' f 

Semen Shcl^ how inc Afsn ST 
PSV<5N0S1S. FRFFPCJST I IVFRPOOl ,.3 ^^B Teleol^one 05r 709 5755 



Having been on the ball with its Manchester United licence, Krisaiis 
puckers up with a spot of ice hockey 



k 




REVIEW 



ITH MANCHESTSti 
UrJiTED EUROPE in 3 
league of its own as 

far 35 the charts go, Krisaiis has 
realrsed tliat it's on to a winner 
with its side -on 
managerriEnt/arcade ^portE 
format, Rather than enpiort tiie 
football format anyfurtPier 
(though no doubt it will return 
10 it eventually) Kri«lii has 
chOEen ta apply the &ame 
technique to a game with a 
similar format (pitch, players, 
goals), namely ice hockey. 

Face-Off tee Hockey \i played 
in a similar \,^ay to Its football 
precursor with the game 
divided into arcade and 
management sections or a 
combination of the two, so the 
mechanics of set-up and play 
wilt be famjfiar to fans of 
Manchester United, If you 
decide to combine the two 
elements you must first choose 
a manager, country and name 
before selecting a combination 
of players, a training 
programme for them and even 
some p re-match entertainment 

fviatches take place on a group 




FACE-OFF 
ice Hoclcey 



Kri&ali& 



PRICE 

£25,99 

OUT 

NOW 




PL AY ABILITY ..--J 



qualification format with teams 
progressing towards a final. If 
you choose the management 
option only, you simply see the 
score? displayed, otherwise you 
play each match out in the 
arcade section. 

Watches are divided into three 
periods and you can dispense 
with the referee if you want to 
make things a littfe more, erm, 
physical. Otherwise the control 
system follows that of 
Manchester United Europe with 
players in control of the ball 
able to shoot pass and cross- 
check (thump) an opponent by 
stabbing or holding the fire- 
button down depending on 
their relation to the puck, Ifs 
simple to grasp and works 
effectively. 

Other features include a sin 
bin for offenderE, action replays 
for goatE and instant 





I'REPARE FOK 
THE FACE OFF 
iwhcn the iciciee 
appears anil hir the 
Gill bullan whcD it 
siys go Fiist QDC 
In galUE ccnlrol □( 
thi! puck. 



■r 



GO 




>*1 



FOLI-^ RESULT in p&^T^^Itk^. with pl.ivcrs 

facJDEoff in ihc pari cE the pitch wh^r^ 

the DEE€:nc4! Ecok place. 



it 



THE ONE NOVEMBER 1 yy J 



67 





IP 



REVIEW 




CROSS-CHECKIIVG A PI^YEH results irirtrmil a the refers iMnoperjlJM^ 

wade mtct e;icb Dthtr acd an L^nl^ir^ffl "fhol appear IdcDtiFvnn^ (he Ruiily pAttlrj. The 

origmaJ transgTETSSOr i& then dispatched to the sjn bin. 

THE OPTION 
LCONS allow VE3U to 
luid a ^vLd gamc^p 
AUd tlic fijcnim^^ 
L^ltt^r thi? iL^gth tjf 
m^t^ht^ (up toa^ 
mt^ch 4^ 20 

niciU(lir^) and dcccss 
chL' v^rloui; t^am^' 

^E .1 1 j , 




J^THE 

M.ANAGEMe>4T 

SELT[O^J>^ualIl 

kli.'nLiFy injured 

pl.^ytrfl [ddttor & 

h^^} and ^enJ them 

fnr Lreaiment, 

(blackboard), 

Dr^ani^e training lo 

bLrengthen J riJlV iduai 

players^ ^veakflesaes 

fdumhhclD iinJ e%'i.^rt 

thocsk: a spal of me- 

matirh entertalnnif nl 

(EnrFurated playfT)^ 



I ARGENT 




■ W^TDAR^fOlJ 

GHELoA?Ofl 

U" ?VTE[J£<"ON 
J LA"DAL 



l^lXfXI:^! ^- 



TEN INCREDIBLE ICE HOCKEY FACTS 



^ Morfern ice hockey wa^ invented 

by Enghshmen in Canada when a 
game wai played on ^ frozen 
expanse of Kmg^lon Harbour, 
Onlanoin IHGO. Us origins lie wUha 
gam^ p laved by Amerkan Indians- 

3 The fir^ players were Crimean 
War Veterans engaged in d regj^ 

mentofthe Royal Canadian Rifles. 

i The McGHI Univijrsity Hockey Club, 
lounded m 1893 in Montreal was 
[he wofld'i iJrsl retognised team. 

A The Stanley Cup. named after a 
Governor General of Canada, is the 
sporfi oldest and mosl prestigious 

rrophy. 



^ Ice hockey was miroduced into (he torT«, 



Olympics in 19;20 - unsurprisingly, it 
was won by Canada. 

G Canada ^as the dommani country 
at Olympic leve^ until 195G when the 

Huisians broke through. 

7 Britain won Olympic gold for the 

fir^I Itme in 1936 at the infamous 
Bedin Olympics. 

a fre hocltey is recognised as the 
world'i faste&t te<im sport- 

9 Bandy is the name grven to a vari- 
ant of ice hockey which Is played 
with a hall and curved stick. 

10 The Montreal Canadians hold the 
record for the most Stanley Cup vic- 



A less than 

successful 

attempt to 

capitalise on 

the appeal of 

Manchester 

United 

Europe 



68 



THE ONE I^JOVEMUEK I99| 






aUfUikiurt 



VROOM offers you supreme orcode-actJon 
and assures you of o rocing game of 
exceptional smoothness and speedl 
Unique graphic environments ond realistic 
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FEATURES: 

• 3D perspective of the racing track 

• arcade and competition levels 

• controls: mouse or joystick 

• possibility of practice laps and 
qualifying rounds 

• save option available for 
championship races 

• possibility of being connected to 
another computer 

UBI50FT U.K. 

Saddlers House, 100 Reading Rood, Yately, 
Camberley, Surrey GU 1 7 7RX 

0252 860299 



WAWTE! 



ilA^LIENS 



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and we will do Ihe rest, {i^ possible, please Include a daytime telephone number and fault descnplJon), 

WTS ELECTRONICS LTD 

^^ studio Mutw House, Ghaul End Lan«, Luton, Bsdi. LU4 aEZ. 
viMA Telaphono (0582) 491949 {A llnaa) 



REVIEW 



Jools Watsham may not look much like Arnie Schwarzenegger but he 
knows how to fight dirty, which makes him a perfect contender in 
Domark's latest coin-op conversion. 



PIT 
FIGHTER 

Domarh 
PRICi 

£24.99 

oin 
NOVEMBER 



GRAPHICS 




PLAV ABILITY 

OVERALL 




WHEN THE 

ACTION 

STARTS, i[»aU 

OUl SdJ glurv 

Puach, kii;]cand 

anylhing lobi^at 

The ^eAl Ihltig is 

jiCRiienne'^ an tlic 

floor yoti c^n ^itll 

JEiflicE piiiiBlmieni 

on them, bul 

TcmeiplKr [hey 

can da rhe hfiig eo 

ymif Wikich the 

energy bar aK [he 

iDp of [he ncreen, 

wb4;n chi^ i^ down 

■□ xciu you've 

won, P* lo*(, 

fLcpL-nding on 

who&c hjr is 

dcplded. 



It'5 iHegal, it's dirty and it's full of 
bloody, sweaty men! No, it's not 
The One's editorial office, but the 
most popular underground sport, 
Pitfighting attracts not only the sort 
of people who think th^t boxing is 
s game for sissies, but also plenty of 
unscrupulous backers. Thousands of 
pounds are placed on every fight 
and if you do well you're awarded 
a brutality bonus, which usually 
means making some serious cash. 

You're fighting for the 
championship, and there are seven 
fighters to beat before you can 
battle it out with ihe sinister 
Ultimate Warrior, Each fighter has 
his for her) own unique fighting 
style whether it be clean or dirty, 
and It's usually dirty; take Mad 
Miles for e>;ample, he spits on you 
when you're down, yuk! 

You can play with one of three 
fighters, Buii. Ty or Kalo Each has 
their own strong points like 
wrestling, kick boxing or karate. 
Fortunately you won't have to rely 
on your natural skills alone. There 
are weapons lying around the 
arena which can be ij^ed by 
whoever gets to them first Just 
make sure it's you. 





s 



OF THE THREB FIGHTEHS Buzz is tlic wrestJin;! htn*. 
And can pci^form fflovda like tlu: body st^ni. he^d but! and 
pilL^ driver Lh^r^^re unLhiuk^bk to us nmc ^tnn^ 
Weaklings Ty is file profit ^i^JonaE kick ho^er, who poch^ A 
kLck that w'^uld |(>3Vf hub-ltlFc Spctdilcss. and hf has 
mJn^ mare 010^4:^ up hiS aJj^eve, such as iftn dciuble-kjck. 
finiiUy Kjcd (no rotation to ItiipcciorClourieiiii}. is the 
0* So nrSg ljOj tr^lditituia] karatj; Efrpert Aod has hid sights ^t 
perUi^llcnEly on the s^ii^T plfVUS^ 



70 



THE ONF MOVEMHER 1^91 




IF PUNCHING AND KICKING ftef too much for 
you. you can i^lwqy^ pkL up the nt^rest objiict nnd 
throw It at someone Crates, throwing strir&anil 
steel piping are sniQiig the iCti^S that ar4-' Eying 
.iround waiting tf^ he u.^d. 





¥OU MAY RND bhat ^ouean get away ^Eh ataiuLing around 
avoiding irveryonr ^hile Lhc othei player does all of the la^ork, 
but Lomc^ th^ end oFthe round \ou' LI also Find that your 
'bmtiilit^ bunu^' ij Icru^ resulting LnDD ea&h and the reputation 
uf a \vJmp - go and play Something else instead. 




t 



THIS I'C-.LVbunch 
h the oppo^tion's 
llnr-up- All th^se 
cbiirdcterf have 
d!lf«ivnt FiEhtin^ 
technique - like 
Msd Mfle^^i who 
spks pn yjpu! 




WHEN ALL ELSE 
FAILS And repeated 
putlrhe^ dcin't 
5eem to be 

Affi^i'tLtlg your 
DppOdcUEr then ynu 
can alwayjt try 
your 'special move^ 
(below). This 1^ 
guaranteed to 
knock some serious 
<:iwrgy oil your 
opponcnt^fl energy 
b^r E^ch Eighter 
ha? 3 dilfeMnt 
-^pecLj^l move; huiz 
has the bndy slwn 
tQ l^eep the 
enemiei al hav. Ty 
uses the tRi%ty old 
rapid punches and 
Kato rebeL on the 
double round- 
house kiek For a 
top-class result. 



TOADDAFUBTHER 
COMPETTTTVE ELEMENT (o 
PiifigStiirr you h^vea 'grudge match' 
to play aFtex every three m^itches. 
This toitsist? of Iwf h players havinj; 
to heat 10 type^ oFhell oul of each 
other in an attempt in ^et a lotal ol 
three knocb outs. In onc-pbyer 
games vou get to Fight a computer 
contrnlled replica oF yourAelF- 



PiT FIGHTER ISN'T A GREAT COIN-OP. 

but development team Teque has 
not only converted it blow for 
blow, but has even managed to 
improve itl The graphics have been 
ported straight from the original 
and touched up to accommodate 
the smaller colour range. The 
scairng of the ^prite^, which looked 
so impressive on the coin -op, is 
included and conveys a nice illusion 
of depth. To keep your fingers 
snapping there's a great 90s style 
soundtrack, taken from the coin -op and 
sounding just as good, along with the 
grunts and groans of the pain stricken 
fighters. Each 

player has a vast A great beat 

number of moves / — ■-_ ■--• *«^« 

em up - get 
it before it 



gets you ! 



AS WTTH THE COIN-OP, thci-^''* ^n,iHrjfi ^■i|ii-.iii. m..^ -]„-«■? 
ihi Iraining and sttnn^ pninl^ nf uch pli^ypfr 



at his disposal 

that are 

implemented 

depending on the 

position of the 

opponent, from the back kick to the good 

old fashioned punch Jn the ribs - when the 

opponent is down of coursel Control over 

the fighters is very nice indeed, although 

the action tends to slow down at stages 

when there are several large sprites on 

screen at once. Providing you're not of a 

squeamish disposition, you'll find this an 

entertaining and playable beat 'em up. 



Jools Watsham 



THE ONE NOVEMflEH 1^31 



71 




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THE PRICE OF THIS LITTLE 
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9ne 

REVIEW 



rs there room for another racing game? ff it's as fast and playable as 
this is - Yesl 



VROOM 

LANKHOR 
PRICE 

£24.99 

OUT 

NOVEMBEti 

GRAPHICS 



«*I'W'f 




tff>to/<! 



OVERALL 



zn 








THERE ARE TWO TYPES of racing game the 
simulator, which MfcfoPro^e ^eernslo have 
wrapped up with the forthtoming Grand Prix; 
and the arcade type which programming team 
Lankhor has chosen to attempt here. 
Vroom has three main driving mode^: arcade^ 
racing and training. The arcade mode allows you to 
control the cars with either joystick or mouse and 
the aim 1^ to get the overall highest score; the 



racing mode differs rn thai you can't use joystick 
control (which is easier by far) and the aim is simply 
to win Ihe race. Firially, training mode allows you 
to choose any course and to practice with any 
amount of laps - to ea^e you into the control 
method. 

If you get bored of thrashing the compuler, you 
can link up your ST to your friend's and compete 
against each other - great fun! 




WHAT WOUtD A IIAC£ Dt witt^B^RcuisiAi^ cr 
sccr the whr^i gci^t fLym^ if you luppeti to ca^h Into a t^^nt (_ 
^urpH^ing really), tUcn ^f^ quick ;tsa fl^Eh kmy&ltrioubry mata.-r 
back^nd VQu'rc fit to rt'-tnter the MCI!. 



HEKCARS:in! 
Ed«h An obvious 
ahflt^le. lEvDti 
drivt At 300hph up 
the bock of ^ootJieT 
^T you'fV mtif Lb 




74 -T 



HE C3NE NOVEMBER TJIl 



WHAT A PIT-Y. ytni've mn out dF 

gA9 ^uicE you Have: tQ rrukf a pit 

5top, When yoti manage to enter 

(he pit (J5 slowmR dcT^n in time 

tends tQbe slE^htly dIfficuLt when 

tr^ivtlline At over ^OOkphl, prcL&ing 

T' tcLls the pit attendant to chaitgc 

your tyre^ aiul 'C tcil^ him in '^ 

it up'. Then you have the task of 

£et|mg cut lA^thout being hit by 

Hiiuther passing cJr 



IH« S^y^^ t jliif^ 




l^eS StOQC 1 i^Ap \ 




THJf RACING 

orrroN puts you 

A^iust 15 oppontatSr 
all computey- 
iic^ntroUed. You start in 
Japan on the Monr B^ji 
Circuit followed b^ 
AustriAr France, U.Kr 
Sweden and rindlly 
U.5.A (although the 
nunu^ refers to these 
In a different order^). 
Appuently the circuits 
are identical to the real 
thin^ apart frnm added 
^lopeSr trce^ and 
bushes You ean choose 
hetiA^een manual or 
automatic gear&' ivith 
manual allowhig use of 








W TRUE FORMULA ONE STYLE, a i|uallfying lap h required befnrL^ each race Yoa^n: 



placed at thi! front and h^ve to nlAkc 
qualify with a good grid posltldUL 




respect jhle f^test lap time if you want to 



A5 WfTH MOST CAR 
SIMULATIONS 
there's ^^ overhead 
m.ip to help you out. 
This Is extremely 
accurate and proves to 
be abit of a life sailer 
tince ypu can see the 
Little black dot that 
repre&cnt& ynur car 
approaching hairpin 
bends. Other cdTS 
afcn'c indicated, so a 
levi" glances in the side 
mirrcr^ ndght prOVe 
to be a help. 



I 



A5 WITH EVERY RACING GAME, 
Vroom's computer-contro^ed 

opponents are all perfect and able 
to take the sharpest of corners with 
ease. Atthough this is frustrating, it 
also adds a sense of competition 
and makes you more determined to, 
catcii up with them and to 
eventually overtake. The first thing 
that will strike you about Vroom is 
the speed - it feels great when you 
zoom away from a crash and 90 

S'sSTe A fast and 

surrounding 
graphics and 
cockpit are more 
than functional 
and convey a 
realistic feel; that along with the sound 
effects generates a sense of 'being there'. 
The option of no joystick control on the wt 
racing and training modes alters the 9 

overall gameplay drastically - it's so much 
easier to handle with a joystick and too 
sensitive with a mouse. You can always 
stick to Arcade mode, but the provision of 
joystick control in the racing option would 
have made the game so much better. 



Jools Watsham 



fun I 
Formula 
One game 



THE ONE NOVEMBER 199 



,■75 





IgIus Espli Turbo Challenge wos wjdely ocdoirned tJs Itie 
betfdrivino game of 1 990. The best |ust gol better wilh Ihe 

tealeae of Lofu? Turbo Chollenge 2. 

*Sif\ciowsed ptay tor up to tour drivers w/ffr 
^ computer Sink. 

* One player M screen Jmogery, 

• Hoi! foishg new rto^a^ds - rain. 

lighir\\f\g, tog. snow, conntfei traffic. 

tonne/i, bridges one/ feve/ c'OSSif\ 

' A cftonce to race across the U 

• A cf)Oic& of the sieek Turbo 
^ Espri! OS !tie r>ew sfy/isft 

Eton sofiop. 

*Bdeotf\dsfyif\\ 

stages wlhi 

overdo 

Check 

Points, 





. ^' ^ 



xxxxx 






/MagnelicFlelcU 




The oldest arcade game imaginable has been given a 'acelift for today's 
gamers. With a heavy, monotonous ^fling in your ears prepare to 
face... fli 





YOLf KNOW HOW IT IS. 
There yau are, ebI behind 
the monitor de^k in your 
Earth Defence Oulpost building, 
when suddenly, during a 
particularly lean lunch hour, 
there's 3 full-scale alert. Aliens are 
invading, descending from the sky 
in straight lines. How Will the 
Earth survive? 

Fortunately they've got one la^t 
hope - you (or you and a friend ii 
you want two players). Armed 
only with your trusty space 

cannon, it's up to you to blast „„_^_ 

those alien mothers OUtta the sky the cartoon INTBO sequence hh chc uene niceJy, A lone defendef of Earth i» 
and back into the furthest reaches leh lU fighl □» ihcalirniav-Gdi^rE.by hinuciruiEhnaanf [il^ftD help him. utiles yuu 

of the galajty. Yee-hal P^^ "^" P'^^"" 

I NEVER THOUGHT that one day I 

would end up reviewing Space 

Invaders but, here it is, re-vamped 

and re-relea&ed for a 'gOs audience 

- which is a shame, because no 

matter how hard you try to see it 

otherwise. Space Invaders is a '70s 

arcade game, OK. the graphics are 

better and there's a variety of 

weapons and alien styles to 

encounter, but Space Irrvader^ is 

still just Space Invaders, There are a 
few original ideas thrown into Domark's 
interpretation, such as the strange bovine- 
rescuing level and the extra weapons, but 
there isn't g^^^^ 

Invaders 
through and 

through, 
much to its 



disadvantage 



really enough 
to take your 
mind away 

from the 

ov^ly 

simplistic 

gameplay. 

Super Space 

Invaders is 

one of those products that usually conies 

along once a year, has a very strange and 

unique idea and fails to pull it off. If you 

really want a bit of nostalgia, grab a 

couple of lOps and find an old arcade 

version. 



Paul Presley 




REVIEW 



SUPER 
SPACE 
INVADERS 

DOMARK 
PRICE 

£24.99 

OUT 

NOW 

GRAPHICS 





SOUND 

DURABILITY 
PLAYABILFTY 

OVERALL 

73% 



DIFFERINCES 
FROM the origmal 
g&me+irE: jio(abLt! 

wave onwaidL 
Whcii ycm sh(wt an 
aTicn, fhe ones 
above It fall info 
tb£ nap that's leO. 
From the fhiffl 
wavc^ they ^n>w to 
HU the space Wit 
by dead alicn?^ 

WHEN YOU 
SHOOT the 
mother ^hip I hat 
pcriodkalK fliczs 
dcTDs^ the top cf 
the screcii^ an 
Aric^ffoid style 
bonus pellet falls 
fnirn the sky 
Bonuses include 
ejitra sluelds, 
la&ers, multiple 
huUi^tA and the 
tmie^ijtop which 
studs A butLeiFlv 
ACfOSS the a^^reen. 



AT THE E^JD of 
caeh level is the 
Waeky bovine 
section. Your task 
is to defend all the 
lively co%vs fwnzn 
the dlicd invaders. 



THE CJNC NOVEMBER 199 



,.77 




REVIEW 



Famous for its tea parties, the Red S 
knows your name, Boston is also h 
since the Freemasons. 



ar where everybody 
e of the weirdest societies 



BOSTON 

BOMB 

CLUB 

SILMAfULS 
PRICE 

OUT 

NOW 



GRAPHICS 



SOUND 




DURABILITY 



PLAYABPLJTV 



OVERALL 





IN THE LATE 19TH CENTURY, there was a club in 
Boston that was so secret, so exclusive, you 
needed to bare your left nipple and ^tick your 
finger in yourcarju^tto gain admittance at the 
door. 

Once inside thfs secret society, you were likely to 
meet all manner of mad scientists, great ihinkErs 
and wacky professors a^ they gathered around pool 
tables, siacl<ed high with the most bizarre mazes 
you'd ever ^een: gutters, trampolines, cog wheels, 




chains and even toilet bowls all went into making 
these contraptions, 

With the maze complete, bombs are rolled onto rt 
While the cfub members would move junclions 
around and turn wheels, all the time trying to 
guide the bombs into the bucket of water at the 
end before they explode. 

Okay, you've bared your left nfpple and stuck your 
finger in your ear, so welcome to the wonderful 
wortd of the Boston Bomb Cub. 



THE TARGET IS YOUR TARGET (hn ha). Once a bomb 
reAchcj l(, il'idou^tnl in water aoJ icmavi'd fconi the [r^L;, 
ready for ihc ncxl ortP- VoujuSi biflvt: la gri one bamb ■□ 
the end [q pru^rei^ a levvL but on trdaln levels you '11 need 
Id If.'.- mnic ih^n unf I^OJllh (n .Ichl^VL ihn. 



SEE TH.^1 ^liKOOV'E^ TbaC i what {arcieE ^our hamb fiani zh'^ cjnnnik ICi iht bucheC oE 
WAler Jt ihe tod. Whal'E Elcpping ii are ^1 ihe junctinn^, biurLsrs and Diher obttacle^ 
thai jre conaLnnCly nt^uiipulaci^d by ^ our appunenE ivith the whiE? mnuiLacher 




f t^«lf ;'f -14 r- j *|*S4 ^f J^iff 



'* i*f 'itifif tf 



I liF-liH,! -rjdB ■ 

GATES 

riiirt rifl |1k?C to blCKh off A 

cLlllt'imF VKit 



'^- 






>h,H,r — — 



ICKED GA' 
Kuns ocrcjs the ^mJU Tvd 
hurkm JTiJ the ^^tc chun^rs 






r^tfl'ltjit'lvtrf - ■ 1 '4ift*f f ri^^ 



■NCTJOI 

in a di fFcFCfit diri!cHi>n 



-.* + ♦ 

, n 










'^J<- 








r1l- h. 


1 




' ^ ■ I 







I 



. 



. iOOt^ J UNCTION S^^WM POLL . 

CKunj^ ip ^ r^jjidoin sec Uoa af C^aw tlu bornbt^ 

trnck when 3Ctiv.li«l. mJk^hl^ AbiUbLr Qr&quEiri 



78 



IHE ONE NOVEMBER 1 V<Jl 




NOTALLOFTlirVVAlUiLN^ AUDItNCh as Jivt^ccd toynur jramc I he man with the 
ii*:wiipapi!r i^ piiTtcLuLdrly HliUloyltl^ flS he fi|i5CUr4;5 pari qE thcnuzc The only way you 
get id ^t: what he's coveting ie when h? turrit ^ P^^- 

OK SEVERAL oE 
the Idtcr h^cii 
your La^k i^ tni^d^ 
hard^^r by a baby 
CTHWling acitPH tilt 
track. Now b;ibk±i 
:^n.' as b^ibics wonl, 
dud ihli Little 
darliu' likes 
tiothJng IM-Uer than 
alLi^riiig the course 
jnd movingthi! 
bombs arouad- 



ON SOMt LEVtLS 

this mad 

trtuupetcr appears. 

Hf blows a frhort 

tune then runs off 

^^inr His 

me.., mj>'bc he^sa 

trihtit^ to fhc l^ite, 

greiit Miles Davis- 

niavbe not- 






FVtRV so OFTDN 

a fncchanical hand 
rcachi:^ out Diid 
puts a nice lirilc 
bonui on the track. 
Should \aur bomb 
run over it^ you get 
the pointj. For 
every 1,000 pouit^ 
you amau, you get 
an eJttrA bomb to 
pby mtlL 



MfHh ■ 

hahJiE+tilirii- 



n [ h [+ fcif ilil h1 «J +J ^i ^ 



Hi'4tt hli-h1i- -ItT Vi+i 

4"rlp- «.^ 1*. 

I q h4 4 h I 4 I q H ' J r L+141 h I + I V I vJ ri I i ■ 4 J ri I ri 4 1 
*■' 
pU 
1h iJT «■« *■++ **' »■» 

F| T>T+' 

+1 Fi i+4tt^ 1414* i*^*^*^*^^^*^^^*^" 




>ttf*M|||if4t41- 

i[E';;T!'!^::ii:::;;i;i;; 

n 1 q 1 r 
■4lri4.| 

l|4'4ihr+++4Jqji^ b, , 

'j'ji HiFr> 

4di.-.|.>,|,^i4ri1i i1lf*T> 

4 I ri h*t*1 4 4 4 I h N Ftvl i i 4l hT + + + 
■ h+I^Jl444P4ht4+t4^'^ 



^*^®;'^ 



AHEM- - the less 
said thi: better 



THIS HAS TO BE ONE of the most ^ 
bizarre game concepts ever. RoMrng 
bombs around a maze while babies 
crawl across the top? AN very 
weird. Boston Bomb Club owe& an 
awful lot to Rainbow Arts' Logical - 
the 'bails roiling along gutters with 
rotating junctions' idea for a start. 
The oniy real differences between 
the two are the cartoon graphics, 
the scantiiy-tlad females, the fact 
thai one is from Germany and the 
other is from France and Boston Bomb ■ 
Clufo has a piot (of sorts). The actual ^ 

mechanics are identical, right down to the 
difficulty ievel (in Logical you could get as 
tar as level 23 without losing a life, here I 
got as far as level 



A 

pleasantly 

absorbing 

little 



AUcmi 



op in ti 



■vel along MdlLEij ^ 



13}. On its own 
merits. BBC is 
enjoyable enough, 
and quite taxing at 
firsts., untti you get 
used to things. The 

option to start from Challenger 

later levels is quite 

welcome, especially once you've mastered 
the early screens. Its lasting appeal could 
be questioned though: there are only 30 
levels in total and while most of the later 
ones are quite tough, it won't be that long 
before you're there. The manual isn't 
anything to boast about either, not even 
taking the time to explain the different 
obstacles. It'ssiill remarkably playable 
though, and once you've got into the 
swing of things you'll find yourself 
coming back for more. It's also typically 
French, with the bunny-girl barmaid 
appearing between levels and leaning 
over the table mid-game. If you don't 
already have Logical and you are in the 
market for a ball-rolling brain-taxer, then 
I'd have to recommend Boston Bomb Club. 
In a sense it's like Logical 2. 



Paul Presley 



"HE ONE NOVEMBER 199 



,-79 





AGLE 

Software 



118a Palmers Road 

New Souihgate 

LONDON H11ia. 

(10 am - fipm fi days - 6 Wnet } 

Tel: 081-361 2733/1933 

C733Fflxlir>earter6pml 

VISA 




ST& 

H Rid _ _ H.-i.^„, 

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GtoauiChcM 

CartiiffiaCiTii) 

CenJne — 

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I>l cd rt¥ e*rti 



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Name: 



n fretHle yo u want a nol laled pteasfl p'wfle ftvpnces. Free calalogue now available - please prtone Addf eas: 
OfMckbOA. | I 

Computer Date ' 

Title 



Price 
Price 
Price 
Price 



25 



Postcode: 
Card Ho: . 
Exp Date 



Tel: 



Ma[l_Order o^njy Jaiai^ toe^Q JIm Q cheque □ p.o;sn ' 



The once icon-driven Hegor has returned, but this time there are no icons 
and he's armed to the teeth! Jools Watsham takes control and battles it 
out with werewolves and guards. 



k 






TO SET THE SC£NE thftvs j lovely in[rosL-quciic4: that ^ho^v^ (he 

rcancam.ition oF NevFnn. A^ this 3^ a Pfivgnnsb praductit's Ejcadly the »rt 
of hij^h {[ujiljiy mlm-nii>Vii^ yuu'd 4:ipL-cl_ 




V-: »«■! 



BEING A 
BARBARIAN, 
Hegor i; no 

stranger to 

dangerous quests, fn fact he gained himself 
3 reputation as something of a hard 3nd 
generally responsible chap by defeating the 
evfcl Necron some year^ ago. So when he 
learns rhat Necron Ie about to be 
reincarnated he doesn't hesfSate to go out 
and defeat this evil once again. 

This time he has yvisely decided to take a 
bit of armour with him; kitted out with a 
helmet and leather padding, our hero sets 
out through the forest to ^ee what ruffians 
he can find and slay, while on the look out 
for traps and olher surprises, 

Ijnfortunately Hegor has no money to his 
name (wine, women and 5ong are expensive 
luxuries these daysj, so he can't afford to 
arm hrmself with a sword. His plan is to steal 
a suitable weapon, but for the time being 
the traditional kick in the shin and punch to 
the stomach will do. 

Barbarian If is set across six levels of 
horrzontally EcroHing hack and slash action, 
with many secret passages and lost paths to 
be found. Control over Hegor (unlike the 
original icon driven Barbarian) is direct and 
relatively simple; different moves are 
executed by moving the joystick in different 
directions, such as punch and high kick 
when you're unarmed and high and low 
slash when you find a sword. Otherwise, 
(despite the smaller sprites) it has the same 
brilliant animation and humour that 
characterised the original game. 

WATCH OUT FOR THE WEKEWOLVtS {Icfl), they 
have a klhal &wipe which CJJl do you iatnc scriouE 
damage, Especially when there arc [Wo of ihim. 



REVIEW 



BARBARIAN II 

Psygnosis 
PRICE 

£25.99 

OUT 

NOW 

GRAPHICS 
SOUND 

*JtiLf 

DURABILITY 







PLAVABILITY 



OVERALL 

80°/( 







HtGOR STARTS 

hk qucat in the 

Forefitp wiicrr 

wercWiJVL-ir giants 

And ^wcrdstbui 

are w;iitiiig to 

pouDce out. 

DJfF^rent patha 

nan IwIoudJ by 
pu'^hing up Of 

puJ LinQ driuTii c^q 

rhc joystick. 1e 

idra to cnap out 

your routP or 

you'lFgf:! 

toTnpE^^tely Lost — 

Hegor ilotzsn't 

E^QniF equipped 

wiLh an AA m^p. 




t:.W 



THE ONE NOVEMBER 1 ^^ J 



81 



k 



T\<F 




REVIEW 





B -ilii^fflV^liili 








Wl^rPPirJG SKFlFTONfi JftlllL^mainficnifsiiithcdunEcon^ FoMur.iCtK. HtfiOMS 
amiccl ^itli 3 lonj^fword laO Lh.lt skclLtun will Ik- histDTy ^dqh A'^ with iU^ c;ivl'5 Jild 
e^a^tle, nuny pUtF^milf and Iddi^er^ atv LD bt dimbcd and Lhc odd f^virch n^ds lo be 
pulled iFvDU ^^nr tq E(it OUtf 



-i H 



IF VOU RE FEEUNL a littli: mn-do^vn ynij: 
for aqtJttk pitk^mc^up. A^hkny new sword or ionie Toerve ecerg^v ^locs i^f]Qdi.-r3 for 
K"*rbjrinns vi^heiirv ^[artin^ ta feci alf rliL" ?lf3dri? Pnd ?ire?5rSi>f t'vcrvdjy Jill.'- and 
Lhu ^hupketrpt^r u oLwDyii willing to diccammndat^ iQmeOAt^ ci HcgOri bi^jriug. 



HAl YOURE MMOb i \JNbtATABLE wilh a ha^. ,^ol]^U^e, -.an 
^urviVL le. rhi:nrikr«i'l Eoo many cl'lhrm lying aboui rhau^l], so 
you Ean'l affard to fft crazy With (hcm - argghh, walch QUt 
lliLTc'^ a tevbI archer ahnve yodl 

1N IH£ VILLAGE all i^ quhc and pcateful- ualil yuu hit one dF 
(he villagr fnUf, ihcn [he army citinn running afl<rr you. The hc^E 
mediod QJ'Lff aping unEcaihE^d i^ rn kcio<k ihe viltj^giii'j DMr hy 
JoJUg ^ EuiWUrd Eoll- il works ivonder^ on 0\i olcl I^Jie^L But i( 
you h^ng dfouad long enough (nai hitiine dnyan^ ) ihi anny 
thould ^cLcleduwn and kave vau.-ilonc 



BARBARIAN U HAS MUCH TO 
RECOMMEND IT ItJITIALLY, but 
with too few ravels and similar 
gameplay throughout the appeal 
«aon wears off - especially when 
you compare it to the original 
Barbarian. The main character, 
Hegor (remember him?), is well 
animated and colourful, a^ are 
many of the other spr»te«. and 
they are complemented by a well- 
drawn and detailed bach ground. 
The atmospheric title music features the 
pan piped noises of Enigma, and the 
sound effects are 
the normal 
grunts and 
groans you'd 
expect from a 
hack and slash 
romp. The 
difficulty of the 
levels progres^s 
nicely from the 
simple layout of the forest through the 
torturous caves to the maze-like village. If 
you found the icon-driven control system 
of Barbarian a pain in the rear end then 
you'll welcome the ready relief provided 
by Barbarian ll's more conventional 
joystick manipulation. Basically this boils 
down to a simplistic bundle of fun for 
those who like their hack and sla&h 
unadulterated. 



Good 
bloodthirsty 
fun, but the 

appeal 

fades all too 

fast 



Jools Watsham 



82 



IE O^JE NOVEMBER 14=11 





ERS GREATEST HTSI 



PLUS\5^0RIX> CUP '90' 





y^ 



f 



r 




t 



AMIGA f OHM AT 

AMIGAUSERIMT 
ST FORMAT 

ST ACTION 

ThaAce 

ThaOnfi 

F I IM . 



K O F F 2 

BiBl looly gams lo hauo appeararl 
iXiBnvi'Ld[:hire 

- TitB bQj] CLtrnpirlar qbiim flvar 

- W\« B Bamel Geii lo Play Mflgic 
■ TFm bHl B^me Bvec ra graes Iha 

ST HrornsE aixQiade I cbi give 
-Brjillani Bur-Buv-Ouv 
' UlumotB Soccir Klmulflilan 

A L W 1-1 I S 



P L 

rvf A 

STAcnufi 
TheOr\i 



AVER 

N A G E R 

' A itmlie of piiTE genius, 

-EiC4pliDiisl Musi involvod, 
■SwardiPiQ and ^aysbld 
Amiga FwiTLat -EKthrallirigBrH] Addictive 
STFwpnat ^BrlLNinl. 

•l»1A>JC:0B0FTiAlAnELT[} 

r L E DaiaDiaKbrKickOffa 



:o 



THE 



FINALWHISTLE 




r 



t 



7 MILLSIDE INDUSTRIAL ESTATE, LAWSON flOAD, 

DARIfDHD KENT DAI BBH. 

1EL(>322 7g7&l3/lfl FAX 0373 2S3422 




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(DOUBLE SIDtD DRIVE ONLV} 



^No 




From past platform puzzlers to classic coin-op^ - get your Fix at half the 
price with Jools Watsham. 



TURRICAN 



4^^- -i KIXX £7 99 

^^ ;Uffff^C4^(flB5T REVtEWm IN Issue 21 and eettjng 
a gopef cejilr0Mn?)rhsn?f*flTlK^fariM5f plF][rorm 
^itlFS c4rtipl?telv; with It3 silky smooth 
«ToHing and lavish use oE coloLir. not rn 
^^ numnon us sliter Sl^^ there ^as --- 

little around to mcitch il You slan out on [he 

advencure ^rmed i^Jch ^ Irtv i^eEiprNn^ a l^er 

?un y^iltt c"F*n bf pu^^tred up [{^ have five 

sepornoe beiim^. larne laser mines ivhldi 

dcrtkolL^ievtrvThm^on scrctn, andentvgv 

power-ups. 

fOfE■eshlNcl^ 

Lind li^htnin^ 

wlildi can br 

coLletnt^d R]r 

more ener^- 

lirttiii^cl 

InvmLibilEty 

and longer 

boll& lyi 

hghtnln? IF 

fiiaiic "f 

thes*? weapons does The 

[rick [li£>n Simply lurn 

Into ri ;yTO^~ope fsnd 

ivipe the screen clean 

Vou II nonce a console 
look rl^ht frani the fir^ 
se[[|ng»ilev{^loneH 

which \\t fidl []1" >i'rHerfEill5 nind has ^ brtght blue ^' To 

>vork yoursvav [hrctu^h all j] levels. yDU caji elcher explore 

^-vprvTiWJkancUraTiny In Jieanhof |W^ver-up^Hnd 



diamonds (collect ]oo nnd vf^u're 

rewarded with an ^xifQ cnni3iiu^> 
or you trtn njn like 1 he tlappers wuh 
cQJTipletion betni; The only rhm^ on 
vourFtimd Thehardt'suhin^nf all Is 






■-+ * *_■ 



TIllEp-T 1" -^ I* #^* 

437heeihee3He6St^9e3, 



jciuaUy hiding iht- c?tfl t[> tht^ Uexl k^vel. n could 
bo lip Or Fl could bi= down a shaft' 

One of Tumcan's Tnajor ass^s I? [Iie^ massive 
end or Level Lyjardit^tis.. in ihesh^^pe of^arti Tesei^ 
and the like, all of whieh linve a panlculaj' wei]k 
spoT rhar needs [n he cOTiiiriually ihot ac or 
fra^^Led hy your hghtnln?. 

A massive gnrne which is p:3chi^ lA'ith alter^^ 
power uijs lancl wcrfi caverns. Turrican is well 
ivtirth n locik 



I 




TIME 
442^8881^6831=0031^063 



NINJA WARRIORS 



IHE COIN-OP VERSroN Of ATF^ja Warnore Ithe conversion 
>vas reviewed wpy bfiek In Lssue 1^) w^s probably [he 
^erirdesl oF hts IhitiCr Writli three fcreetri linked cogelhcr IP 

ForrtMinc (tia^SFV^ play at^a &invt^Mn^ thifi lo d sin^;!^ 
tw^fen was a TTii^[y task in lEitir but The Sales Curve's 
resident prtj^^rTimlng team lahio responsible for ^ch 
^reiits as Aj/ftivcFnrr. S^tnt Orison and SWiVt managed ta 
puli It aff. 

The j:5me Is set In the year I99J where the old AmerlCB 
I5ju5la pile qf rubble Twd cyborg n I n)Gs_ oni? male and 
onefprmifcarefHiiht" rampa^. Cat. h Is armed in twt> 



waysr a limited supply 

of shunkens comes jn ~ 

handy for lon^-ran^ 

coEnbat. but whi^n ihey * 

^t TOO cinse lor you ■ 

run nLiit>r^hunkeEi»}y(hurtruJ9tybl^eii come mm play, 

slashing and cutting ah over the place. 

MakmE^your way Iej the evil Danglers Matislon 
you Ei^ht throui^ sL;t horizontally scrolling li^yelti I 
w^re enemies such a^ Fhre-breathing Fiiusrie 
men. maej dnf»^ pnd htinrhlhaf ked rohot> dre ]u^t " 
waJ[|ng For you (o enter their territory. At the 
undofof each lev^l Ft^imrdmn 1^ ready to np 
you to shreds, btit you can stop his Eun by 
[yumeruultin; and continually shDottnfi until he 
finally collapses in a pile of blnbl^er. 

Ninja Warnors takes a whJlj> to tjci to ^pE 
with, but will won have ymt qomin? back fnr 
more- 



84 -TH 



E ONE NOVEMBER 1 <J^ 1 



] 



YOLANDA 

CODE MASTEMS 

t799 

BFING TJfE DAUGHTER OF HERCULES 15 A KARD LIFE, Hrld Ynhndfl iii fll}^)»l to find Thai OLir Shr rtiusi 
re-enaci the t^ tdSkii Linflenafcen by hi-H" f^rher lu free herself (rom Herfl. ihe goddess of denth. ^Im 
has pli]CE^d a curse on her. In th]s [b-Bii updaip oFChrsi SOFrL^llS rlflss(r S-Bic §amc, iherearc l2 
k"v^L3 (on^ for c^h la&kJ whJcli have flames jump] ng and platforms disappearing sLI dver the pldL~e^ 

Tlie basic tdea Is to ?et from tme sfdd of the TiCTPen lo th^^ othpf whd*^ Juinptn? along ropes and 
dodging botjiders Tli[][ Bounds simple. buE be darned that sudden df^iih fk s<ameiNn^ora E^ppnaUiy 
in ihi^ i;^rtiL^ Ahhou^i ilie ^rapines are nothing special, die ^meplay cerlairily bai> b laS[in^ app4fal 

Fiiiddn^ plaTlofms crLinbhn^ beneaih yuu svhile 
yctu'rc on your LasL iJfe can belmtatint;^ bui it ^ujt 
dMS ktep you liooki?dl 

There are three modes to choose from Trainer 
inode bas four screens for beginners to ease you 
\tMit The lEPrrve Winip mode has all 12 levels but 
youVfl i^tvcn n(nc ll^es and the chfljce in pltiy and 
re-plflV '^rty fevcl uniH ycNU o)ni[3lHC It Hero rtiorti* 
IS the real thing, iz levels picked ai rr^ndfhm nnd 
only five lives ai your disposal. 




'r^f^^ "^p ^fi? -:l'^ =0 ^v 



?pj i^^^J^ ^j rj-^J HiL.> 




SIZILFHS 

tq.qg 

THli PIANriARY STATUS tSCRlTlCAf.! Law and 
order haf> broIti_4i down, due to lossns in 
ecfuipmeni and nianpoiver The planet's 
personnel have hidd^ «iway in LlTe-^upport 



ranlSEer^ and ihey^w: no hdea wbat codo next' The 

Anarchists aru runnm? havoc. thtHr one aim in 
life being to capture the canisters and nulate 
into def^dly Fin«4i k or^nlHiti*!- lis your job to I 
slop all of this by proLecLing the canisters and 
kllhng(he Anarchisi^ 

M Wt^/t^rrdpr dont^ yo. thlsis^LMiea I 
^nod updaie. with a 90s heavy niecal 
soundtrack 10 pbv Along 10 and the 
! larijer colour palette ^vln^ the sprites a 
poliE^bed l€M>k. Biie ebc^ ^mepLay lii liMll 
the saine. go left, go riglH. shoot the alien 
carrytng The c^nisiercmd pick 11 up to ■ 
ensure a safe landingi UnfiH'iun&ielv 
Anarchy doesn'i really add much to 
Wdhdms' classic coin-op, bii[ shooc dn 
up Fanatrcs m]gbt just Find something m it 
totiansfy [heir Pllpn blond lusi 



POWER DRIFT 



f-^ -hri^r«^^.- ^ 



THE HIT SQUAD 
E7-q9 

THE CONVFRSTON OF POW^ OWJT(rpvlcwt]d in l&sue ij) 
is delmitelv ^ood fun. but vou may find its Lviihtmg Hrtd 
durnirii; c^iurs^ and unmjna^eable corner^ a irifle 
diEhcult. Ei^ch couT^e hfts its ups f^nd down^, Ikcrally, 

most of the hlyh roads are made of lugs 

which fau:*fl a probletfl wbpn you vw^r 
too close Lo the edge, while the low I 

I'OSU"^ bci^e^hprp corner;, jump^ and. ol ■ 
coijfse, rampant drivers to niid^ you iiFE 
rhe track ic pJays like u cross between 
dodgems find 1I rofler to^fhter. 

You seleci your player From a motley 
cr^w of u ^n^l liioose one of five 
courses, each varying m style, length and 
drifficulTy Before each race you're treated 
to a ny-by view oF [he track, then vou 
zoom down onto the start jng grid. 
' Thtw. Two, One, Go'", "Aurf ihey>e off ". 

It s always good pratlice to gam rl high 
posjclon as quickly ^s possible a^ you 



Stan in fourth position 
on ever^" race, but have 
lonnishmihenjpihrpp 

to qualify For the next 
rngnd A e^oud cojiversLoii 
that pn^vp5 to be a bit 

uncontrol table at times. 



WSZilSi. 



4iJ^iA 



THIS MONTH'S 
OTHER RELEASES 



HffiOOFTHE 

L\MP 

KLxi 

DOUHU DHAGON j 

DENNlii 

lb Qlltl 

<f9-99> 

STAR GUDfH i 

ONStflUGKT 

Mirrur Imd^ 

AITBHED BEi\5T 

GHOSTDUSTEHS 2 

Tl* Hir SHiiirtCl 

ft?. 99) 
SPEIL BOUND 

HAWKEVE 
MAMt 

VOOM WJNC 
GBH 

UTfLE KJFF 

dude MaWeiT 

MIAMI CHASE 

( ndi- Maireis 

(1:7-19) 

DEZZY COLlECnON 

t<nli' Mi3*iierii 

HOVVH SPEED 

'dilen 

ft7 99f 
VIOLATOR 

Code Masters 

(L7,99) 

aUPEH SEYMOUR 

Code Maslers 





, , 'V^^ 




\ 



IMC ONE NOVEMBtK 1 yyi 



85 



COMPETITION 



IM'Pill^^j: Y0551 



SVIlE^w^li^BY 





gWITH 




THOSE POWER PACKED PERIPHERAL PEOPLE AT 
Electro have decided to switch nomes, Tliey're now 
called AddXiTO; but they're still gofng to be producing 
on extensive set of upgrades and interfoces tor your 
wonder machine. 

To give you a taste of whaJ tfiey're capable of, they've 
giving five 0,5 meg upgrades away 1o power-hungry 
feeders intend on running awesome demos or getting the 
mosJ from the likes of Kick Ofi and Pro Tennis Touril. 

Five winners will each receive o half meg 
memory upgrode [socketed or surfoce 
mounted) worlh £49.99 and ihere are a further 
five hassle-saving joystick and mouse switchers 
worth £14.99 for runners up. 



Now pay attention, becouse this 
Is a toughie - we want you to tell us: 

Which of the followins is nsi 
a computer acronym? 

1)RAM 9] RIP 3} CPU 



Cripes! Send your answer, together wijh your name 
ond address on a postcord to AddXtra Comp, Ihe 
One for ST Games, Priory Court, 30-32 Fomngdon 
Lone, London EC]R 3AU. Don't forget to tell us which 
kind of upgrade you require. Competition closes 
November 28th, 



THE 5MALLPRINT: 1*The Editor's decision is finai and no CDrrespandence wili be entered into. 
2. Employees of The Onej Centresoftj or tiictr associated companies are nol eligible far entryp 



ob ■ TH 



£ ONf NOVeMBtft 1 991 




■ 




m 










1 


tt 




1 


1 


^^ 






"The best game 
Gremiin has ever 



■fllE "A cross between 




OAMESJC rr/L, 

C«Mt Of TWl Wf EK QQfjfg " 



AMIGA 

[O & H P U T I N G 
IGJLMElE GaLD 





"The next 

GerT0rarfo/i m 

Godgomes" 



Ace ftoted 

920 



Can Kou cre^fe Ulopiiif Now's your chance to find out 
Leading a colonising patty to a barren planet you aim to create the 
perfect society, where everyone iias a quality of life rating of 100%. 
Do you spend your money on weapons or social research? Build hospitals 
or tank factories? The myriad of decisions to be made are yours, and the 
fact that there are over ten different aticn races all bursting for the 
opportunity to wipe out the colony should speed up the decision making 
process. An icon driven game with the main playing area presented in 
isometric 3-D, Utopia breaks new ground in computer entertainment, 

Airailahle on: PC (tP92h 
AMIGA St ATARi ST/STE. 

Gremlin Graphrcs Software Ltd., 
Corver House, 2-4 Carver Street, 
Sheffield SI 4FS. 






ARCADES 



[AS VEGAS IS ONE OF THOSE CITIES ivhere Aitienraji excess reatly 
shows- from ihe biFlLons of Fwon signs ih^t Ught up the sl^y lor mJlt5 
^ound to i^L-aniFlvcIdd Wci^trif^sesand txotk dancers', Ve^s 
cenamly lives up ic c^pertiiiion- 
In Ihe casinos you can yamblf atJ day, *fvery day and while you'rt 

in the pfocess of Inking V"^^'" ^1^'^^ V^^ 
cdri havu BJl v^iit' oihi^r basic: netd!^ 
cater^ for, vnlh "all you mn eat' 
buEfels Tor as liElle as $1.9^. The place 
Is mad, of CGurse^ but It does iriaiiage 
10 fiKrnci a SFibslati^al ConvenTlon 
trade 
This yc^r the Amu^cinent Find Muilc 
Operators A^iscHrlatiod {AMOA) decided tu hold it» annual show there 
-pnd whocan blamrrhem'' Aft^^rrL^hl hf mrs of conslanl playin^nf 
video games on freeplay. Ve^^ IS the only place Lba[ could possibly 
se€?in halfway normal The show attracted over 100 roinpsn>es this 
year, all vying for a shce of 3*7.5 Billion itiarkei - which ls whai 
Americans alone spend on vids. pin^ and Fuke boses. m a single ye^r 

Despite [he amouni oE cash ai stake, ihe wholo business Is 
Currently stuck in ^ kind of transition period between t^cbnologies 
and It all sec^ms a hii stak. If home con^ioles and irompulers can 
emulate the performance of most PCB^mes, where do you ^? Jn a 
few years' limCn il'li all be Virtual Reafity m one lorm or another- but 
whiLe Iraniic RGD is ^inci on behmd the scenei^. the companies h^ve 
decided ihai there are ihree 
major aliematjves- go 
bigger and better than the 
consoles, ^"el your^lf !>onie 
licensed character;^^ or put 
fl console In a box and 
charge people money to 
play Itl 

Even SD. there are stiEl 
more than <?nou^ decent 
new gf^jties itj keep the 
pLjniers ticking over untfl 
die Bl^ Ban^. Check out the 
best oE the bgncb here. 




The AMOA Show marks the 

beginning of the coin-op 

year for arcade operators 

around the globe p who Flock 

there to see what's on offer 

for the coming season. John 

Cook, complete with half-eaten club 

sandwich and speeding ticketp returns 

from Las Vegas to give us a sneak preview 

of the vids we'll all be playing next year. 



Atari Games 



Alan keeps coming up with innovative and well de^lgnefl 
products year after year, probably bccagsi^ it':^ prepared to 
lake risks and pni ^nirie tlrcic- atid {>ffon infO developirient 
OK. n doe^ produce the Odd turltey-but Sxi^ti J^^/onslouks like It 
could trtfdt^se 10 another Ifrfrd^fiiin' success (or them. This Is a 
one tjr two-player cabinet that has you cD-aper:itlng wnh or playmij 
against another hetricoprer pilot, as you boiK i^kv pan m a common 
combat mission, seeking nut the oiipmy forces - or you can just play 
h^ad-io-head, shooting e^ch 
other down. 

Taito produced an excellent 
helicopter simulatton lasi year 
but At^rh hP^ gont^ C^Vc-n lui ihi -' 
makmy n a lot t^dsier to plriy 
withthtEt compromising the 
complexity ol the conti^ls. A 
lol oE clever proe;raiTimJn§ h^^ 
gone nun makmh^ you think 
that you are an ace chopper 
pilot, while in fact the machine 
IS correcting mc^t ol iJie 
mistaken as you m^ke them* 

All Thf^ tvjTUrtNli ^re iherc; t\ ceritral Joystick for forward-^hack, and 
left/ri?hl moveinent. plus two fire buttons - missile and r^dar 
^Ided gun. For rotation you use a rudder bar whirh you rest your 
feet on and there's a 'collective' lever on ihu lefi oF the unu wluch 
you use tn conirol the alntuclf of the trrtfl. The majn scenes are 
rrri[lt"'Tt.>tl, of course. In pulygorts, and while the i^raphics system sUll 
i'-iVi ciuite up to the standard of MicroProse's custom hofird iht 
poly^ns are smooth, fast and colou]~Fu|. 

Despite the comph-^lty nl the rnntrolJi. The ^mr \^ ii dasbk" and is 
ri[K' ff^r ronverhlork t€> homc^ TormHt^. Wrftch oui lor ui 





88 



THE ONE NOVEMBER 1 991 




American Laser Gaines 



^tJ Krifed Johnny RociP No iflt^i 
buL LhiiL s oni\ becfiti^i' 1'mi no) 
ti?i-v soofi III sNKPdn^ ^iiiti>. F(ti 
hosQ pf you who jrr <}Uil 
]vt already li^ken uul M^d 
>g MtCretf here^ is the 
llow-Lip tlnar you h^^e 
een waiting for_ Usioq rh^ 
me tcrhnoln^y, Aifli?nfan 
^^\ GdTne^ hasrek-ii5?d 
noihtr Irtser shouting ^Dfne 
■IhaL L^ lectinicallv 
comperenl w**H |lro*lijcf^| 




pnd gi^til Tun 10 pfay 
In ihition^H ythJ t^k^ 
on ri Humphry 
Bo^^irf lypo role ^h a Lhe^p pnvoie 
deu^s live- in the rtiLd jos. Johnrtv Rnck has 
beer^ shot and his cEikck wanit yocj lo nnd 
oui whn did n. All (he major 
flltfies frorn ihl^ ^nre onilm 
hnve be^n uscrd. [he pool hpil. 
casino, speakeasy, huL rh^i only 
adds 10 thr eryoytrK^fu as the 
acioi^ hatti U uiJ m Tmnt uf 
voiir eyes, m fw-der to be blown 
awjlv Chancei^^re atrti one 
gD. yau'll be pldyln^ tt agam, 
Sam_ 




Sega 



Konami 



In Japan. Sc^ stems to hf mov]n^ its business lowardi^ 
clcveluprrieni of huge Simulation Centra, the latnous Hj6o 
bein? an evample of what you irouhl ^xpJKTt to Ond In one tjf 
these- That ma^ht explain. theUr The reli^nvfly tame performance 
at AMOA. wLih ihc only irnly ne^ ptece of equipment being 
Spi^rmt^n - rrtf^ i^fd^a G^im^ h features the usual sprite 
Tndtnpulaiion ^kl[ls with characters jumping ^nd kirktni; dll uver 
the pl^ce. f^nd has a zoom m/our EuEirnon ihai m*4ke& the sprites 
change size between d I ffertn I Stpne^ vflrying the gameplay 
slightly DespMe rhe Technical fnlls this rs pretty standard four- 
player siufr Maybe nil feel better on the Megflfln^- 

Thc only other new piece on show was ffaj Rt^Hyi ihe engine ha:i 
been taken straighE ouc or flarf Mohdf and put into a four-player 
race format. Technically, ihis Is ihe mOftt advanced sprite 
mampulaiion PViillahle right now. so the lact rhat Namco's logr- 
year-old Firh^l Lap nan deliver a better punch says a loi fiboul the 
Ia4:k of tmagFnfitlon inside Sega's own dc^l^n T4>anis. 





Konami Is concentrating ^m hiur-playcr games at the moment, 
and It had two excellent offt^r|n?5 on display in Vegas The 
first was the beat em up Vertrtefta. The scenario is fqJrly 
straightlorward - your gang versus the Bad Guys but ih*^ 
ImagJnailvt design and animations make it a irt-at to j5lay, and It's 
easy m get Into as well. 

Relying on slightly more hand/eyt- co-ordination Is the newest 
game. Sunset Riders, whjrh i^ set irt [he Wild West Again, aitennon 
to detail and dc^siijn have produced a game which Is much more 
playable Than rnotht others around. 



Namco 



N4JnKo ]tM lieen responsible lor some ^^E^innr^hmg i^amn m 
1 he past. f'lnaJ Up J!, wtth an elglu-player hnk-up. is still 
doin? well Sadly, Us newer s^mus - Gofly Ghost, a cuteske 
shooting ^ame. and Sfflj^j/^rie don't come anywhere near th* ^rtie 
^landaid. tten though 
^larblade features a huge 
spatf-age cabinet, great j-D 
poly graphics, a 42" paral)rp]N 
mirror, quad sound find 
vibratJng cockpit, thH 
i"h;jn( e^ nre ihat you'll leave 
n hhriken but not stirred. The 
low level of Interactivity rhe 
game offers makt^ li dull, 
despite Ihe hn-iT of sperlal 
effects. StHctly for the under 
fives. 




THE ONfc NOVEMBER 15^ 



,■89 




Tecmo 



ARCADES 



M 



[he Stales iOTailo has 
wriEien fl ynjne around 
onCn CEilled Ooubi^ Axle. It wp<i a 
bit OTT to devote the whole of 
the 5iand to onp gflrn*?r (h<Migh, 
especmllv whc^rt ri was thEi dull 
One or iwo player action, 
funsterrp, find still not as good as 



Tht^Wf ffoys are the 
verlicfll scroller 
specldllj^ts - ^nd iht 
new one, TIjundor Fofre i^, 
_ Y«. Iflsier and inore 
, colilrurFuL than anyiliin^ e|^ 
; Oddly pncni?h, for som*"Trtln^ 
I fl5 cliched as thiJi. 7?Jrmc/£^r 
Force Js sirantjcly corn pellin? 
to piqy ^nd Is Eiure to coin it 
(n fr^)m hard-cdre ^amej-s who 
have dropped into an arc^d^^ 
For El quick adrenaLint flN. 



I rem 



I rem Is I'amous For Its *hoot 
'ejii Mps - but lis bl^ selling 
potni at the show was 
^roffl^r Punk, a Itcence from 
the PC En^me Designer HNtl^t^rt 
Soft- Taken Eroitl ih** exfflllertl 
Bomber N^n ^nd looking a bit 
Hk^a P^t/^drtvaiianL It Is In 
fact an orl^lr^al concept thac 
has you laying bomb^ in ^ 
maze. In order \o kill the 
inhabitancy off- including you 
If youVc careless. 

Bontbef Mi^n itsell is a good 
reason for buytn^ fl P(\ En^ne, 
so this one |p morp than worth i 






t. particularly In fopr-ptayor 





- r^ 



.^^ 



mode, t^ht^ri^ you zap all the othej- players. 



111 




■^ 





90. 



THF Or>Jb WOVEMHER 1 001 




MicroProse 



BOrSS (Battle of the Sol^r 
System}}^ a Bifnletech styi^ 
combnt ^sm? which has 
yoLi ai Llie CDnitnls or b huge 
hurnflnold rohm h^Mlng id Mow 
€>iher such thingt away. 
MitroProse ha^ tde best poly 
^rciphacja system in the business^ 
but tt's still learning [h^ 
cHfference bo|Wffc^l hortie 
camputc-r ^mts and cocn-ops. To 
me. BOTSS ^ssests they've 5tLM a 
way to ^D In this deparcmcnL. but 
you'll w^ni [Q have a ^ y^^^'^"^ 
jLJst en drool ov^^r ihc anirtiai]on 
pnd 3n»tj|yuon of the 
opposition. 



J 







Forfl company ihcit I? 
^ippcspd to be 
coQcentrntIng on 
pInbaJL WiJIianis/BaJIv sure 
do produre sijmt 5ri}*ii ^mes. 
If^^h Iri^pffii II Is a revksiltjn of 
Hf{;i^ Srupifcl fwlLh megabytes 
of new ^aphics and sound, 
plLi5 a bunch of new plays to 
chouse Irorn. Goi lo play itl As 
for r-frm^rPrJfor // - the Vid, 
lib probcibly the best Mow-em 
Down t^me yet dind wqs vored 
the be^j new piece of 
equlpmtni by the dfh-yates at 
xUr Show. ThLS one is i^ln^ tt) 
bt hu^. 



Wrth WlVflikelytobe 
in the rtjnnin^ for 
Number One ihi^ 
Chnsrmas. here's a ^ame which 
will lot you play your favounte 
WWF characters and tear each 
other apart on the video scrtenr 
while still respecting each oihtr 
asaihleiH. 



r 




PINBALL 



P 



Inbpll Is hi? btisfness Iti 

I he SiatifS, with an estimated miriion 



mai:hlne^ f^ round the 
country. Due to some archaic 
^mlng laws in ihe UK, che 
chances are [hat your lorp] 
3rcad« dot-^n'T h^vt' a plnball 
machine at all. Despite aJmost 
dyln^ out wNen Space fnv^ders 
arrived, pinball has now tliaflo 
a full comeback by LuiNsmi^ iht? 
very mlcrfK:hips thai nearly 
killed It ofTm the first place. 




Now you have loud, coloUiEul rabies iha) 
Clin easily rival any v|d In iho ^Oih-wow 
flepaT-rinent - and 
shfrt^ wert a Hne 
crop on display 
this year. My 
favourue. from 
iht* (leslgnerii trf 
Eivirt^ and PfUfy 
Animaf, was Party 
Zoiie — a table 
wkh a wild sen^D 
oE humour and 




ono thai rtward^ ^klllTuJ play, It'L] even 
bla*it Pmball Wizarc/at you lE you're ^ood 
enou^hl 

Termifj^tor tf - Th-? Plnball - 
was a bit disappocntin?, while 
the other bl^ licence. Satinan 
from Data East played like a 
dream. 

TTieyVt also promising lo 
produce a 5iffr Treft table in 
the very near ftmire, which 
should be one to watch out 
for_ 



THE ONF NOVCMBdR J 00 



-91 



Al c_t "j^ 




iLesenb ^ofttoarc 




16 Xinben (©ar&ens, CfjiStuirb, Uon&on WA: 2€Q S^x: 081-995 1325 

StelepljonE: mquirp lints 081-747 4757 

COMPILATIONS 



^mirs of oprnjng lOom to Ctim 



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DEMOS 
SHO 



'Pick Of The Month Aty%^^t 



Time once again to peel bock the curtains and 
peek into the world of PD. Which makes us 
wonder why this section is called... 




CASE 



COMPANION 




namE, bgh quite 
o good ons 
nonefheless. CumpanJon ? i& set far oH iofo ihe 
fiilure. afer fho acQUiiilion of an unmanned UFO 
conlomiog nodiing Wq map. An txpedifion sets 
off Id yiowlKegfl Iodic direi:liQn5(&lrnfgh+pait 
the Nebulus Mtnor, leFl o\ ihe lighK of ihe Greol 
Bear) only \o foil short oF il^ dKhnohon due \o 
power Foiluro. 

In order 1o boosi the engines, you hove b zip 
down lo a neorby plonef and colled as rriuch of 
iti mineral conteni OS possible., while shooling 
the convenJeiilEy hostile locals Sounds lilteocue 
forosenseleis, adion-pocked blo^Home- 

ifi nol OS fasf or hinous as \\ soufids^ bul hos 
quite a niqdy bobnced difficulty curve Tha 
ahserice oE a lives syjiem, replaced wirh ihe need 
lo conitonny boost your energy as you fly over 
power poinls, 
mokes ht 
challenging 
gamepby, os 
do ihe mulN- 
weopon 
laatTjre and 
rtie wrop- 
□round 
plonet 
elfed.All 

elemenh 
moke 

Companion 
■ quite o 
compelling 
little oFforfng 



MORE TRJGGER-HAPPV oEtion m thv fnr off futura. 



MANIAX 



Tht.^ 
seems to be 
more Qix 

variants in Public Domoia »Han anything 
else^ MonJax just happens to be one of 
Ihe better an^^, Nol the besi but 
certainly one of the better ones* 
Qix/Moniax involves filling o screen full 
of coloured box^^ (in this case each box 
makes up port oF on overall picture) 
vrfiile avoicJifig the many aliens Ihot 
flaai around- 

PTenty of bonuses are up for grab^^ 
including speed-ups and Freeze rays^ 
ond it atl culminates into one big 
package cf fun. But Ihen I'm biased, 

I've always 
been a big fan 
of Qfx and lo be 
honesty there 
isn> realty a 
v/ay to make a 
boa version of 
\hc game^ 
Maniax jusi 
Follows in Ihis 
DON'T GET A compleij tradition. 

get,p,«rni»» Mamox, 



IU:1424 





THE TOTALLY BONKERS Maniax: "One big pattiage of fun", appDr«n||y, 



V^ 



THE OME r^QVEMBEH 1 VP*-J1 



93 




DEMOS 



HAUNTED HOUSE 



l; 



adie^ ond 
lOenHernen, 
welcome to 
ihe onnijol Worst Game In PD Awords; and Ihe 
winnefj by ryiiiea, i^ Haunted House This really is 
dreodFul, nowever you approt3ch i^ Crude graphics 
' (even for PD stondords}, fervible sound {even for PO 
slandardsj and awfu! conlrols [even for.,, never 
mind)r if reolly hoj no redeeming Feahire. 

Our hero is Irappad inside (guess whal} a haunted 
houteond ho^lo collect as mony Leva and erases a^ 
possibly bepore finding the ej^iland hi^ Freedom 
Whal Frightens me mo^r abaul this prograFn is that 
Ihe tifle screen joys 'Demo Plolform Gome For PD 
Released Naw^ jflhis maons lh<jt PafodcM Sohwar* 
((he people fhot credit themselves with Ihis) is going to 
relaasa o hM version of thii gomen I'm off 



COLOURSPACE 



y^.^3hh, 



Minter if back 
agotHf olthough this time he^s 
strangely llcima^le». There seem^ to 
be no slart to this mon^s tolents^ if iiol 
v/ith furry animols t*ien with flashing 
lights Ond coloured dots. 

Coiourtpace Is one of those stronge^ 
u^eJe^j progi-pms rhot come by every 
once In o while. Using your mouse yau 
fust create s^viiiing patterns of cotour 
on rile Screen^ preferably in tune to a 
piece of musk Hiot you nave playing 
on your stereo. 

You can choose from all sorts ol 
bockgrounds ond ploy with all sorts of 
colours^ and thal^s obout il. You £an 
get much the same effect by lighting a 
Sparkler and turnrng the light off^ Stilly 
it krkcs oil sorts to make a worid and 
there must be someone out there into ol 
rhis. U ain^t me riiough. 



nolher oF ih 



4HK«^ I /^CT Df^'VC Tl^is is another or Ihase 'honouroble 

I ric LwJ 1 BUY J I menfbn' demos Ihor I mentionEd 
^ " covering a Few rrranlfis bock. T^ie Los^ Boys 

hove ul-rtoyfr occupied □ sott spot in our spleens with hheir constant 
stream of 'outrngMus\ 'v^clc/', Swedish humour and their 'top-cia 
progrominina talents in (heir mony, many magodemos 

They're back wilh another one which at firsr glance iGolsprerTy good 
Wall, me menu does ol any ra|e_ A tojiy lihle 3D vector flight 5irn-lype 
osioiliyour viewing receptacles, moving swiHy ond smoomly [sounds 
like o corfoon series) nncl conlnining a collectJon oF the usuorLosl Boy 
porophernalpOj accessed via o number o\ fondingwds. 

Forget fhe derios, it'itlse menu ihtFf'sgololl the fun There ore 
mountains to avoids difls to dodga^ canyons to wea^ through^ iKs 
brilliont, 




94. 



THE ONE ^JOVEMRErt l^SI 




ENTERTAINMENT 
from those wu< 
Swedes, alvray$ 

welcomed by thi 
partifular intern 
organ gi-inder. 



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r 





NOW HAS THE 1991/92 FOOTBALL LEAGUE/NFL PLAYER DATA 




DIVISION 
0192 



"IThe Mldulghl Olll treal BCHrcar in the 
Bophlstlcated way AmericanB Ire^E theli 

- Tlfl Guudiait 

HEGMIE- Atk5i, a o^jii^UiartAls^ Uia iirarldorfidCTOr^griPidf . You 
Mcb ^ac a Qtniggkqg pids Ul [he En^lifl^ lH Dtnalu OTrd sat Ebcuj 
build&m a squad lo win llie Ist Dmum tUlA. flucccn m OccT^atic 
umpeotknu (Ledgue, f A^Jid t^gu^ c^ps} wiH Levi iQtIn H Eniopaaii 
Krttiprtftlflm Maybe i dqubSe, mayte ft tiebU. 

SODADSTRJUCTLR MARKET. TtiHS ut ^ aiM& U Tbut^ 
lie s^iv^ Tmn ind YcuOi Toufl 4& pbve^ b all Tou orntic^ the Ibi 
aqiiutuuHbtmovuMatcitpkyers bEtwHulhem. Y« Alndadde tto 
liuuTu Dcflhou [the tcard hanOle gjunce). The tnrufor mvk?l ukJ 
youtb pcJicr will dfitBImIIle^ your turure t^Anis ^nd playin? ftylt 

TUlnlNG. Tou hdTfi A vHieUy uulioDg edK^ida tor Uie Kfiud ai a 
wholB ind [w tndmdual player?. Ypu will need loM your KbeduleW 
davdi^ijKtfeHtaUstlulwiU^ppcftyoLir^LskrnittylA YfiungpUyejT^LL 
paAcalAican iiave tben EkOLi uiharnd- 

TBE MATCD. n^iullv tdcn^k^d In a maHg&n&iU guiib "nw nutcb 
BKVBt ^piirpwwb EVzi, i(]5i^errrf^rajiireoTvQTirteim,mdtbfeftfcii^ 
TOOT pedonnaim- SecmdLy \i l^Dv coly i^Jmble sounlBcirinrciniiabon 
abcul your pliyflfi Thirdly, ir aDme yM tc nuke m-malcli lactml 
adJus&MSl£d«nafidEd by the ^t^te ofthe^uui.Dur umcjub 4 jionul^ 
itidcji ntrukdni gives you ^ tUs. 

WIAT IS DITFEREffT MOOT TOS GJIME? 

Di vimcm Ona 92 is a quiuIh E(3C»r rwjwgement 5irmiJjlwiL»0Tii«ia] 

anthnum:. IK^ '?kill levels" [i'kjH Jboul fnfjrjbiriijnniMl rif n JHhk^ ar^^ 

youF u^id^rvlandlng oC whatbtancL wtlLpTDdutiE a shle^E? be^r ijirfa^^iT 
be^t iri l]ie ciniifry aiid m EiiFopt Oui Drii^^ 
iRgiii cbibE in th^Lx yuu^Ji irI^ihh] J4:bu[ne. 

"l^iddiamHl AJ leeAiklqoupiLltbki|iulo#Akebtradndeiiiiiidkg 




""It^ a pity to call tlils Jiifft a game" 

A &B Compnting 

THE GAME. HE-adCoachip the comploltAmDncan FcpOtball 
fitmiiljcian You Idle charge oE [he latest r^oujl toUw HFL, 
and thiough bIoUuI dsELCfn ni gameplana and the liu ar tha 
colle(r& draft, build upa 45 man squad loLcDopyoiu fana ha-ppy 
and Win ihe SupejbowL. Unlunited seasons ^nd ageing 
playen produce a roahslic garne of fluctuating rorturiM 

THE MATCH. Thi? tnacc). le a game m [tgeU takang abauc -10 
mtiLuliii; LD complE^te. With 2^ orfensLve playiiand 2 \ dBfenai ve 
pkys, (here la ample scope le> match ycmi g^xne-plan to th« 
EkiLb; qI your Bcpiad, and explaiE the wenloiems* of Ih^ 
opposLtion Its hE±r^ whsr? ti^e stienflih5 and waa^Owfiess of 
ycFur ptayare are highlighted. 

THAWTNG CAMF. An opporTututy la a^f^ss your players 
belaie ihey calx ihc^ beld. Th£ appropriate coach will givd 
ycuhu viewotthBcufrent lorm ofany otdifi playBre a^dltow 
they Art perfonning in training A^Oy^ijdimipdriiTivJiSlrevoal 
ih^iTEiharpneK Wide r&ctiVErs.rwuung backs. hnobiic:k4?r£, 
comerbackfi and nafetle? need to ahina here. 

COLLEGE DRAtT During the 16 match wMon, plus 

wJtaiEver pJayoflmatchoe you at^hi^ve, ypu will find yoursoU 
piaymg lor a second claaEy rmuung backor widt^ tet:e a ver, ar 
need to baef up your odensiye hne (too many ^acks). Th.^ 
cgUege drefc should be used to Dnd [hose 5tai3 oi ihe funire 
and make sure thay'ra playing (ar yoiL 

STATISTICS. The gtaiisiice centre will ecioapBulace your 

iiiam'fl and your ptayer^' aeasorL Total yaitlEr rushing yardj, 
pa^Euig yaid^, lock^c^S returns, punt returns land averages 
tor all lhwe).nut!ittipC]nn5, sacks. alLlheMareki-^psloraach 
malch^ the whol^ season, Soi ihe leam ard far B^ch pUyer 
American Foodull is a ganw of ttau and we reiaui thaL 



THE 

MmNlGHT 



0438 
73193e 




POSTAL SALES 

The Midnight Oil 

DeptTOl 

18, Hazelmere Road, 

Stevenage SG2 8RX 



Please 
supply: 

HC DIVl 
ftmiga □ \J 

Amiga 1 Meg □ n 

Atan ST n n 

£nL9S £19:95 




STRATEGY 



There was plenty of good news for strofegy addicts at the European 
Computer Entertainment show in September Our strategy scout, Lee 
Paddon, reports bock. 




'2ZP?y-^^7j\ 




MICROPROSE 

MLCROPROSE HAS NEARLY COMPLETED WORK on ihc IBM version of 
CiviH7^iiOi7 i^hitih looks a ivcu-thyfollnw-iipto Rmfruffd T^t-oam^nd 

which wi]l. iJke the l[icter ^nine. eventuaJly 
make Jls way onlo ihe ST, WhtJs: the full j^fime 
lasiFi For *i,(soo v**ari> In ^mr E^^rmSn ^ play*^ 
can (^i to play d too >T-^4^r s«;rflHit. The 
pJaylrtg aren cart either be the real World t^r a 
compuEer {generated one. The player must 
balance ii}Q netd^ ol doEeEico. ecnnf^mic^ ;^nd 
pnhtics, bitf gel5 help from the i^mes 
Artificial lhtel[i^ertce which offers advice ort 
ill! the aspects of play ^ E[ir this sounds Lake 
a rip-off qf Eft's hstperiu^tK but ihJ^ ilme we 
can t>:pecL t(» be told wlt^t these ^auu.'^ and 
t^EI^-Lis r#rt. rflthtr thrin hflvlng to wcjrk It iill 
out for ourselves. It mtght he as well to set 
aside a week or two to read die manual let 
alone play lIic compLL-ir" ^rtte. 
MicroPros^ is obviously f«liii^ ^ hide lofi 




bbhrnd m iht^ bfld r^ie rush to tash In on the Culf War If Is ihereEore 
relaunching its St^iflth fjE^rergame and pubLashm? ^ Desert Storm Oflta 
disk i'or F-i^ it MjcioProse claims Eliai. m ^ddnion to Eeatunn^ iv^w 
TheairK of combiil. rho new ^(eulih Fighitr game use^ decU%^iOtri data 
4ibr>Lit ihf Fir/A AS well as enhanced Al. 









« t «« 



VAf -vv 







j.oasseen Jji Its PC Incarnptioii. 

ST owners ^ould he able 10 take 

liTor afpinrealsDoiu 



vvvvvvvvvv 
vvvvvvvvvv 
wvvvvvvvv 

*'VVVVVVVVV 



u\m 



■VPVPWPdOQ 



The success that Avas R^Orond Tycoon i;ecs a repc-dl Crc«itJiiLiLL uh 
Ovilizjitiofu 



MIRRORSOFT 



'-■[■ f^Ujt I :i -1^1 I Inb-J 



MlRROR^Orr WftS PREVIEWING ftmr Utles on [ts strategy PSS 
label. Reiffitf for the Skies ls the much delayed WWIt flight sim 
This Ls obviously goLn^ to compete head on wiih Secfci W^DponF 
of the Luffii'^ffe from LLJca^niTn/ US Gold ivfuch FoUnw^ nn Frnm 
the very popular flsrf Je 0/" flr^ wrrt ?artic. KirrorsoFE touis 
protnFSm^ a siraiegic overview us]ng the fli^t of the Ininider 
Sysiem Riders ofRohdn is a Tolkeanesque game ^hich 
unfortunately has some arcade sqqyence^' In It. This Jiort (sf 
thing either means chat the siratpgy Jn ihc ^tiHK^ borls down to 
joystick wtgglin^ or Thf dfoiT^Mld wiggling 1^ a repeiit]ve and 
llme-wastini| Irrelevrfrtce. The company alsu has a Fantasy role 
plriylrtg game called Legend, Trojn Tag. the development ream 
responsible for Eloodwych, a]id which n promises will Fcfrttii'o 
both 2D and jD isomeinc ?c<juenc^ with a simpk' user mierface. 

RcdPhccniXi^ baSL^ jjn ihe book by Larry Blond set In the 
Korfdrt War The game can be played from the vtewpoint of one 
of six major characters and 
claims to Lncofporate the Ipir^i 
fltj^hE and submarlnt* simulation 
lechnolo^ As far as Tm aware 
Iht^re were no major naval or 
Submarine conflicts In that war. 
but I haven't read ihe book SO I 
chall say no more 
RJc^ers ofRoh^if (b^lowl — too 
much joy*itiftc wTE[;lmg? 




More historic fili;ht simulation wltli 
ffejrJi for ihe Skie^ 






I 



INDEPENDENTS 

AMONGST Tiii. MANY HETAllERS ackinding 
the show was Steve Harper wbo Owtis ihP 
invaluable cnniptiriv l>irat<Jglc Plus 4 

Software- The S4*vtrith ediuon caEalogue 1^ 
m?w 3vailahle and contains shorr 'revitw^' 
of ih^ huge hit of titles Haqjc^r stocks or 
hopes to have soon AmonsM these is 
r/a jrd ffejc^?- The aurlioi^, Avalon Hdl. 
don't havi> fi distribution at^nr. so ihi 
^me K likely only to be availabh- ihrou^ 
Strategic Plus or hy direrc import frum the 
US, The game t^ o. mni|]ijE^r veriilon oE the 
classlr board gaiTit' from John Paradox 
Flr^l rel^^fred m the yti^ and sttll in print 
m iih fuurth edition, the bnard ^me set 
the standard EorsMatf^ic lev^l giimes. 
Lnhke oiher ^mes, the historical 
itraniatktl ts fairly mild. JE you want to 
Liiv^de Spain ic get at GibraliEir^^ rhtt 
Aais. you can, bur diere i^rf rep^hiinable, 
historic reason^i Enr and F^^m^t. Ihe 
*ieawmdl lurn^corps tevel oF the ^me 
rtlflki.^ It i} little abstract at times bul II 
rfVaidlj the inamjnDth propotilons of ma 
gajnes of this tevel 



I TTiartv 



If you re inier^^ied tn Thtrri Reic, 
any othei Str^^e^xc Hus Sofiw'^f^^ 
products, coniaci them &f ^H D ^nd 
The CiJijriy^rd. H^gh Sfi^^r, if^mpion 
Hill Niddie^eA JWfj ^m fel^phime 
(oBt) 977 BoSa, 



A j.^end-ai'y new ofEering from >lirror;^f|. 



4 



J 



96. 



THE ONI: NOVEMBER T^9 



LAZER 

SOFTWARE 



FIRST FLOOR OFFICE, 16 LINDEN GARDENS, 
CHISWICK, LONDON W4 2EQ 
Telephone: 081-747 9344 
Fax:081-9951325 

Hours of opening; Mon-Sot 10.00am - 6.00prn 



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coMnmx HITS volume ii 

^Bh\i, lab Dbdb 
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VIRTUAL HEAiirr VOLUPAE ONE 
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PoslCaJe 



.Tdt 



Pleage make cheques ond/or pdslal ordon payaHe 1o: Loier SoftwarB 
Cradil card orden lolten. 75p poslage and pocking. EEC counlries odd C2.00 per ilem. Nor EEC countries odd E3,00 per itariL 

All rlem^ ^ubj^ci lo qvaijobilily. E. & O.E. 




Has power gone to your head yet? Ho? Then 
perhaps you need some help. Jon Har^ offers 21 
hints on becoming a true megalomaniac. 



...(mumble).., at least they 
got the picture right this 
time... Oh! YouVe here! Hi! 

Welcome to 
another month 
^ of tips, cheats, 
guides and other synonyms 
for hints. What's in storcr 
Mega-Io-Mania (just over 
there ^^), Jimmy 
White's 
Whirlwind 
Snooker, 

Thunderhawk, Head Over 

I ' 

Heels, Railroad Tycoon and 

more. If that wasn't 

I 

enough... what^ They've 
put Schwarzenegger's 

picture in?... Ill 

I 

live with that... 



Til be back" 
next month. 



BRIAN 'T2000' NESBIH 






I 



1 Piclt fhe slar+ing sector wilh ifie test 
elsnenii For the invenliona you wish to 
mal^elhislJme round. 

2 Learn from experience svhich 
element ore besJ for whi ch de^ign^, 

3 If you design somefhing C3ncl iKe 
designer sayi 'ergonofnicoly lerrific^ 
nofedown Irie sector il was in then look 
under fhe blueprint for fhe deslqn You 

-II I I - rt.x i 1 



to fndicote thcal the design i^ 
"ergartDrnicall/ terrihc'. f^le down ihe 
comoonenlb '' ' " "' " ' 



IS one 



componenlb at the desfgn - this is one 

of Ihe perlecf ^ays fo design ihis objed 
and reduces design hme t^holf. If you 
see Qnofher sector [ofer Jn ifie name 
with the 5ame elements avail oGle then 
you know that fhis design con be 
knocked out in next fo no fime. 

4 Secfors wflh many gofheroble 
^anenk ore oFlen tlie besl lo produce 
weopons bsl For a quick 'Surprise 
AHackl' 

5 Sectors wilh mosfly gotherohles are 
not OS dwinrJjIe If ^e gonve has gone 
on la fhe lalef stages. Especially in 
Epoch 3 if is advisable to find o sector 
witfi some more sophisticated elemenls- 

6 Eventually you should be oble to 



I 



Bom the best seams to mine ond ihe 
ones to leave alone In order to be able 
to desjon ihe cJj|ect of your desire. 

ZWlienevera new seom is mined if 
h olwoys best to check the design 
menu First in case a nesv design has 
become ovailoble, 

B If D seam or element is totolly used 
up, fhereby making o design 



ihe design on ihe blu^rinfi menu and 
(here is o chance you may be able to 
redesign it v/ith the elements you hove 
leEt. 
9fcfyou wani, soy, an army weapon 



weapons the^e wi I sofnetimes shift you 
up a fech level. This will in fum moke 
another element nvoiloble which could 
well lead to the design you require. 

1 ]n ofder to produce designs ihaf 
ore quick to eirtler make immediately 
or monufaclure^ try moking as much as 
possible beFore storting any mining as 
invenlions made from gqfheraUes save 
valuable fime ond mon power. 

1 1 Always wait until clocks liave 
ficked down fo zero before changing 
fhe factory to produce a new object 



Al«h<l 



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KIT 

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~ [^pm-i cjiil rrffifl 

■ Pllirirv 

Liral aL3rtirc| 9nd^ 




nUMlflT iTn J 'M^mJ M I ', 



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and likewise ihinlt Nvice when deigning - oborling ( 
half completed design ia wosfing lime. 

12 Knowledge oF differenl element in different 
iectori can help you reed whol your computer 
Dpponenls are likely to atm ^emselves with. 

1 3 T7 to keep your men bobnted belween tasks to 
madmise sfriciency Only throw men all into oi>e fhing 
if you are in on emefgency. 

1 4 IJ lime is on your side try to teo^ 05 many men 
o& possible to repioducein me tower. Men ore your 
currency ^ so bonk wisely. 

15 Ifyou ore under fire but with Kme on your side, 
designing shields From jusfgotherahlKconbeo 
lifesover. 

1 6 ?\uY &ensfbly. don't send unanned men to oftack 
biFrfdings a& ihey will hove no effecl Only do fhis by 
sending one or two lombs to ihe slaughter as o "ester 
to see what 50rt of oiTTiies they have hidden away. 

1 7 Use the mop to see whof your enemies are up to. 

18 A building weapon man istwiceossirongosan 
anned man on ihe ground from the some oreOn 

1 9 If neitt to on opponanl ot Ihe start, \ry to oily %^lh 
him immediotely to slop him atlacking you, 

70 If your backs ore ogainsi the wd and you ore 
about to difir try allying wifh yaur aggressor You 
hove nofhing lett to lose 

21 Ploy an island wifh bads of men to^ussitoll ou|- 
and ihen play It agoin with fewer and fewer men, see 
how low you con go. Remember 

Use as few men as mssib el 



^^m Kir ^H 




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EPOCH 3 


^ 


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t 


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TARGET MEN 
COMPLETE EACH 
ISLAND 

Alohiu 5 Baraol<ci fO 

CillnlO DrociflolS 

itcetio tS Fom\ailf3 

Gdzzd 20 Hewm 20 



THE TEAMS 

Snai- let - Red 

Usually good belfor a quick aJliarK^bul prone to 
cnfidelily. Terds to atfeclt Fj-«quently ond, wirh 
unpredictoble armies, can be quite ea^ly t?mptt!d into o 
bo rile in order to divert her men owoy from duties of 

Try to ovoid picking a itorKng sector nejtT to her or she 
coiiEd cause rroubk Li ke$ designing army weapons. 

Obcran -Yellow 

Like& tooffcrt^erself in alliance more ihon mosK Veers 

towards tt>e fess rdiable side oi bilhfulness. 

Altodts ertaHcaliy, useful oily Jn bode, prone to 
retoliotion. Ukes to design any weapon. 

Caesar - Oreen 

Hot so eojy to persuatfc lo ally, bu» worthwhile and 

foirly relioble. 

Seems to have rhe best balance between oFtock end 
defence. Likes building v^eopons besi as knows designs. 
Try to limit his territory. 

MedrcTp-Blue 

Difficull ro penuode ht}\ follhful os ihe day i^ k?ng in 

alFionces. Nolone tosuggesrshackinigiipWery oflen^ 

A careful tocHcian, ht rarely makes o hjise move. Hit 
hrm eorly to pui him off balance. Ukes designing 
building sbidds. 

Tend^ to afTack sekiom buT overpowerinqty. 



SHIELD DESIGN 














Rrcks 
Bcoa 


5Dle 

Mcanighl 

FtnEtarium 


El^lhliurn 
Solurium 
Arddi^ 


Herbirire 
Vfliidiuin 


Valium 
PoiBiife 


flquorium 
Pakidjum 


Epoch 1 


5h«ldT 
Shield 2 
Shi^J 


Shi^l 
ShieU3 


ShiBti2 
5hieU4 


shiekra 


Sh«ldJ 




Epochs 


Shfekll 
ShietiS 
Shield A 


Shield 2 


SklEld 1 


Shiald? 
ShiekJa 


ShtfcTS 


SkiB d A 


Epoch 3 


Shield 3 
Shields 


Skied 1 


SUddJ 


Shi?(dl 
Shield 2 


ShiekT? 


5h^kJ;j 

ShvkJJ 


SxtOTi viri lli»e elemenh are mo^h ]\kv\y b be atJe to prcpduce rlie» dr^uni. 

All ?lprv*nli coil he uaeo m all daigni wlh ihe e>xephon o rock and sSick weapons, bul ifw liifed weipon^ 

DFE mcaH likel/ Id be doiigned Wn ihae demEnb 



■JTS Al^iTrOO 



Hd^, Wixid i]n[t fioncj 


Longbaw 


RockWmpon 


Cannon 


CabpLiJf 
5pear 


^MJirrQ Oil 
CrcstEcw 


Bowfi: Arrow 




Cnaibow 


Hefbirfte^ Y&ndium 




bngbow 


Skate, htnnlilQ, PJonetorium 
l£ing[KW 


GwnlCatapuf 


Vdiiim, Ponufft 


Glanl CalnpLill 


Bow and arruw 


Sf^ckWMpoo 


Bailing Ot 


Sprar 


l^^u^^ 


M^skel 






AcpJDJium^ Patadi^m 


BtfhUuit}, ^Icinum, ArakTihe 


Gionf Cciluult 


Calopuit 


1 


Pike 








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Ih 



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HELPING 



HANDS 



THERE IS A DIFFERENCE 
between o cheot and a tip, 
you know: 

cheat [^&ef| vb. 1. to deceive or 
praclice deceit, esp. For one's 
own gain; trick or swindle, 2. 
(intr) to obhjin unbir 
odvontage by hHckeiy. 
fip (tip] n 1 , Q pciymeni given 
for servicer in excess of fhe 
standard chorge; gratuity 2.0 
helpFui hint or warning. 3. a 
place of inside intormotbn 
e^p in betting or inveafing, 
IWs what I'm after, inside 
information, helpful hinlb. 
Cheob ore oil very welf, but ff 
you con find o woy of 
goining progress m a gome, 
by outlTiinking it, isn't ttiot 
more sofjsfying? You're also 
more [ikely to win ihe Slor Tip 

Eriie of £50 of software. But 
ir rK»w< it's on with yoor 
letters... 

Dear Brian, 

I'm having trouble with 

Cadaver Tite Payoff. 

Ij I need one more [ewel to 

insert into the third ^kull in 

the high street, how do I 

find it? 
2| I hove small chesi key 

and a green castet, bul I 



can't geE the casket to 
open. 

3) Where can I find a Dispel 
Tn^p spelt 50 I cor open the 
many chests which hove 
traps? 

4) Is there a cheat for 
invulnerability and 
unlimited gold? 

5) Will you be doing the full 
sobJion b The Poy-off for 
us adventurers? 

6) Will there be onolher 
sequel offer The Ptry-ol^ 

Paul Bagnorol, New York, 

USA 

for questions 1 fo4j have to 
answer no. tecause jfte 
answer to qijestion 5 js yes. 
As h another sequel laon't 
know, it depends vAieiher Jhe 
Pay-off pays off f suppose. 



Dear Brian, 
Please con you help - 
again?? I am still trying to 
complete Voodoo Nrgnftrrare. 
I think i hove completed the 
Eagle Temple buh 

a) I can't gel out. 

b) I am unable lo find the lighr 
to enable me to enter the 
Temple of the Ape. 

please can you help? 
Adrian Bemoscone, 
Shorehom-By-Seo, Sussex 
Urn., no. not really. Uke I said 
before, fhe light is in one of 
the previous /emptes 
(tjnhfhrnafeiy, I don'J fcnow 
which) and I can't help you 
get out If you don't tell me 
where you're stuck. Listen, if 



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+ PEACE OF UINO 

CALL FOH OUR FIXED PRICE OFFER 

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Includes "ree piece of sotiwarBl 




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NWtOmG 



Ring Repairs Hotline 

STAR ASSOC. Computefs 

Wemblev 081 961 5366/4412 



ST 

MEWORV 

UPGflADtS 

FITTED 



* STAR TIP 

THEIR FINEST HOUR: BAHLE OF BRITAIN 

Tliis one actually arrived in ihe office some time ogo, but 
was misplaced amongsl oil the gorboge on my desk. 
Fortuno^ly, I found (fond now you con benefit from the 
wisdom OT F. 6. Dickens of Tysetey^ Birmingham. 

"It is polnikss going into oXampaign wfthourExperienced 
pitots and creating fheru b/ phying scenarios ii a long and 
j frustrating job. Ptoy scenanos with fighters on your side 
I only until your pilot has amassed o score. Then go to the ST 
\ Desktop and done your pilot by copymg the data file into 
I onoriier one with the same name length and extension (eg. 
i 109}. Hoving created several ace piiots as escorts, you can 
I then build up o score as o bomber pilot and repeat the 
cloning process." 



anyone can help (please, 
we're both getting desperatel 

can you send me a solution 
ond I'ilposs it on, thanks. 

Dear Brians 

I need help with Delphine's 
Operoh'on Stealth. I can get 
out of the oirportond get the 
key and cord from the man 
who is ^t in the po^k, bul 
then I get stuck. If I go to ihe 
safe in the bank, the KGB gel 
me when I take the secret 
files. I hove tried everywhere 
but am still shjck. Please can 
you help me or I will go mod 
and throw oil ^he disks on a 
ceremoniol fire. 
Josh Cosswell, Acomb, York 
I'm thinkir^g o! stariing o 
competition: The best/worst 
funniest/ strangest way of 
signing off a letter each 
month (although yours is 
going to take some i^eo^fng 
JoBhj. Anyway, You're 
supposed to get caught by the 
KGfls, wfvt should lie you up 
and dump you in a mine 
shaft t won't ieli you how to 
escape, but here's a hint: 
search the ground you're 
sitting on to find the 'object 
you wanted so much' (sic). 



WOT NO LEMMINGS? 

Sorry but there simply 

wasn't enough room. They' 
be back in 31 doys. 



CHEATS 



MtDNtGHT RE5ISTANCB 
Pouse ths gorif e with rfie Help 
key and type SAMANJtiMiOH. You 

now fiove infinife lives and 

credrti^ and pressing the 

following keys t]0^ different 

effedi: 

Fl-Nonnal Rifle 

F2- Full Auto 

F3- Three Way 

F4- shotgun 

F5-Fire 

F6'Hom|jig MJisiles 

V7 - shower 

FB-Nilro 

F9,F10-Quilgame 

FROM: JONATHAN and 

RQBm Wff/GW. AiDERTON, 

SOFFOiK 

FIGHIFR BOMBER 

Enter your pilo*'^ nome o$ 
BUCKABOO and yau can fly any 
minion you want to. 
FROM: MIKE 5URESY, 
BimiNGHAM 

ENCHAmED lANDS 

On the lisk screen type KB SIMS 
lOKvai and wait for i! to ^ash. 
Nowbypressino l-Syoucan 
S^eci a levei^ wh\le: 
F2 - takes you to the end 
of rtie level 

F3 - leh you set your own stalistics 
F4-.kill5 the end of level monster 
FlO-chonge? the harder to pink 
FROM: iACKIE MERRAT, 
PUTNP^, LONDON 



L 



100. 



THE OME NOVEMBER lOOl 




OFTWARE CITY 




Unit 4, B.D-C, 21 Temple Street, Wolverhampton, WV2 4AN. 

T-.1 : 0902 25304. Fax: 0902 712751 



EURO^ARD 



r.^^^iEFGAnD 



CALL US ON : 24 HOUR CREDIT HOTLINE 0902 25304 



Ai \Ri ST (;ami:s 



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HIHCjUIO ACC9TE& CNE 11^ 



Having trouble getting your into the correct ? Does 

your cue keep iBT^ ? Archer Maclean offers some help- 




jjijj 



PLAYERS 



GUIDE 





iTaiiijL=j»vem< 




hps-Tl^ebeatway of geHing Id grips wilh 
ArtKer Madean'^ 3D speclacuiar j5 lofippfy 
same ol lh«e fiundv brnl^- 

Thew hps Qren'f <x' 
e^tfy Tome [a tKoug 
oilow^ you to score 1 - 
fhal al o later dale). Whol Archer hoi Itindfy 
done 11 to f^ig^iilght ume careas of ihe garw 
^ou might hove mt$«d, 

Thnl y^iQf these should &hll improve ^our 
gainc - there are, after dl.o staggering 
16d,000r000poisible5hot^, on accuracy o' 
up to a iixfy-(ourth of o degree, 6B levels oF 
p&iv^r and 8 1 dffferent spin comhi^uj^oni, 
Ai-vik.nniJioij;oi^ help yoy auf w[rfi oil that 

■jjLL. -,,:-;: iu^ bcidp can if? 



CHIkLI 



r .jiH>ng o siraight shot, wilh no spin 
ot ail, ycHj don't rteed any cho k. The more 
^plnyoufipply Jnthecyebalf, ihefnorecholk 
you need. As a gwieral rule, ij^aiksng vwr 
ciielfirw fimes ft calefor olrriostciny sKol 



To yel fhe computer fo pot ony tn 
oulomatically; lurr} on bolfi view lines and 

I t I II ^ 1 - I r - I 

tOUi 




'oinp^jter io take your sho' without going 



[■?4if RR?« Kt?? 



foodif intothelnckShoEEditor Asklbe 
compijlRi" to plo)' the shot ond wotch. Then 
repeal the process OS clo5el/a^ possible when 
you re-bod the game. 



nght mouse button. Thi$wi[l line up the ihot 
d«jd centre, from where you can 

adjust Phe angle slightly left or right. 



ovei+ieod view i$ ihe best lo i^se For 

this 

When slarting a nomiol gome fhe 
computer usually se!s up fhe best 
opening shot lor you Jusi set the 
power and ipin and owoy you go 



Noi monv people have realised 
(despite r! being menlioned numerous 
limes} thai uftei you've (oken a shot, 
(he comero con toHow (he balls 
around the tohle Aqulctrecop After 
c icking on the Tofce Shot rcon. 

ri J I I r xh i r. I .. 

hillow bolh ihe cue boU anJlheflrsI 
boti hit. 



To comptete a trick shof (gr lo see if you con 
^Jurriplhecomputerjj Simply set up any oyo 



and go to ihe demo mode, itorting from ihot 
loyou( You con then watch ihe computer ploy 
fhe shot (ilil's possibEe) 

A w<srd of warning Jf all the cdours oren't 
■3n fhe toble the i:amputef will probacy set 
[hem up Gnywoy \t you hove ci red on ™ 
tabfe if w^|| sd up every colourr but \\ you only 
ho^o blue ana □ black if w^Holsosetuplhe 
pink(lhhnking thai you wanf the lost three 
cdour^l 

It is pQ5sibJe lo sov^ foyouts Id a iepctrate 
dl?ik [possiUy Id challenge o friend with]. Go 
into the Disk Fealur^s menu and sove ihe 
current game [or layool} to disk. When ihis 
happens, the compufar badi in oH ths current 
ijyouts on the disk, so tu5l swap ihe disk for o 
spore one, select an empfy slot and save ihe 



don'' copy fhe game itie f becouse ihot IS 
iHegol). 

One mons ihino- When loading a game, 
hold down the left mouse button as you move 
''■'■■'■' ■ -' ame.. 
YouH be able to sffieach layout^fnoklngyour 
game selection ecsier 




you re not sure which shot to go for, c tck on 
the -iiueslion mork kon wfih the nghl mouse 
julton; the computer will then work out ihe 
best shot to take and sel if up 
In normol gatrhe you con'i get the 



Hold down bolh mouse buttons to 
follow itie angle of ihe firsl bell hil^ 
Hold down left mouse button on the 
Goto Cue Boll icon fo follow directly 
behind the cue ball. 



I U^ ■ 11 IF ON F NOV^MIlfK I'^^l 




Where can you buy the 
Amiga and ST Games you have 

always dreamt of . . . 

AT DISCOUNT PRICES? 



SURREY 

The Games Room 

Unit 15, Inshops, 

Epsom Market Hall, 

High Street, Epsom, 

Surrey KTJ9eTX 

Tef: 0372 74465 

Tue-Sat9am-5.30pm 


TITLES STOCKED 
INCLUDE: 

Manchester United Europe. 

F 5 Sfrilce Eag e 2, 

Monkey sland. Hero Quest. 

Pro Tennis Tour 2, Lemmings, 

Eye of the Beho dec 

Thunder Hawk. Gods, 

' Virtual Words, PGA Tour Golf, 

Mercs, RBI 2, 

Cruise for a Corpse, 

and many many more .... 


ESSEX 

Thatz Entertainment 

Unit 33, 

Romford Shopping Hall, 

Market Place, 

Romford RMi 3AB 

Tel: 0708 744338 

Mon-Sat 9a m-5pm '^dayThurs 


WEST LONDON 

Computer Games 

309 Goldhawk Road, 
London Wi 2 8EZ 
Tei: 081 74 f 9050 

Mon-Sat )0am-8pm 
nearest Cube; Stamford Brook( 


ESSEX 

Thatz Entertainment 

Unit 6 19, Pavfffion Buifdlng, 

Lakeside Shopping Centre, 

West Thurrock. Grays. 

Tel; 0708 890S00 

Mon-Sat 9. 30am-Bpm 


EAST LONDON 

Computer Shopping Worfd 
259 High Street, 

Wal [hams tow, 

London El 7 7BL 
Tel: 081 503 6633 
Mon-Sat 9am-5pm 


CAMBS/EAST ANGLIA 

M.VL 

White Hart Buildings, 

Nene Parade, March, 

North Cambs PE 15 SPH 

Tei' 0354 56433 

Mon-Sat 9am- 10pm 


ESSEX 

Video Screen Computer Games 

205 St Marys Lane, 

Upminster: 

Esse;<RMI4 3BU 

Tel: 0708 640500 

Mon-Sat f0am-6pm 


Call or Visit these Local Retailers Now! 

A FURTHER £ Discount on Amiga and S I 

Games and Peripherals for all personal ca ers 

who bring a copy of this advertisement 




iiffi 



'How do you use 

o Contact, Brian?" 

Is onoHior 

qvostion thai I'm 

rogulnrty asked. 

My answer? Like o 

piece of tissue 

paper, i use them 

once and throw 

them away. ''Ho," 

comes the 

response, "I meon, 

how do f vso a 

Contact?' Tlie 

metiiodllMit lias 

proven to l>e most 

popular is tlie 

British postal 

service. Yes, for 

tiio price of n 

stamped oddress 

envolopo you con 

receive tlw answer 

to your most 

difficult dilemmas 

«hI pertinent 

posers, 

"What about the 

phono?' Use H ff 

you must, but only 

if necessary, as tlie 

phone is a vital 

piece of mcxleffn 

communicati^ 

and net to 

taken ii^ 



WARNING!! 

IT IS iNCREDIBlV iWPOftTANT 

thai you get ycujr porenU' 

your address and Iclephanc 
number. Imeon, what it riiere 
was Q inajor occidenl in your 
lomeantf ijslQi you were 



racing ta ph(>ne 999, C«lnc 
Blenkinsop phones up wilh a 
query aboiff Cruise for A 

Corpse? Whof would you do 
then? Remtmbefr thinfc onee^ 
think Iwjce, thinL gel your 
porenls' per missj™ 



NAME: Jam Judge 

ADDRESS; 22 Chidby Gdu Raid, Esl 

PedLtiom,Kenf,TNl25BX 

TEimfOtC: r>/a 

TIMES: n/a 

GAMES: Drogon Bredi, Fonl»y Worid 

Dizzy, bdima Jctk and ihe Ljnl Ciumde, 

InfeSolion, Tlw Killing G>id, lemmings, 

Midnighl ReviTimce, Slrida- 2, Supa-Cai^ 

2, Trw^jjr^ liiand \^££fr 

f«WE: Craig Woofcffll: 

ADDRESS: 9i Pd fern Pood, Amk'i 

Gieen,Birmingban,Ba77HA 

TElEPHONfcn/o 

TIMKn/a 

GAMES: Abn^ Roboldd, fikn^rra, 

Aforn\t. Dorbarun, &xk kt l^ f\jhn 2 i 

3, eloh r^, Sknd Mc^. Bimd W>i:K, 
Bitf, Okm H 0., Chip^ Cbalfengfl, 
OxilineiiK]! CrDJ^ Dor^ ^ Doub^ 
Drn^ 7, Dmoin Spiiil, htdtotoA Laid, 
E-Motkn, Flood, Gazza 2, Gwnini Wing, 
Golden Ant, Homf Zcnbia fnjn ihe 
Cr>pf,i!iinKPafd,Kidi Off?, Killing 
Cicpud, Uk of Fire, tolua i^vil Tuibo 
Challengfl, WkKflnlor, Nam, NilrD, Ninja 
Woniw^ Opw oliofi tfiunderbcll, Oiilnin, 
Rpeimnia, Ramtc J, R-iype, kotocopj 
Rdxop 2, Shinobi , Sim Gly, Si^won 



Speedbalt 5rnder T&2 Jeenoge MuDni 
Hera TliiIIk, UnltMdiayffi, Xenon |&2 

NAME: Jim Menloh 

ADDRESS: 95 Hilbot Rood, Qfomley, 

Kenl.fiPlJSA 

THmKy£n/a 

TlH£S:n/o 

GAMES: Barbdrnn, B«^ Vdley, O^L 

CdrvUp, Cl^fji Oiallffligfl, 0>wk Rotk, 

DariirrDn, Dcuble DrogDn, Drogjn Br»J, 

Dymmile Din. Dynasty V/ar&, Floid, 

Ciw-t 'n' Ghosh, Ghoift 'n' Gobliru, 

hunf™, >-Qn Sten^orfi Super Off Rood 

fiwonj LdI Ninjo 1 &2, lined Fiie, 

MsiCh Miiliighr Re^i^Kmce, Novy SeuLn 

Openjlmn iTiurvdefbolt, Ouinir,, ftsJalor I 

S 2, Bid nii^''Oii 2, RufcoCcp I ft 2, 

RType, Silk-win, SmuloB, % Spy, Sfiffii 

FighlH, Switdit^odH ?, Tw^nDge Mulnnf 

Hero Tudlps, TlmB M«hiri'i, Totol Recall, 



SpX£ AcGh Space Qj»r i, SphencolH 
Super Cnn 1, SwildiUcjdQ I & 2, TiDUhire 

NAME: Jmhn Paunnrv 

ADDdESS: 2Q0 SikrckJe Rood, Reodiig, 

Bay>irE,RG62NU 

TaEPHOME:n/a 

llMES:ii/a 

GAMES; ARnrbuTwr, Beyond the Ice 
Polos, Buggy EkvHCarHefGjrnmnrnJ, 
Gmpper X, Dar> Dare 3, Double Dmgcn, 
Goldw A^, Gfimblood, H«lier 2, 
Handball, IK+, Biari Woniofs, Inteiphaie, 
haly 1990, htenK and SoMlh.CWnin, 
J^pemonn, Project/le, Shadow Warriors, 
^ikoEe Tribe, ^iwdba], Slan|uiiiD, Sin 
Wan, Suctimer Olyrrpiod, Tar [)ri«j 
Irarrta-,TV S(Brl5 Foollnlf, Voyoget, 
WfllltrU,NonDnlft2, 




^ 



NAME: Tuny QU 

ADDRESS; lOHuirtTK Rood, 5p 

Mull,NorlhHun^kle,HUiMXL 
THfPHMCn/fl 

GAW5: Afia the War, A-d': Wjgic 
Haraw, MdfTifv BaranrHm [Pabcfl 



NAME:Jam«Slallard 
A| 10RES5:ltf Pound Bonk Rfflid, 

^^^^Sp]km,WaD W1?U2PA 
TElfTHONE: [068^1 5M942 



^^^jtfS: 5 30 pm Id ^ SO pm 



2, Swiv, Teenage Mutirl Wnjo Turllev^" Buitmiaii [Pi^noii'i), Ow^t W.O., 
Ti™ Modiine, Tuirican 2, Tola|JiieCffr Doube ^Vogcn, E^lnn, &.?^iid ftocBr, 






Toy^CeJknRoly.T 
TheVikingChiU,! 

NAME:Poul 
ADUiESS:15Fvrr 

l^bmi.iiiQi-.SSQ 
TEIEPHONE: I02i3) 
TlMESrWifflkdtViiapm 
GAMES: Alr^Bff^il, 
BorWt, Earbomn JPSTj; 
Bciinan- Coped C'Tj^wkf, 

Black Tiger J^bdMoi^^ 
Guriir Comrnond, Cha« H Q 
^ Ifc CrowTt, Dunyec4i 
, f laod, GKoilbij^len 2. 
Ji'GWvGoWarAfl,,IK*,lndy 
-^On onJ Adwyrtiife, lenmiir^V Lcei 
V/Vpdi^.Lohii Mpq Eipnt, Mat-irrtH- 1 &2, 

■^^■'^-^>W4taionriaoy,wi^ 

OpsrulBn TUinderbc*!, 

^2,!?TyK.^'>*ltK^Qf'he 
f5!(QiWWDmon.Shinobi,5 



,pQcd.Gaurll^f2,Ghoub'n' T 
^G»denAiB,ltDfdDrivin'l4i ■. 
JnnjQBoiTiok, K^d!3lc^^^,^pm^™lg^,- 
^Aw^yFV1llon.&HRlfl, Poononro, ", 
[■jnerbo)!, Pwe Dnfr, PoboCcp IW, 
ijtv^ndar. Silica "m, '.pace HnmBr, 
bdl2,SlndelfiJS.Terfarrt 
Wondwbo)', Lmran 2, UN J 
uodpon, Xencn Z. 




MiH 



f^a^iWMm 




r^AMEUeAllmon 
ADDSlESS:TI6NeyteF-aCreiefll, 
Itellcyfcn, MawidiH h-kyfolk, 1*6 KlE 
TEB**DW:n/Q 
TlMESih/a 

GAMES: Bt^dWCotb^ 
ChijOa Sfnia Hoot, Corpon'ifin, 
Diunad«, Elvira, Ficcd Future Wi 
Gcli. Gr^V, Hpra'i Ouei!, Um 
ImmotTDl, Inleitnhon, Kf lliri^ CJo^d, Eos' 
Ni n|a 3, Jaw SqUod. toiiijrB SuH IfFiy. 
Lemmirigs, Ule und Dwlli, lord^ of diooi. 
nlerl&2,C^ieinHunSleallt'. 




S: BonibJock, Ekimlwzar, CiHnBr 
Coffimurtd, Ccille Ha^tef, Hard Dnvin', 
rnl?«iricr, bnJKird RAC Rdly, Norlli end 
Soulh, Out »un, tobocop 2, 3>adowoJ 
i>e Beou, Speed Eloll 2, Super Hong-CA, 
Supa" Sprinf, iaenoge Mufanl Hero Jmliffi, 
TVSpGrt)Pooto1lWorf»x[ .'J| 

NAME:Goi^'S;^^:'^^'^» 
ADDRESS: I Hor?H.«>d GDicks, Thorpe 

~lHffHONE:> 

TIMES; r./n 

GAMB:BokTOJfiW^Wr?^WII, 

CadtTflT, Copf^E, Gimer Commund, , 
Guile Woi»r, l3iips CMenge, 

me icdiKA OmifUfor, Dumulei, 
Dagcci'^ flreall-. Eli», Fonb^ Woid \ 
Di::7y, Ftdtirotian o^fiw Triiden. Fnol 
Bollie, impenum Indiar'o Janea , ^ 
fodvmlurel, Infcilaiiai, Klling 000?^ 
LewuFngt, liqhl Corridor, Mogic Fly, j 
Mean £|f»^, Midnighl Ret^hmce, ' 
Wid«™*r, Millennium 2.2, flph.1 Qrued, 

ftrwctTTKngflr, The Seufi c* Monkey 
l^kjnd, SKoft?" of ifip Bi^is!, Spirvdiizy 
WcnH^, Slunf Car Racai&jpranoty, Time 




bfciind^, Seofllof P^xitoy l^kijJ>..wSWiii«, Trw^io liJmDiny, Wi^^ 



If you are 9t>ing to (j» □ Conbd, ihen plecse 
fellov ffiese fwo guideli nes: 

1, Respect ihe times printed There' b nolhing 
worse thon ju^ driflir^ off to sleep □■ nighl wnen ihe 
phono lings (and contraiy to populor belief, 
sensible times only does no) rrtean lEiree in ihe 
momjng}. 

2- PleQBfi send an S.A.E. (or written queries. 

What's ihni you ki>^ Von wonJ to be a Contact? 
Wflll, loot no furtiier. No olher magazine offers you 
the chance to be a driving force in me fight against 
studc gamesplrryers. Where else do you gel ihe 
r^nrce to meet hundreds of inleresling people of all 
shopei arid sizes? Vou jusl iend us o list ol all ihe 



gomes that you've completed [uiing ihe 5lyle bebw| 
ond we'll see what we can do about making you, 
yes you, a Contact. 

None: 

Addi»s; 

Telephone Number 

Times To Ccrit: 

List Ot Games Completed [in alphabetical order); 

Togive you something to do when the phone 
fvenluolly stops linging, we'll ^end you o free piece 
of software honi our vosi coifers. Send everylhjng 
to: 

ST Contods, Tbe One For ST Games, Priory Court, 
30-32 Faningdon iane, London, EC1 R 3AU. 



104. 



THE OME NOVEMBER 1 <JS 1 



f f 




IF AN 

Advert is wrong, 
ho puts it right? 



Wt do. The Advcrlisinti Slaiitidrds Authority ensures 

advertisements nirel with the strict Code or Adverllsinfi 
Prarliec, 

So ir you question an adverliscr, they have to 
('inswrr lo us. 

lii rmd out more about tlie \S-\. please write to 

■Vfvrrlisin^StandardsAulhorilv.DepLX. Brook House, 

Tbrrinfilon Place. London WCIE 7HN. 

AM. 

This spare Krtunjh'd In Ihplnlrrrslhul hWiMandards In Hrtiprllsenirnl'- 




GUIDING LIGHT 
COMPUTER HELPLINES 



FOR CHEATS, TIPS AND POKES ON ALL 
COMPUTER AND CONSOLE GAMES. RING> 



DIALATIPCHEATLINE 
TONYTAKOUSHI CONSOLE LINE 
NEWS, TRICKS, TIPS FOR AMIGA 
AMfGAGAMESTIPS 
ATARI ST, GAMESTIPS 
MEGATIP GAMESLINE 
CONSOLE GAMESTIPS 
SAM COUPE HOTLINE 



0098101234 
0698 299 390 
0698290385 
0896 299386 
0898 299 337 
0898 299 388 
0893299 380 
0698 299 360 
0698 299 399 



MELCROUCHERSFUNLINE 
ALL FORMATS COMPUTER FAIRS NEWSLINE 0698 299 389 
IRELAND DIAL-A-TIP 03000 212 44 

INFERNO ADVENTURE GAME 0898 442 777 



HELP OH SPECIFIC 

SHADOW Ctf^ THE BEAST 

HEROES OF THE LANCE 

EYE OF BEHOLDER/SILVER BLADES 

POOL OF RADIANCE/AZURE BOND&KRYNN 

FOR A COMPLETE UST OF SERVICES RING 



0698442022 

0698442025 

0896 442030 

0896 442026 
0896 445 904 



ALL MESSAGES CM A HOED WEEKLY! 



PH OP RieiOR- JACQUELINE WfltQHT, P.O. BOX 54. S W MAHCH£ST£FJ 

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PLAYERS 



IDE 





Shot down in llnmes by a Frogfoot? Hopping mod? Now you con 
get your own back Hianks to Core's Mark Price^ game designer 
and helicopter expert. 




CORES FUTURISTJC HELICOPTER SIMULATION 
has lopped [Tie charts ever since ils release a lew 
months back and in Ihal lime has bsGu Ihe bane of 
many a fnjstraled chopper piloi'5 fife. Despile silting n the 
most Technically advanced heJicopter evei buill, players 
have more oflen than not found [hemselves tolalling Ihe 
muHi-milNon dotlar ajrcralt. 

But help IS at hand fram Mark Price, wtio has provided 
some useful advice lor keeping your blades fuming and 
your missiles fittng,„ 

Remember Lo fly low, usually belween 40 and 1 00 feet as 
this keeps you below moslol the Early Warning Radars. II 
you have to fly aCove 250 feel, make sure if s not for long - 
Ihe more lime you spend up there, the easier it is for radars 
loapolyou and send oul fighters to investigate. 

For mosi missions you should use the Auto Weapons 
Selecfion. The only change that should be necessary is 
leplacing FFARs with AGM 214 Firastomis. These are 
more accurate, although the Firestomis cannot lock on If 
your noae optics get damaged, 

II you have any missions thai require destroying enemy 
Early Warning Radar, use Ihe 122L SMARM missJies. 
Tliese are 'lire and forget' missfles thai home in on any 
strong radar source. Justpoiniihe helicopter in ttie general 
direcllon of the target and raise the nose slighify betore 
firing flhis gives the Sf^lARM a better chance of loching 
onto the strong signal). This can be achieved at long 
distances^ so you don'L even have to get within sight of the 
largel to hit it. 

Enemy Ttghters can be a bit of a pain, especially the SU- 
25 Frogfool. This has a nasty habit of flying very low and 
firing a large amount of missiles before switching to ils 
cannon, Use your chafi and flares until it runs out of 
missiles, then use anAIM-H missile to knock il down 
{remember, these are fire-and-forgei and extremely diHicull 
to dodge), liyou only have AIM-lO Cobra mjssilesthe 
technique is different as 11 takes two lo destroy one of these 
- and Ihey can also be footed by flares. 

If you have njn out of missiles and are taking hits from 
enemy fighters, fly around 30-60 feet above the ground as 
incoming fire is less effective at low altitudes. 



m:^ 



EAPONS 

Helicopters 

THERE ARE TWO TYPES qS omicit 
helicopter you1l run inhi^ the KA- 1 36 
Hokum and the Mil 24 Hind. Th« Hind 
Lj the rfiOi\ common and youll find if i^ 
ormed with both m^s^iles ond o 
*lnnon. Ir isn't very good ol dodg^rig 

i&^ites, so getting □ lock with an AIM- 

I will normally seal its fete. 

The Hf^um con ou^tli^n and out^ 
jJmb yoo, so Ihe f»i :il thing you need 
to do when you locole one i^ lo ge' 
mi^&ile lock. Again, use AIM^Il^as the 
Hol< um connol dodqe these. \i you 
hove no mij^ile? left, you^re reolly m 
trouble, the only ihlng left h to blo^l it 
to blh with your tonnon^ lhoi;gh this 
ksfi'tas easy OS »t sounds^ 



^Thebest leclinique ts to wait for It to 
Dp dodging abobt before firtnq o 
.lort bur^t. The Hokum will ulimo lo 



□void your fire w opply full throHle lo 
ep up wi^ il a& soon as you fire, 

pfound Units 

^E BEST WEAPONS aqainsi ground 
units are ACM 2M hJifires of FFAR&. 
If you ore bombing the target, you 
must olwciya Kit 1 1 dead centre, o little 
*"l ond you'll mi^s, Wlien usJng Mk81 
mbs fly at leost 250 feet obove the 
■und, otherwise you'll probably be 
rght in the blast. With MkB2s you 
need to be ot least 500 feel uo. 



HIDE AND SEEK 

TRY TO USE the terrain an fre enemy can't 
Fire Ihrouigli W\M They olso dompen radar 
sources, lorcing enemy helicopfers to Hy 
over hilts to get at ynu. 




106 



THE ONE NCJVEM&ER 1991 




MISSILE 
DODGING 

LISTEN OUT hr Hie missile 
warning indicahir. As soon os you 
hear It, check the display lo find 
out whether if s □ rodar-guldcdor 
on inlm-red missile linfro-recJs are 
rhemosTwmmon). Launch ihe 
appropriate decoy (chaff For 
rodar^guided ana flores for Infrd- 
redsj ond turn away from ihe 
missile if jf s m Front or behind 
you. Missiles Fly in a stroighf line 
to riieir targelj through onything 
thnlgeta in iheirway- including 
you! 

The on-board jcmmlnq systems 
should be u^ sparingfy (usudlty 
if you^ve run out of def oys) os 
prolonged jamming fnake^ you 
extremely visible to rodar. 



MiG29 




i 




SU25 



Plane turns fo Fire 



JETS VS 
ROTORS 

THE BEST TIME io 
thool al an enemy 
Hghler \s when \\ 
hjms towards yoo. If 
a MiG 29 or an SU- 
25 h opprooching 
from behind, leT ir 
poss, slow down 
□nd wait for \\ lo 
him towordi you 
before locking on 
and firing. Don't 
forget b avmd ony 
incoming fire. 



;< 'Copter loclu on 
and FircA 




ge& incoming Rre 

\ 



THE ONE NOVEMBER m'll 



107 



What will you chat 





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• The sequel updates tlie dassic with 
&ie latest advances In sound, 

graphics, and game design through onginal music end digitised 
speech, pholo-realistic graphics and new campabgn options. 

Railroad Tycoon 

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Dnving amtulion. 

• Make a fortune with your own 
Railroad enterprise, Influencing 
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dictating the fate ot entire 
Industries, 

• Manage stock, search for new cargos and see oft ttie 
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Flames of Freedom 

The ultimate real-iife roie-pfa^ug 

challenge. 

• Undetlake dangerous secret 
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Inciting rebellion amongst 
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• Interact with 4000 characters, 
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3-D wodd ot half a million square mlles. 

F^15 Strike Eagle U 

Take corjtrol of the USAF's premier 
dogfsghling and strike jet 

• The fast flowing 3-D, constant 
action and easy to learn controls 
make it the best flight sim tor 
beginners and experts alike, 

• Fast and furious esajtenent hundreds 

of mfesiore which (Sffer each line you Ity them and all the hi£^tech 
gadgeJryd air-to-air combat wjII have you Itying again and again. 






MicroProse Simulation Software - Ya 



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For deSis o( yojr Ixal (Keter or a tee biorfire write to: 

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Problems wifh your pistons? I^ublo wiHi your tracks? Stvck with 
your signal towers? H Sid Meier kios made your iHe miserable 
with his locomotive classic, read on. 



^fSB1iW2 



HELPING 



HANDS 



mvii^-jii) 



ON THE RIGHT 
TRACKS 

Here ore o Few ihtrtgs To Veep in 
mind cs you build your line; 

* Rivera are key hdof^ in evaluofing 
v/l^ei^ 1o build inilictly and where To 
expond. 

The cosi oF building bridges and rfie 
danger of waskjub ts significant. 
New YoriL h a dJffcull locohon on 
the map, due largely \t> the layout of 
the e^vei^. fiivers are less 
troubiesome In the western US since 
they tend to flow ecst-wesJ moi^ 
than north-uuth. Englond is leo&t 
afFecled by rivers. 

• Ferries can be a gi^at way to do 
an end run around a competitor. 

Build The ferry line around ft* 
bicxkiFig position, then mn down to 
a city 'liieliFnd enemy line$\ Build a 
stolion with an engine house ond 
you're ready to shirt a second 
roilroodH Don'f Foiwt to tear up the 
terry line to ge^ o lol of votfr 
conslrudion money back. 

« Mountains are an Is&ue m the 
eastern and western US. 

In the eastern US you hove fo deal 
wtlh t\it mountoin^ early on (about 
one-third of the woy ocrois the 
nnp}. Since you reach the mountains 
early, you tend to hove weaker 
locomoHves^ which makes l)ie 
mounToins more of □ problem. How 
you deal wilh the mounrain question 
in the eo^m US is often a moke-or- 
break decision jespecially if you^re 
buiMing on the northern nolr of the 
map). 

In the wesleni US you don't hit rfw 
mountains until you are two-thirds of 
the woy ocrass the map [assuming 
you're ploying on easl-lo-wesl 
gome}^ You ^ave more time to buikJ 
up ra&h for osnulling the mountains 
than in the eastern US. 

Since the exact shape of the 
mountainous region varies from 
gome to ggme^ the location of 
optimol mountain parses changes 
each game. The outlines of theland, 
the rivers and the locatTons of ciKes 
remain the same in oil four 
scenarios. 



Railroatl Tycoon is what you might call a gaming ptienomenon. When it was 
released on the IBM PC, no one EhoughE that a gamo rovoiving around trains 
would ever be popular, let alone sett- But sell it did. to the extent that iliere i$ now 
an ofliclat guide !x)ok to the game (if you want to have your own copy ot The 
Offidsf Guide To Sftf Meter's Railroad Tycoon, lum to the news pages and enter 
our fabulous competttion) 

Bdow are a series ol extracts fnDm tliG guide deslgrt&d to tiolp make your 
tootpfale lantasies come Inje. 



A STEP-BY-STEP GUIDE TO WORKIN' 
ON THE RAILROAD 

1. Stortgomein westem USA^ the easiest theotre. 

2. Find two towns on tfie coast that are close together and hove harbours, 

3. Build the fir^t stotion at the town you ore most lik^ to build from again in 
the hitufe. Then build the second itotion* 

4. Select the Map level jF2| so that you can see with eose wfiot supplies noeds 
to be picked up. 

5. Build train with one maif ond one passenger car. 

6^ Once you hove enough money^ storl to improve your stations with ttie 

following extras; postorRcer hotet switching yard and restaurant, 

7. Repeot steps V6 when developing new lines and stations. 

Gh When you can afford it, buy lOpOOO shares of your own treasury stock. 

This heips to prevent other railroads from buying you oift. 

9. Il'sa good idea to build h-om coast to coast as you get a Si 00^000 bonus 
for building a tron^ontinental railway. 

10. If you 6owell enough to exceed your station limit oiKJ you find that you 
can't expend any more or your status stops increasing^ try and take over on 
enemy rai [rood nthi^ is not an easy tosk^ out iFyau have enough money in the 
bank (five million should be enough) you con usually do it^ The best roilrood 
fo tokeover is theone that basnet bought much of its own stock - 20|000 
shares ot the most. 

1I« Buy-outs mean you have to be very fast and alert. Call your broker and 
buv 10,000 shores of your target's skik. As soon as you go back to the map^ 
call the broker ogam ond repeol the protess until you hove 60 per cent of his 
stock (moke sure he doesn't have enough money to bbck you ou1)h If he has 
to sell a £500,000 bond then you should be able to take him out. 

12, Depending on the level of ploy you con take out two or three other 
railroods. 

1 3. When you hove done all of rfiis you should be offered the top job for your 
theatre^ In the unlikely event that this doesn't happen^ you sfiould stori to 
moke new railroads, ouild new stations and make union stations between 
your fQklroad ond the roilroads you Have taken over. 




TRACK BUILDING TECHNIQUES 



When laying track into □ specific area such 
as a city or o river that has to be bridged ^ if i 
important to plan each square in advance so 
yougatn the oest combination gf efficiency 
end economy with those builds. 

Consec^uentlyr if s best to pouse your track 
laying as you approach the area and study 
lt>e lay of the lof^d. Some people use gropn 
paper to sketch o solution^ hut a better iaea 
is to hit FIO to survey the oreOs A number will 
appear in the centre of eoch square. Wllen 



you move the cursor over t1»se squarcsn the 
numbers will dtsoppear Thts woy you con try 
various layouts ufitij you find one iTKit works. 
T^ere are same standard techniques to use 
when building Ys ond moin-tine interchanges. 
A stondord Y will reouire Iwo signal towers 
jfigure I]. A standara main-tine mterchonge 
will require three signal towers [figure 2j. A 
semi^double trock jhgure 3) is designed to be 
used by two trains that will travel at more or 
less the some speed. 



I 



jfi 



Figu 



112. 



THE ONE MOVEMBER T 59 I 



L 





MURDER ON THE 
ORIENT EXPRESS 

Fancy building the most famous f rime 
scene on wheels IcpGrffrom British Rail 
buffet prites)? The Orient Express has 
betn running since 1870 and hastwen 
made famous in boob such os lady 
Charter^ev's lover, Graham Greene's 
Stamitoui Train and, of course, Agaiha 
Christie's Alurder On The Oiient Expras. 
Here's how to build the real thing. 



The route ol the 
Orient Express 

1. Paris 

1. Dole (2 squares southeast of Dijon} 

3, touunne (Bern on ihe RorFroad 

Tycoon map) 

4' Milan 

S, Verona (20 squores eost and 1 

squares south of Milan] 

6- Venice [8 squares west of Trieste - on 



ihecoost) 

7, Trreste 

B.Zagreb 

9- Vincovci (12 squores west ond 2 

squores north of Belgrade) 

10. Belgrade 

11. Crveni Krst [4 squares south eost of 
fielgrade) 

12. Sofia 

13. Adrionople 

14. Istanbul 







■ - ■ ■ ■ ■■ LXJ LIBXXJ J^ JJJ_JJJ_ 

■ r'- ■. \ '. ■_ WW \ \ "' ■; ■ yy, 

^M r ■ r r r ■ ■ ■ arBBLBBBLLXLLL 

<^yj^^:kw'yyAw':yyyyyyyyyyyy 

. :::'yyyyyy :-:-:->:-::::■:■»:■;■;■ 

yyyi'yy-%' r--\^-< yyyyyyyyy 




fi^tre ] 



Figure 2 




We Yffsh to express our 
grateful thanks to 
Micro Prose for allowing 
us to use extracts from 
The OHicioi Guide To Sid 
Meier's Railrottd Tycoon 
(Compute Books) by 
Russell Sipe> Remember, 
you con win yourself one 
of 25 copies by entering 
the competition in our 
news secNon. 



THElJNE NOVEMBER IIOI 



113 



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opp< 



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inity to bag a Philips 



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HOW TO GET MORE OUT OF 
THE ATARI ST - «lMn y 



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PART TWO of our esseMtal 



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peJ^Uft wfl can rxw cain id nieec ogr GuHnniBf^ rnquirainante *itM an undar^hMdN^ fthn^Mt B«cand 
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